Monthly Archives: September 2014

Prepping for 3D modeling of silver dagger

Last week all the students of the 3D computer graphics course were sent to look for interesting objects at the historical museum of Gotland (Fornsalen) that we are later going to do 3D models of as a hand in assignment later in the course. In order to do 3D models of real life objects a lot of good references photos have to be taken from different angles and some good close ups for texture reference. In this post I will […]

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Program: Graphics

Prepping for 3D modeling of silver dagger

Last week all the students of the 3D computer graphics course were sent to look for interesting objects at the historical museum of Gotland (Fornsalen) that we are later going to do 3D models of as a hand in assignment later in the course. In order to do 3D models of real life objects a lot of good references photos have to be taken from different angles and some good close ups for texture reference. In this post I will […]

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Program: Graphics

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

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Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

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Program: Programming

Game System Analysis 2 – SmallWorld: Underground

So, one week had passed and and it’s time for another board game analysis. This time, we’re taking a look at a RISK like game called Smallworld, our rather a sequel of it called “underground”.
What is Smallworld Underground, and how does it work?
Smallworld Underground is actually rather similar to the last game, DUST. Your main objective is to conquer regions, and get score accordingly.
You begin by choosing a race; Spiderines, Mummies, Lizardmen, Gnomes etc. Then, you also choose a special […]

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Program: Graphics

Game System Analysis 2 – SmallWorld: Underground

So, one week had passed and and it’s time for another board game analysis. This time, we’re taking a look at a RISK like game called Smallworld, our rather a sequel of it called “underground”.
What is Smallworld Underground, and how does it work?
Smallworld Underground is actually rather similar to the last game, DUST. Your main objective is to conquer regions, and get score accordingly.
You begin by choosing a race; Spiderines, Mummies, Lizardmen, Gnomes etc. Then, you also choose a special […]

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Program: Graphics

Gaming Project 1: Tetris: The Board Game

Between monday and tuesday (22-23 sep), I was in a group of five students where we, along with the other gropus in our class, would make a board game based of a video game. We chose Tetris, because it was very easy to know what the game’s aesthetics and mechanics were, and thus know how to design it. 

We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.

We agreed […]

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Program: Graphics

Gaming Project 1: Tetris: The Board Game

Between monday and tuesday (22-23 sep), I was in a group of five students where we, along with the other gropus in our class, would make a board game based of a video game. We chose Tetris, because it was very easy to know what the game’s aesthetics and mechanics were, and thus know how to design it. 

We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.

We agreed […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

/ Comments Off on Board game analysis 2
Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

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Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

/ Comments Off on Board game analysis: “Stratego”
Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

/ Comments Off on Board game analysis: “Stratego”
Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

/ Comments Off on Board game analysis: “Stratego”
Program: Programming

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

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Program: Graphics

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

/ Comments Off on Board game analysis: Stratego
Program: Graphics

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

/ Comments Off on Board game analysis: Stratego
Program: Graphics

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

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Program: Graphics

Impending Doom Assignment

This is the first assignment I’ll put on my blog
We were given an assignment to create/describe an ”Impending Doom” game. The term Impending Doom means, at least in this case, a situation where the feeling or sense of something bad – failure – is about to happen. In short, it’s a game where the player cannot win. While the player may not win, he or she may stall. So while you cannot win, you can stall the failure. In the end, […]

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Program: Programming

Impending Doom Assignment

This is the first assignment I’ll put on my blog
We were given an assignment to create/describe an ”Impending Doom” game. The term Impending Doom means, at least in this case, a situation where the feeling or sense of something bad – failure – is about to happen. In short, it’s a game where the player cannot win. While the player may not win, he or she may stall. So while you cannot win, you can stall the failure. In the end, […]

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Program: Programming