Monthly Archives: September 2014
3D Computer Graphics: First week.
The first week of the 3D course is finished, and we have been going through different elements of art and how they are used in 3D environments.
We also did an analysis on different screenshots from various games to find how they’ve used the elements of art: Lines, Shapes, Space, Values, Colors and Texture.
1: BATMAN
In this picture of Dc’s character Batman. We can see that it is meant to be very dramatic, having the camera look up towards Batman standing […]
3D Computer Graphics: First week.
The first week of the 3D course is finished, and we have been going through different elements of art and how they are used in 3D environments.
We also did an analysis on different screenshots from various games to find how they’ve used the elements of art: Lines, Shapes, Space, Values, Colors and Texture.
1: BATMAN
In this picture of Dc’s character Batman. We can see that it is meant to be very dramatic, having the camera look up towards Batman standing […]
Welcome to my blog!
Hello and welcome to my blog. My name is Fredrik Engström and I study Game Design & Programming @ Uppsala University Campus Gotland. This blog will record what I do with my assignments, how I do them and what I learn from them.
As of right now, I have no prior experience with programming and very little of game design. I have however, some experience with modding and level design… I hope to change this (and so it shall).
Stay tuned
Welcome to my blog!
Hello and welcome to my blog. My name is Fredrik Engström and I study Game Design & Programming @ Uppsala University Campus Gotland. This blog will record what I do with my assignments, how I do them and what I learn from them.
As of right now, I have no prior experience with programming and very little of game design. I have however, some experience with modding and level design… I hope to change this (and so it shall).
Stay tuned
First Week of 3D Computer Graphics: Theory and Application I
During our first class we were tasked with analyzing certain screenshots using some Elements of Art. These elements were: Line, Shapes, Space, Value, Color and Texture.
Developer: Warner Bros. Games Montréal Publisher: Warner Bors. Interactive Entertainment Release: 2013
Batman: Arkham Origins
The lines in this composition are mainly diagonal which creates a sense of movement, heroism and determination. To create these feelings, the camera’s perspective is slightly slanted and it’s also looking upwards at Batman.
The shapes mainly consist of man-made objects. […]
First Week of 3D Computer Graphics: Theory and Application I
During our first class we were tasked with analyzing certain screenshots using some Elements of Art. These elements were: Line, Shapes, Space, Value, Color and Texture.
Developer: Warner Bros. Games Montréal Publisher: Warner Bors. Interactive Entertainment Release: 2013
Batman: Arkham Origins
The lines in this composition are mainly diagonal which creates a sense of movement, heroism and determination. To create these feelings, the camera’s perspective is slightly slanted and it’s also looking upwards at Batman.
The shapes mainly consist of man-made objects. […]
My New Blog
Hello, and welcome to my personal blog!
My name is Alexander Nordfors, a freshman student at Uppsala university -Campus Gotland, where I study Game Analysis and Game Design (graphics). I chose this university partly because of its reputation and resources, and partly becuase i recently studied Game Design (graphics) at Fryshuset gymnasium in southern Stockholm, within the Social Science Programme, which gave my basic knowledge about the game-industry, which programs to use and how to work as a game develoupment team. […]
My New Blog
Hello, and welcome to my personal blog!
My name is Alexander Nordfors, a freshman student at Uppsala university -Campus Gotland, where I study Game Analysis and Game Design (graphics). I chose this university partly because of its reputation and resources, and partly becuase i recently studied Game Design (graphics) at Fryshuset gymnasium in southern Stockholm, within the Social Science Programme, which gave my basic knowledge about the game-industry, which programs to use and how to work as a game develoupment team. […]
First week
Our first week kicked of with Dungeons and Dragons, a very old board game that has inspired in many games today. The first assignment was to create an character and read the rules of the games, we got divided into groups of 6. 5 players and 1 Dungeon Master (DM). The Dungeon Master controls all aspects of the game, except for the actions of the players characters, he also describes to the players what they see and hear.
At first we got a […]
First week
Our first week kicked of with Dungeons and Dragons, a very old board game that has inspired in many games today. The first assignment was to create an character and read the rules of the games, we got divided into groups of 6. 5 players and 1 Dungeon Master (DM). The Dungeon Master controls all aspects of the game, except for the actions of the players characters, he also describes to the players what they see and hear.
At first we got a […]
First week
Our first week kicked of with Dungeons and Dragons, a very old board game that has inspired in many games today. The first assignment was to create an character and read the rules of the games, we got divided into groups of 6. 5 players and 1 Dungeon Master (DM). The Dungeon Master controls all aspects of the game, except for the actions of the players characters, he also describes to the players what they see and hear.
At first we got a […]
First week
Our first week kicked of with Dungeons and Dragons, a very old board game that has inspired in many games today. The first assignment was to create an character and read the rules of the games, we got divided into groups of 6. 5 players and 1 Dungeon Master (DM). The Dungeon Master controls all aspects of the game, except for the actions of the players characters, he also describes to the players what they see and hear.
At first we got a […]
Owls, saurids and Supēsu Inbēdās
So first week at GAME is over and there was a lot of ground covered.
It’s going to be a challenge to study full time and simultaneously run the business but as a musician I’m used to working long hours. After mulling the idea of my company name around a bit I came up with something even better. Owls are totally awesome, but you know what else is awesome? DINOSAURS!
Therefore I am proud to announce my game and sound design enterprise: […]
Owls, saurids and Supēsu Inbēdās
So first week at GAME is over and there was a lot of ground covered.
It’s going to be a challenge to study full time and simultaneously run the business but as a musician I’m used to working long hours. After mulling the idea of my company name around a bit I came up with something even better. Owls are totally awesome, but you know what else is awesome? DINOSAURS!
Therefore I am proud to announce my game and sound design enterprise: […]
Week one, Year two
I have now finished the first week of year two of my university studies in-game design and graphics. We have had a lot to do but it have been a great time.
This week I started a new course, 3D Computer Graphics – Theory and Application 1.
We started with an exercise of analyzing screenshots from different games and how elements of art had been used to create them and how they were used to achieve a mood or what happened in […]
Week one, Year two
I have now finished the first week of year two of my university studies in-game design and graphics. We have had a lot to do but it have been a great time.
This week I started a new course, 3D Computer Graphics – Theory and Application 1.
We started with an exercise of analyzing screenshots from different games and how elements of art had been used to create them and how they were used to achieve a mood or what happened in […]
Space Invader analysis
At our first lecture in analysis and design we talked about what a game is and what we’re going to do during the course. We’re most obviously going to analyze. We’re going to learn how to deconstruct games to its core systems. See how the game works in its simplest definition, where it’s just components reacting with each other. Simply see through the flashy graphics and see the mechanism.
A way to do that is to break the game into pieces, […]
Space Invader analysis
At our first lecture in analysis and design we talked about what a game is and what we’re going to do during the course. We’re most obviously going to analyze. We’re going to learn how to deconstruct games to its core systems. See how the game works in its simplest definition, where it’s just components reacting with each other. Simply see through the flashy graphics and see the mechanism.
A way to do that is to break the game into pieces, […]
Pilot
Hello! My name is Emma Mörk, student at Uppsala university Campus Gotland, Gamedesign; graphics. This is a blog for documenting, discussing, and sharing my following two or three years at this university. Four years ago as I was starting high school I heard about the game design program at Gotland and since then it has been a goal to come there. I’ve always had fire burning to be creating my own, amaze people and tell stories. Games have proven to […]
Pilot
Hello! My name is Emma Mörk, student at Uppsala university Campus Gotland, Gamedesign; graphics. This is a blog for documenting, discussing, and sharing my following two or three years at this university. Four years ago as I was starting high school I heard about the game design program at Gotland and since then it has been a goal to come there. I’ve always had fire burning to be creating my own, amaze people and tell stories. Games have proven to […]
3D Computer Graphics: Theory and Application I, Post 1
Hello world (or specifically; classmates and peers), this is my first post and first time using a weblog.
This post outlines the results of theoretical discussion and practical assignments during the course of 5SD045 (2014, w.36-45), lectures covered here were held on 2014-09-02 and 2014-09-03 or in less robotic terms, during the first week.
During this first week, our two lectures covered the following; the fundamental elements of art, image composition and some introductory material regarding polygon primitives and the basic controls […]
3D Computer Graphics: Theory and Application I, Post 1
Hello world (or specifically; classmates and peers), this is my first post and first time using a weblog.
This post outlines the results of theoretical discussion and practical assignments during the course of 5SD045 (2014, w.36-45), lectures covered here were held on 2014-09-02 and 2014-09-03 or in less robotic terms, during the first week.
During this first week, our two lectures covered the following; the fundamental elements of art, image composition and some introductory material regarding polygon primitives and the basic controls […]
First post
Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!
First post
Hi,
My name is Kim and I’m 26 years old, I’m from Stockholm but I recently moved to Gotland Visby as I start my three year education at Uppsala University Campus Gotland, gamedesigner-graphic.
This blogg will contain some school projects that I will recive and you will be able to see my progress with all kinds of work, such as art, gamedesign and more!