Daily Archives: September 15, 2014
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
3D – Week 2
Another week has passed, and this past week we’ve been learning more about IP and Visual Style. Whilst learning about different styles we’re still learning more about 3D Studio Max, and this past week we’ve been creating crates. Three different kinds of crates, to be exact, based on different themes. Out of the five themes I chose Sci-fi, Cartoony and Urban contemporary.
Sci-fi Crate:
The Sci-fi theme is, for me, mostly defined by geometric and streamlined shapes with a man-made feeling to […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
First assignment
The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Game Design and Graphics
This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
Idea
Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game.
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]
First week of 3D1!
Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland.
Our first assignment was to discus and analyzes different screenshots from different games in groups of 4.
I am going to give a link to all the screen shots at the end so you can view them in its original size.
Screenshot one: Batman
This screenshot is geometric. Though a bit too much. If […]