Daily Archives: December 7, 2014
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
2D-graphics, theory and application I – Week 4
This week we learned the basics of Photoshop and how to do a clean line-art. Our assignment for this week was to draw the best lineart we could of our character and write a reflection about it. To do this we were provided various resources, amongst others a video by Leo Sandberg about cleaning up your lines. Even if the drawing itself isn’t very advanced, it gives useful tips about lines, Link to video.
For my hand-in, I started out with […]
2D-graphics, theory and application I – Week 4
This week we learned the basics of Photoshop and how to do a clean line-art. Our assignment for this week was to draw the best lineart we could of our character and write a reflection about it. To do this we were provided various resources, amongst others a video by Leo Sandberg about cleaning up your lines. Even if the drawing itself isn’t very advanced, it gives useful tips about lines, Link to video.
For my hand-in, I started out with […]
2D-graphics, theory and application I – Week 3
Third week of the course we continued with life drawing and refining our character concept. We did more life drawing, this time with a male model and went through, amongst other things, what the muscles on the leg look like, how the knee is constructed, how to draw feet and how to draw heads and faces.
My legs generally turned out too long this week and the teacher reminded me that there is equal distance between the top of the head […]
2D-graphics, theory and application I – Week 3
Third week of the course we continued with life drawing and refining our character concept. We did more life drawing, this time with a male model and went through, amongst other things, what the muscles on the leg look like, how the knee is constructed, how to draw feet and how to draw heads and faces.
My legs generally turned out too long this week and the teacher reminded me that there is equal distance between the top of the head […]
2D-graphics, theory and application I – Week 2
During our second week we were working with perspective. Reading materials this week were mainly David Chelsea’s “Perspective for Comic Book Artists”. We went through the basics of drawing 1-point, 2-point and 3-point perspective plus drawing ellipses in perspective.
Our assignment this week was to draw an airplane in the sky and a car on the ground in the same scene using two-point perspective and then write a reflection about what difficulties we had with the assignment.
So yeah I drew this:
Not particularly proud of it, […]
2D-graphics, theory and application I – Week 2
During our second week we were working with perspective. Reading materials this week were mainly David Chelsea’s “Perspective for Comic Book Artists”. We went through the basics of drawing 1-point, 2-point and 3-point perspective plus drawing ellipses in perspective.
Our assignment this week was to draw an airplane in the sky and a car on the ground in the same scene using two-point perspective and then write a reflection about what difficulties we had with the assignment.
So yeah I drew this:
Not particularly proud of it, […]
2D-graphics, theory and application I – Week 1
First week with the new course 2D-graphics, theory and application I. This week we started with life drawing first to learn to quickly capture the movement and dynamic of a pose and then constructing it with the basic shapes that make up the human body. I haven’t done life drawing before and the principles we learned this week resolved a lot of issues for me, like creating more interesting poses for my characters and quickly capturing the essence of a […]
2D-graphics, theory and application I – Week 1
First week with the new course 2D-graphics, theory and application I. This week we started with life drawing first to learn to quickly capture the movement and dynamic of a pose and then constructing it with the basic shapes that make up the human body. I haven’t done life drawing before and the principles we learned this week resolved a lot of issues for me, like creating more interesting poses for my characters and quickly capturing the essence of a […]
Web server finished
The programming adventures continue! I finished the second assignment (a web server built from scratch), which hopefully gets a pass, which would allow me to put all focus into the last assignment!
First of all, I apologize for not writing a post the week before this. I was exhibiting Flash & Crash at DreamHack Winter, and never really found the time to sit down and write a post. When I got home on the Monday, I had forgotten about it.
So yeah, […]
Web server finished
The programming adventures continue! I finished the second assignment (a web server built from scratch), which hopefully gets a pass, which would allow me to put all focus into the last assignment!
First of all, I apologize for not writing a post the week before this. I was exhibiting Flash & Crash at DreamHack Winter, and never really found the time to sit down and write a post. When I got home on the Monday, I had forgotten about it.
So yeah, […]
Weekly programming – The “client” concept (v49)
I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an optional book for our current course in programming.
The concept in a nutshell is making classes with it’s “clients” in mind. Clients are the programmers (perhaps yourself included) and other classes or parts of the code that will use the said class. You might […]
Weekly programming – The “client” concept (v49)
I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an optional book for our current course in programming.
The concept in a nutshell is making classes with it’s “clients” in mind. Clients are the programmers (perhaps yourself included) and other classes or parts of the code that will use the said class. You might […]
Weekly programming – The “client” concept (v49)
I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an optional book for our current course in programming.
The concept in a nutshell is making classes with it’s “clients” in mind. Clients are the programmers (perhaps yourself included) and other classes or parts of the code that will use the said class. You might […]
Weekly programming – The “client” concept (v49)
I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an optional book for our current course in programming.
The concept in a nutshell is making classes with it’s “clients” in mind. Clients are the programmers (perhaps yourself included) and other classes or parts of the code that will use the said class. You might […]
Cleaning the character
This week I have worked with making the character that i drew last week look clean. That means that you clean up the lines in the character. Right now they look quite sketchy and the lines are thick and not very precise. Here is the character that I drew last week.
As you can see in the character to the right he looks quite clean at a first look but if you look closer you can see that the lines […]
Cleaning the character
This week I have worked with making the character that i drew last week look clean. That means that you clean up the lines in the character. Right now they look quite sketchy and the lines are thick and not very precise. Here is the character that I drew last week.
As you can see in the character to the right he looks quite clean at a first look but if you look closer you can see that the lines […]
GAME PROGRAMMING I: WEEK FOUR
This week we have been working on a version of Arkanoid, a game where the objective is to destroy blocks with a ball while controlling a paddle.
We have also started our course project where we are to create a clone of a classic game. I have selected to create a clone of The Legend Of Zelda.
To start I have to break down the game to find out what objects are in the game, what properties and behaviours the objects have, […]
GAME PROGRAMMING I: WEEK FOUR
This week we have been working on a version of Arkanoid, a game where the objective is to destroy blocks with a ball while controlling a paddle.
We have also started our course project where we are to create a clone of a classic game. I have selected to create a clone of The Legend Of Zelda.
To start I have to break down the game to find out what objects are in the game, what properties and behaviours the objects have, […]