Daily Archives: December 2, 2014
Catching up
I’m catching up with my work ever so slightly. Today i managed to get down to school during the morning despite my leg acting up and got some good job done during the day.
During the morning i went through the erase function of my binary search tree and fixed some of the cases who had the wrong instructions or had instructions which only worked on the high side of the tree.
In the afternoon we had a brief lecture in […]
Catching up
I’m catching up with my work ever so slightly. Today i managed to get down to school during the morning despite my leg acting up and got some good job done during the day.
During the morning i went through the erase function of my binary search tree and fixed some of the cases who had the wrong instructions or had instructions which only worked on the high side of the tree.
In the afternoon we had a brief lecture in […]
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 2!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
3D – Assignment 3: Part 2!
3D – Assignment 3: Part 2!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
3D – Assignment 3: Part 2!
Character Construction & Turnaround
Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head. Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.
Loose sketch –> roughed out details –> first clean-up
Orthogonal turnaround, with a detail of the sides of the shoes facing inwards
Character Construction & Turnaround
Loose sketch –> roughed out details –> first clean-up
Orthogonal turnaround, with a detail of the sides of the shoes facing inwards
Croquis 2 & 3
Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
Croquis 2 & 3
Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
Week 48: Assignment 2 in Motion Capture
This came out later than originally planned, mainly due to an inconvenient accident involving my shoulder becoming dislocated. Anyway! This week has mainly focused on creating our own Motion Capture shoot, with me taking on the part of the actor. It has been an unusual experience to say the least, giving me new insights on such professions and difficulties with implementing them to fairly recent technology.
For this assignment we utilised Passive Optical Motion Capture to record the animation, where the […]
Week 48: Assignment 2 in Motion Capture
This came out later than originally planned, mainly due to an inconvenient accident involving my shoulder becoming dislocated. Anyway! This week has mainly focused on creating our own Motion Capture shoot, with me taking on the part of the actor. It has been an unusual experience to say the least, giving me new insights on such professions and difficulties with implementing them to fairly recent technology.
For this assignment we utilised Passive Optical Motion Capture to record the animation, where the […]