Daily Archives: September 26, 2014

Board Game Analysis: Super Dungeon Explore!

Hello and welcome to another board game analysis by me. Today we are analyzing the strengths and weaknesses of Super Dungeon Explore!
To get directly to it, here it is!
Best of Super Dungeon Explore

The best thing with Super Dungeon Explore is the Dramatic tension and how it is able to keep the players invested to the very end; even it is going badly for one of the sides. The players are able to get invested quickly, because of the heavy focus […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore!

Hello and welcome to another board game analysis by me. Today we are analyzing the strengths and weaknesses of Super Dungeon Explore!
To get directly to it, here it is!
Best of Super Dungeon Explore

The best thing with Super Dungeon Explore is the Dramatic tension and how it is able to keep the players invested to the very end; even it is going badly for one of the sides. The players are able to get invested quickly, because of the heavy focus […]

/ Comments Off on Board Game Analysis: Super Dungeon Explore!
Program: Graphics

Board Game Analysis – Game 2: Carcassonne

Introduction
The first assignment in the course was to play three different board games and make an analysis of them. Get an understanding of their components, core systems, properties and player behaviours. The goal with the assignment was to get a basic idea of game analysis overall. But most importantly, to get an understanding of game systems in order to prevent us in the future from designing the same game systems multiple times by mistake.

Game Description
Carcassonne takes […]

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Program: Programming

Board Game Analysis – Game 2: Carcassonne

Introduction
The first assignment in the course was to play three different board games and make an analysis of them. Get an understanding of their components, core systems, properties and player behaviours. The goal with the assignment was to get a basic idea of game analysis overall. But most importantly, to get an understanding of game systems in order to prevent us in the future from designing the same game systems multiple times by mistake.

Game Description
Carcassonne takes […]

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Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

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Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

/ Comments Off on Post 2 – Gears of War
Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

/ Comments Off on Post 2 – Gears of War
Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

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Program: Programming

Drawing, drawing and more drawing!

Tonight I was in a real mood for drawing so I sat down with my Bamboo tablet and started to sketch on a dragon and a “goatus” (a horse/goat/deamon cross). This is what turned out after about 9 hours of just drawing and listening to beautiful and dramatic WoW soundtrack.

September 26, 2014 / Comments Off on Drawing, drawing and more drawing!
Program: Graphics

Drawing, drawing and more drawing!

Tonight I was in a real mood for drawing so I sat down with my Bamboo tablet and started to sketch on a dragon and a “goatus” (a horse/goat/deamon cross). This is what turned out after about 9 hours of just drawing and listening to beautiful and dramatic WoW soundtrack.

September 26, 2014 / Comments Off on Drawing, drawing and more drawing!
Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

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Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Board Game Analysis 2# – Pandemic

Introduction: This is my second board game analysis for the Advanced Game Design class.
About the game: Pandemic is a co-op board game for 2-4 players, where you play as the member of a medical team that tries to find cures for four different diseases that are spreading around the world. Every player has a different role with their own special ability, and you have to work together to find the cures and prevent the diseases from spreading before it’s too […]

/ Comments Off on Board Game Analysis 2# – Pandemic
Program: Graphics

Board Game Analysis – Gears of War

This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]

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Program: Programming

Board Game Analysis – Gears of War

This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]

/ Comments Off on Board Game Analysis – Gears of War
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

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Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics

Late Crate-Creating log blog

Oh man, am I slow at this or what? (blog writing that is, I think I am doing okay at the actual assignments)
Anyway, more crates now and tomorrow I am going to the museum again to get more reference pictures since the ones I had were a bit inadequate.
Starting with the cartoony one.

I tried to keep it quite low poly as I worked on it mostly out of habit since my early blender days when I didn’t have any […]

/ Comments Off on Late Crate-Creating log blog
Program: Graphics