Daily Archives: September 19, 2014

The Five Heads of the Hydra

Greetings!
Was watching a QnA with the youtuber Jesse Cox earlier this week. In it he talked about a fanart of himself he anted to be drawn, and it was mostly from the image he described I got this idea.
I had some trouble when it came to how I wanted the hero to be portraid, but I think it came out rather well for the skill level I am at.

As I usually do, I started with a simple sketch and a […]

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Program: Graphics

The Five Heads of the Hydra

Greetings!
Was watching a QnA with the youtuber Jesse Cox earlier this week. In it he talked about a fanart of himself he anted to be drawn, and it was mostly from the image he described I got this idea.
I had some trouble when it came to how I wanted the hero to be portraid, but I think it came out rather well for the skill level I am at.

As I usually do, I started with a simple sketch and a […]

/ Comments Off on The Five Heads of the Hydra
Program: Graphics

Perparing for “assignment 2″ in 3D1

I was looking at two objects i saw that the jar would be something easy to model and I knew that it was something that I would manage to complete pretty easy. Looking at the dagger I realized that this would be a more difficult choice, but there were reasons to why i chose it. If I would start modeling this one I would learn a lot more, the complex shapes and details would suit me well when I want […]

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Program: Programming

Perparing for “assignment 2″ in 3D1

I was looking at two objects i saw that the jar would be something easy to model and I knew that it was something that I would manage to complete pretty easy. Looking at the dagger I realized that this would be a more difficult choice, but there were reasons to why i chose it. If I would start modeling this one I would learn a lot more, the complex shapes and details would suit me well when I want […]

/ Comments Off on Perparing for “assignment 2″ in 3D1
Program: Programming

Peer Review: Carcassonne. Original analysys by Max Nordlund.

The second part of the assignment about board games was to exchange games with another group, play their game and write a peer review for a member of the other group’s system analysis.
The person i’m writing a peer review for is Max Nordlund who wrote about Carcassonne, the original analysis can be found here.
http://maxmaekvidya.wordpress.com/2014/09/12/board-game-analysis-carcassonne/
I enjoyed reading your analysis, I found it well put together and well-paced where you don’t mix up the content relating to the different […]

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Program: Programming

Peer Review: Carcassonne. Original analysys by Max Nordlund.

The second part of the assignment about board games was to exchange games with another group, play their game and write a peer review for a member of the other group’s system analysis.
The person i’m writing a peer review for is Max Nordlund who wrote about Carcassonne, the original analysis can be found here.
http://maxmaekvidya.wordpress.com/2014/09/12/board-game-analysis-carcassonne/
I enjoyed reading your analysis, I found it well put together and well-paced where you don’t mix up the content relating to the different […]

/ Comments Off on Peer Review: Carcassonne. Original analysys by Max Nordlund.
Program: Programming

Board Game Peer Review: Small World

This is my review of Rebecka N’s analysis of the board game Small World. You can read her post on the game here.
I’ll be going through each point of the review instructions one by one while addressing Rebecka’s analysis in this post.


Objectively worst parts of the game
Rebecka thought the worst parts of the game were the confusing instructions and poor balancing of certain race + power combinations. I agree that the instructions are far from perfect, and the […]

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Program: Graphics

Board Game Peer Review: Small World

This is my review of Rebecka N’s analysis of the board game Small World. You can read her post on the game here.
I’ll be going through each point of the review instructions one by one while addressing Rebecka’s analysis in this post.


Objectively worst parts of the game
Rebecka thought the worst parts of the game were the confusing instructions and poor balancing of certain race + power combinations. I agree that the instructions are far from perfect, and the […]

/ Comments Off on Board Game Peer Review: Small World
Program: Graphics

Peer Review: Carcassonne. Original analysys by Max Nordlund.

The second part of the assignment about board games was to exchange games with another group, play their game and write a peer review for a member of the other group’s system analysis.
The person i’m writing a peer review for is Max Nordlund who wrote about Carcassonne, the original analysis can be found here.
http://maxmaekvidya.wordpress.com/2014/09/12/board-game-analysis-carcassonne/
I enjoyed reading your analysis, I found it well put together and well-paced where you don’t mix up the content relating to the different […]

/ Comments Off on Peer Review: Carcassonne. Original analysys by Max Nordlund.
Program: Programming

Peer Review: Carcassonne. Original analysys by Max Nordlund.

The second part of the assignment about board games was to exchange games with another group, play their game and write a peer review for a member of the other group’s system analysis.
The person i’m writing a peer review for is Max Nordlund who wrote about Carcassonne, the original analysis can be found here.
http://maxmaekvidya.wordpress.com/2014/09/12/board-game-analysis-carcassonne/
I enjoyed reading your analysis, I found it well put together and well-paced where you don’t mix up the content relating to the different […]

/ Comments Off on Peer Review: Carcassonne. Original analysys by Max Nordlund.
Program: Programming

Ernest Adams Project – TrollDozer

One of the more difficult projects was the one we got from the game designer and author Ernest Adams. We got divided into groups of five. Each team choose their:

Lead Designer 
Art Director (I was choosen to be the Art Director)
Level Designer
Mechanics Designer
User Interface Designer

In one evening (went over night time aswell) we were supposed to come up with one game with the help from a card. On the card our group got 
                “My […]

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Program: Graphics

Ernest Adams Project – TrollDozer

One of the more difficult projects was the one we got from the game designer and author Ernest Adams. We got divided into groups of five. Each team choose their:

Lead Designer 
Art Director (I was choosen to be the Art Director)
Level Designer
Mechanics Designer
User Interface Designer

In one evening (went over night time aswell) we were supposed to come up with one game with the help from a card. On the card our group got 
                “My […]

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Program: Graphics

Board Game Analysis Review #1 – A Game of Thrones

Introduction:
This is my review of Mikaela from group 5’s analysis of:
A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]

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Program: Graphics

Board Game Analysis Review #1 – A Game of Thrones

Introduction:
This is my review of Mikaela from group 5’s analysis of:
A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]

/ Comments Off on Board Game Analysis Review #1 – A Game of Thrones
Program: Graphics

Board Game Analysis Review #1 – A Game of Thrones

Introduction:
This is my review of Mikaela from group 5’s analysis of:
A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]

/ Comments Off on Board Game Analysis Review #1 – A Game of Thrones
Program: Graphics

Board Game Analysis Review #1 – A Game of Thrones

Introduction:
This is my review of Mikaela from group 5’s analysis of:
A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]

/ Comments Off on Board Game Analysis Review #1 – A Game of Thrones
Program: Graphics

Mechanics are hard

What do you get when your assignment and course material contradicts each others and the presentation that should have been uploaded isn’t there. At least a confused as fuck student.
Maybe it’s just me, but the game workshop where I took the role as the mechanics designer was really weird. The paper was full of fill in the blanks of gameplay modes. The description says I should design core mechanics. The course material says there are lots of types of mechanics. […]

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Program: Programming

Mechanics are hard

What do you get when your assignment and course material contradicts each others and the presentation that should have been uploaded isn’t there. At least a confused as fuck student.
Maybe it’s just me, but the game workshop where I took the role as the mechanics designer was really weird. The paper was full of fill in the blanks of gameplay modes. The description says I should design core mechanics. The course material says there are lots of types of mechanics. […]

/ Comments Off on Mechanics are hard
Program: Programming