Monthly Archives: September 2014
Ernest Adams Project – TrollDozer
One of the more difficult projects was the one we got from the game designer and author Ernest Adams. We got divided into groups of five. Each team choose their:
Lead Designer
Art Director (I was choosen to be the Art Director)
Level Designer
Mechanics Designer
User Interface Designer
In one evening (went over night time aswell) we were supposed to come up with one game with the help from a card. On the card our group got
“My […]
Ernest Adams Project – TrollDozer
One of the more difficult projects was the one we got from the game designer and author Ernest Adams. We got divided into groups of five. Each team choose their:
Lead Designer
Art Director (I was choosen to be the Art Director)
Level Designer
Mechanics Designer
User Interface Designer
In one evening (went over night time aswell) we were supposed to come up with one game with the help from a card. On the card our group got
“My […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Mechanics are hard
What do you get when your assignment and course material contradicts each others and the presentation that should have been uploaded isn’t there. At least a confused as fuck student.
Maybe it’s just me, but the game workshop where I took the role as the mechanics designer was really weird. The paper was full of fill in the blanks of gameplay modes. The description says I should design core mechanics. The course material says there are lots of types of mechanics. […]
Mechanics are hard
What do you get when your assignment and course material contradicts each others and the presentation that should have been uploaded isn’t there. At least a confused as fuck student.
Maybe it’s just me, but the game workshop where I took the role as the mechanics designer was really weird. The paper was full of fill in the blanks of gameplay modes. The description says I should design core mechanics. The course material says there are lots of types of mechanics. […]
“Workshop Introduction”
So today we got a rather short noticed task… We were separated into groups of five and we were supposed to deliver a game pitch the very next day at 1 PM. Each one in the group decided a role, or we discussed about whom wanted which role in the group.
Each group received a unique “dream”, the dream was supposed to be fulfilled and contained the genre or goal our game was supposed to have. We got the dream “I want […]
“Workshop Introduction”
So today we got a rather short noticed task… We were separated into groups of five and we were supposed to deliver a game pitch the very next day at 1 PM. Each one in the group decided a role, or we discussed about whom wanted which role in the group.
Each group received a unique “dream”, the dream was supposed to be fulfilled and contained the genre or goal our game was supposed to have. We got the dream “I want […]
“Workshop Introduction”
So today we got a rather short noticed task… We were separated into groups of five and we were supposed to deliver a game pitch the very next day at 1 PM. Each one in the group decided a role, or we discussed about whom wanted which role in the group.
Each group received a unique “dream”, the dream was supposed to be fulfilled and contained the genre or goal our game was supposed to have. We got the dream “I want […]
“Workshop Introduction”
So today we got a rather short noticed task… We were separated into groups of five and we were supposed to deliver a game pitch the very next day at 1 PM. Each one in the group decided a role, or we discussed about whom wanted which role in the group.
Each group received a unique “dream”, the dream was supposed to be fulfilled and contained the genre or goal our game was supposed to have. We got the dream “I want […]
Creating 3D crates
Further into our 3D computer graphics course we students were assigned to create 3 different crates using the 3D studio max software. The 3 crates had to each present 3 different game styles of our choosing. While creating the crates we had to keep in mind what we learned during our first few lectures about the 7 elements of art and apply that to our work. The game styles I chose to create my crates in were sci-fi, cartoon and […]
Creating 3D crates
Further into our 3D computer graphics course we students were assigned to create 3 different crates using the 3D studio max software. The 3 crates had to each present 3 different game styles of our choosing. While creating the crates we had to keep in mind what we learned during our first few lectures about the 7 elements of art and apply that to our work. The game styles I chose to create my crates in were sci-fi, cartoon and […]
MDA and the road from idea to design
Hello people!
I am sorry that I have not updated what I have done for a while, but I simply have not had the time. I am going to keep this going though and I am trying to keep my goal I mentioned in my first post. “I am going to try to update this blog as often as I can.”
Now. What have I been doing the last couple of weeks?
We got our first assignment in our “Communication”-course. We had to […]
MDA and the road from idea to design
Hello people!
I am sorry that I have not updated what I have done for a while, but I simply have not had the time. I am going to keep this going though and I am trying to keep my goal I mentioned in my first post. “I am going to try to update this blog as often as I can.”
Now. What have I been doing the last couple of weeks?
We got our first assignment in our “Communication”-course. We had to […]
3D1, week 2 assignment
For this assignment I will model some crates and chest to try to follow an art style and I will also discuss the similarities and differences in these styles. I will present three different themes:
Medieval
So going for medieval I tried to achieve the same feel as if we looked at a chest from like skyrim, if we want to folow the artstyle of the medieval era we often think of alot of wood, metal and leather. as this is me […]
3D1, week 2 assignment
For this assignment I will model some crates and chest to try to follow an art style and I will also discuss the similarities and differences in these styles. I will present three different themes:
Medieval
So going for medieval I tried to achieve the same feel as if we looked at a chest from like skyrim, if we want to folow the artstyle of the medieval era we often think of alot of wood, metal and leather. as this is me […]
3D I, Week 3, Part 2: Assignment 2
This is will be my first blog report on the second big modeling assignment we will turn in during this course.
On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.
The necklace from the exhibit I have chosen to model.
We had a […]
3D I, Week 3, Part 2: Assignment 2
This is will be my first blog report on the second big modeling assignment we will turn in during this course.
On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.
The necklace from the exhibit I have chosen to model.
We had a […]