Monthly Archives: September 2014

Board game Analysis, Carcassonne

Carcassonne is a well known board game released in the year 2000. Set in the medieval age, the players try to occupy as much of the land as possible. Roads, farms, cities and cloisters are all fought over in an attempt to come out with the most points in the end.

Objects
The main objects in Carcassonne are the terrain tiles, which are used to build the board, and the followers, which are used to gain points. Each player starts with a […]

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Program: Graphics

Board game Analysis, Carcassonne

Carcassonne is a well known board game released in the year 2000. Set in the medieval age, the players try to occupy as much of the land as possible. Roads, farms, cities and cloisters are all fought over in an attempt to come out with the most points in the end.

Objects
The main objects in Carcassonne are the terrain tiles, which are used to build the board, and the followers, which are used to gain points. Each player starts with a […]

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Program: Graphics

Munchkin Analysis

IntroductionSo I got this awesome assignment from school to play a board game with some classmates and analyze it, what better game to play than Munchkin. I will now take a look at the card game Munchkin and try to analyze it. For those of you who haven’t heard of Munchkin before I’ll try to explain what it is. Munchkin is a highly competitive card game with a comical twist. If you’ve played it before I’m sure you know what […]

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Program: Graphics

Munchkin Analysis

IntroductionSo I got this awesome assignment from school to play a board game with some classmates and analyze it, what better game to play than Munchkin. I will now take a look at the card game Munchkin and try to analyze it. For those of you who haven’t heard of Munchkin before I’ll try to explain what it is. Munchkin is a highly competitive card game with a comical twist. If you’ve played it before I’m sure you know what […]

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Program: Graphics

Board Game Analysis: Battlestar Galactica the Board Game

Like worrying about the past and the receding hairlines of today, the time to get back to blogging is long overdue.
In this wholesome and decidedly un-spoilerly blog post we’ll be having the pleasure of analysing Battlestar Galactica: the Board Game. What joy!
The best of the beast:
As a starter, one must say, without any doubt whatsoever that the build-up is the best part of BSGtBG. The journey, rather than the destination, is the most sublime, entertaining and thought-provoking part of this […]

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Program: Graphics

Board Game Analysis: Battlestar Galactica the Board Game

Like worrying about the past and the receding hairlines of today, the time to get back to blogging is long overdue.
In this wholesome and decidedly un-spoilerly blog post we’ll be having the pleasure of analysing Battlestar Galactica: the Board Game. What joy!
The best of the beast:
As a starter, one must say, without any doubt whatsoever that the build-up is the best part of BSGtBG. The journey, rather than the destination, is the most sublime, entertaining and thought-provoking part of this […]

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Program: Graphics

Week 1 at Campus Gotland

This is the delayed first post about my first week at the Game Design & Graphics program at Uppsala University, Campus Gotland.
Aside from all the fun welcoming ceremonies here at the island, there are currently two active courses: the first one being Introduction to Game Design and the second one being Written and Oral Communication. Our first assignments included analysing the classic game Space Invaders in terms of Objects, Properties, Behaviours, and Relationships between objects. The assignment got rather messy as […]

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Program: Graphics

Week 1 at Campus Gotland

This is the delayed first post about my first week at the Game Design & Graphics program at Uppsala University, Campus Gotland.
Aside from all the fun welcoming ceremonies here at the island, there are currently two active courses: the first one being Introduction to Game Design and the second one being Written and Oral Communication. Our first assignments included analysing the classic game Space Invaders in terms of Objects, Properties, Behaviours, and Relationships between objects. The assignment got rather messy as […]

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Program: Graphics

Board Game Analysis Carcassonne

 
So, these last two weeks we have been playing board games for analysis, our group choes Carcassonne and here we go basicly.
Carcassonne
My thoughts and a quick analysis
Core functions
The game is made out of a number of tiles which make have landscape painted on them; fields, roads, cities and cloisters. These are used to build the playing field as the game goes on.
Every player has a number of “followers” wooden human shaped tokens used to assert control over the land which […]

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Program: Graphics

Board Game Analysis Carcassonne

 
So, these last two weeks we have been playing board games for analysis, our group choes Carcassonne and here we go basicly.
Carcassonne
My thoughts and a quick analysis
Core functions
The game is made out of a number of tiles which make have landscape painted on them; fields, roads, cities and cloisters. These are used to build the playing field as the game goes on.
Every player has a number of “followers” wooden human shaped tokens used to assert control over the land which […]

/ Comments Off on Board Game Analysis Carcassonne
Program: Graphics

Board Game Analysis Carcassonne

 
So, these last two weeks we have been playing board games for analysis, our group choes Carcassonne and here we go basicly.
Carcassonne
My thoughts and a quick analysis
Core functions
The game is made out of a number of tiles which make have landscape painted on them; fields, roads, cities and cloisters. These are used to build the playing field as the game goes on.
Every player has a number of “followers” wooden human shaped tokens used to assert control over the land which […]

/ Comments Off on Board Game Analysis Carcassonne
Program: Graphics

Board Game Analysis Carcassonne

 
So, these last two weeks we have been playing board games for analysis, our group choes Carcassonne and here we go basicly.
Carcassonne
My thoughts and a quick analysis
Core functions
The game is made out of a number of tiles which make have landscape painted on them; fields, roads, cities and cloisters. These are used to build the playing field as the game goes on.
Every player has a number of “followers” wooden human shaped tokens used to assert control over the land which […]

/ Comments Off on Board Game Analysis Carcassonne
Program: Graphics

Starting the blog!

Hi and welcome to my blog!
 My name is Andreas Lundmark and I am a freshman student at Uppsala university – Campus Gotland. Game design and programming is what i will study and I am eager to learn it. My earlier experiences with the game designing is mainly 3d modelling in 3dsmax, Zbrush and I also had a few sessions of coding games.
I was born in Boden ,1992, now i live in Visby. I moved here to study because I have […]

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Program: Programming

Starting the blog!

Hi and welcome to my blog!
 My name is Andreas Lundmark and I am a freshman student at Uppsala university – Campus Gotland. Game design and programming is what i will study and I am eager to learn it. My earlier experiences with the game designing is mainly 3d modelling in 3dsmax, Zbrush and I also had a few sessions of coding games.
I was born in Boden ,1992, now i live in Visby. I moved here to study because I have […]

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Program: Programming

Board game analysis

Hello everyone. This week in advanced game design, we have been tasked with analyzing a board game that we got to choose ourselves in each group. Our group chose the card game Munchkin: Pathfinder.

Core system
The game is made for playing with up to six people, where the goal is to gather loot, kill monsters and race to level 10 to win. In the game, there is no kind of game board to place units, characters etc. There are only […]

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Program: Graphics

Board game analysis

Hello everyone. This week in advanced game design, we have been tasked with analyzing a board game that we got to choose ourselves in each group. Our group chose the card game Munchkin: Pathfinder.

Core system
The game is made for playing with up to six people, where the goal is to gather loot, kill monsters and race to level 10 to win. In the game, there is no kind of game board to place units, characters etc. There are only […]

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Program: Graphics

Board Game Analysis: “Drakborgen” (Dungeonquest)

Introduction

‘Drakborgen’ is a two to four player board game were each player controls a character of choice, navigating through a maze. The goal is to scavenge for loot while avoiding traps, fighting monsters and possibly also other players (depending on which rules you play with). Ultimately, the players must try to escape the castle with the highest gold worth of treasure before the time runs out.
The game board consists of  9 x 9 square tiles. Each tile have two hidden cards (except the four far corner […]

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Program: Graphics

Board Game Analysis: “Drakborgen” (Dungeonquest)

Introduction

‘Drakborgen’ is a two to four player board game were each player controls a character of choice, navigating through a maze. The goal is to scavenge for loot while avoiding traps, fighting monsters and possibly also other players (depending on which rules you play with). Ultimately, the players must try to escape the castle with the highest gold worth of treasure before the time runs out.
The game board consists of  9 x 9 square tiles. Each tile have two hidden cards (except the four far corner […]

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Program: Graphics

Board Game Analysis – first blog post, advanced game design 2014


Munchkin Pathfinder
Munchkin Pathfinder is a card game for a minimum of three players in which the goal is to reach a a certain level first. There are two different sorts of card decks. One is action cards and the other is bonus cards. Every round you draw one new action card from the deck. If there is a monster behind that card you must fight it or try to run away. When you defeat a monster you increase your […]

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Program: Programming

Board Game Analysis – first blog post, advanced game design 2014


Munchkin Pathfinder
Munchkin Pathfinder is a card game for a minimum of three players in which the goal is to reach a a certain level first. There are two different sorts of card decks. One is action cards and the other is bonus cards. Every round you draw one new action card from the deck. If there is a monster behind that card you must fight it or try to run away. When you defeat a monster you increase your […]

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Program: Programming

Board Game Analysis – Citadels


This is my analysis of the board game Citadels.
Introduction
Citadels is a turn based card game for two to eight players. In this game the player hires different characters each round to help them build a city and collect gold. With the games expansion called The Dark City there are a total of 18 different characters numbered from one to nine. In the base game there were only eight characters numbered from one through eight.
The characters have different ability’s and […]

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Program: Graphics

Board Game Analysis – Citadels


This is my analysis of the board game Citadels.
Introduction
Citadels is a turn based card game for two to eight players. In this game the player hires different characters each round to help them build a city and collect gold. With the games expansion called The Dark City there are a total of 18 different characters numbered from one to nine. In the base game there were only eight characters numbered from one through eight.
The characters have different ability’s and […]

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Program: Graphics

Game System Analysis – Drakborgen


The box of the game, the title roughly translates to “Dragoncastle”. This is the swedish remastered version and the english version is called Dungeonquest.

Drakborgen is a fantasy themed strategy game where the goal is to gather treasures that has the most worth and then escape the castle alive. Two to four players enter the castle but between the play sessions that I’ve had, only one or two players made it out alive.

Core Mechanics


There are multiple smaller systems which […]

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Program: Programming

Game System Analysis – Drakborgen


The box of the game, the title roughly translates to “Dragoncastle”. This is the swedish remastered version and the english version is called Dungeonquest.

Drakborgen is a fantasy themed strategy game where the goal is to gather treasures that has the most worth and then escape the castle alive. Two to four players enter the castle but between the play sessions that I’ve had, only one or two players made it out alive.

Core Mechanics


There are multiple smaller systems which […]

/ Comments Off on Game System Analysis – Drakborgen
Program: Programming