Monthly Archives: September 2014
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Optimizing Crates
In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]
Optimizing Crates
In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]
3D I – Crate Optimization
Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]
3D I – Crate Optimization
Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]
3D Computer Graphics: Theory and Application I, Post 3
This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]
3D Computer Graphics: Theory and Application I, Post 3
This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]
3D I – Crate Optimization
Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]
3D I – Crate Optimization
Urban Contemporary Crate – Optimized by Jonna Jarlson
The problems that this crate had was mainly that it still consisted of separate objects and that it wasn’t centered on the 0.0.0 coordinates.
This was rather easily fixed by Attaching the objects together, and simply specifying the coordinates of the object to 0.0.0.
While going through the xView filters Jonna also discovered a lot of overlapping surfaces. This was because the object is several forms combined into one, causing the inside faces of the […]
Impending Doom
This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]
Impending Doom
This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]
3D Week 3
This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]
3D Week 3
This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]
3D Week 3
This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]
3D Week 3
This weeks post will be coming in 2 parts, first a part where I write about the optimization of the crates and later a part about the upcoming task where I will show pictures of an object that I’m going to model in the near future.
Part 1: Optimizing the crates
Post apocalyptic crate
This is the crate that was optimized by Folland Rickard. To the left we have the original model and to the right we have the optimized one.
The […]
3D Assignment 2 – The Strange Brooch
Greetings!
Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:
A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.
I chose this object for the interesting texturing it proposed, with all the small golden details and so on. […]
3D Assignment 2 – The Strange Brooch
Greetings!
Earlier this week our class visited the museum to pick out an object and then later om model that one in 3D. I chose this object:
A box you ask? Nope, it’s actually a brooch! A weird looking one I admit. Used around the year 900. It was apparently used for women apparel, must have been some heavy clothing this brooch held together.
I chose this object for the interesting texturing it proposed, with all the small golden details and so on. […]
3D Week 3 – The Optimum Crate
Greetings!
So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education.
The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much […]
3D Week 3 – The Optimum Crate
Greetings!
So, this week I went through the process of optimizing the crates I made last week. In groups of three we gave each other one of our crates and let that person optimize that crate. It was interesting in the way of looking how other people worked and viewed certain things, something that should be done more in all kinds of education.
The crates I had made where pretty simplistic as I mentioned last week, so they didn’t need that much […]
Roll out the mechs, 3D week 3
Hello again, last week’s blogpost I said that I would make a vehicle from one of four concepts. Since it’s too badass to resist I chose the mech. I felt like it was the logical thing to do because it seemed like an interesting challenge. When I finally decided I immediately went in to pre-production.
The mech I decided for
Besides the concept we were also to choose a game in which this model we are to make […]
Roll out the mechs, 3D week 3
Hello again, last week’s blogpost I said that I would make a vehicle from one of four concepts. Since it’s too badass to resist I chose the mech. I felt like it was the logical thing to do because it seemed like an interesting challenge. When I finally decided I immediately went in to pre-production.
The mech I decided for
Besides the concept we were also to choose a game in which this model we are to make […]