Monthly Archives: September 2014
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
3D I – Week 2
This week we modeled three variations of crates, where each was supposed to be inspired by a different theme. These themes were Sci-Fi, Cartoonish, Medieval, Post-Apocalyptic and Urban Contemporary. This was to illustrate how objects may have more or less radically different models to relate the theme.
The three themes that I chose were Medieval, Sci-Fi and Urban Contemporary.
Medieval
The first crate I did was supposed to be within the Medieval theme, and was therefore of a rather simplistic, yet […]
3D I – Week 2
This week we modeled three variations of crates, where each was supposed to be inspired by a different theme. These themes were Sci-Fi, Cartoonish, Medieval, Post-Apocalyptic and Urban Contemporary. This was to illustrate how objects may have more or less radically different models to relate the theme.
The three themes that I chose were Medieval, Sci-Fi and Urban Contemporary.
Medieval
The first crate I did was supposed to be within the Medieval theme, and was therefore of a rather simplistic, yet […]