Daily Archives: September 13, 2014
Second week.
The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]
Second week.
The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]
![](http://babel.campusgotland.se/wp-content/uploads/2014/09/postapobox011-210x153.jpg)
Crates of the Third Dimension
For our lates 3D assignment we’ve been tasked with modelling crates with different themes.
Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.
Fallout […]
![](http://babel.campusgotland.se/wp-content/uploads/2014/09/postapobox011-210x153.jpg)
Crates of the Third Dimension
For our lates 3D assignment we’ve been tasked with modelling crates with different themes.
Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.
Fallout […]
Second week.
The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]
Second week.
The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]
![](http://babel.campusgotland.se/wp-content/uploads/2014/09/postapobox01-210x153.jpg)
Crates of the Third Dimension
For our lates 3D assignment we’ve been tasked with modelling crates with different themes.
Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.
Fallout […]
![](http://babel.campusgotland.se/wp-content/uploads/2014/09/postapobox01-210x153.jpg)
Crates of the Third Dimension
For our lates 3D assignment we’ve been tasked with modelling crates with different themes.
Post-Apocalyptic “Crate”
What I find typical for the post-apocalyptic theme is the worn, torn, and overused look. Since there would be no manufacturing of new items, many objects a player would come across would be worn from being used many times before. And of course, everything would suffer from the elements, so steel and iron would be rusted from rain, painted objects would be bleached from sun.
Fallout […]
![](http://pixel.wp.com/b.gif?host=andershagstromblog.com&blog=73928538&post=6&subd=andershagstromblog&ref=&feed=1)
Genius is effort
”Be better”
That is the mantra of our chief lecturer, the esteemed Mr. Adam Mayes. And indeed, isn’t that the very essence of being a human being, to strive towards bettering ourselves in any way we can?
Being a better game designer is about being professional and keeping a player-centric mindset all throughout the design process. To have a vision, daring to be unique, never compromise on quality and above all always keeping these elements grounded in the players experience.
All my life […]
![](http://pixel.wp.com/b.gif?host=andershagstromblog.com&blog=73928538&post=6&subd=andershagstromblog&ref=&feed=1)
Genius is effort
”Be better”
That is the mantra of our chief lecturer, the esteemed Mr. Adam Mayes. And indeed, isn’t that the very essence of being a human being, to strive towards bettering ourselves in any way we can?
Being a better game designer is about being professional and keeping a player-centric mindset all throughout the design process. To have a vision, daring to be unique, never compromise on quality and above all always keeping these elements grounded in the players experience.
All my life […]
![](https://pixel.wp.com/b.gif?host=matildanagy.wordpress.com&blog=74244655&post=6&subd=matildanagy&ref=&feed=1)
An introduction
My name is Matilda and the past two weeks seemed to just fly by. So many new, lovely people, so many new places to see and so many new assignments. Game Design and Graphics at Uppsala University Campus Gotland: a good choice for me as I see it.
I will be updating this blog with everything I find especially interesting about the program or what I have learned from it over the week.
Stay creative,
Matilda
![](https://pixel.wp.com/b.gif?host=matildanagy.wordpress.com&blog=74244655&post=6&subd=matildanagy&ref=&feed=1)
An introduction
My name is Matilda and the past two weeks seemed to just fly by. So many new, lovely people, so many new places to see and so many new assignments. Game Design and Graphics at Uppsala University Campus Gotland: a good choice for me as I see it.
I will be updating this blog with everything I find especially interesting about the program or what I have learned from it over the week.
Stay creative,
Matilda
![](http://pixel.wp.com/b.gif?host=matildanagy.wordpress.com&blog=74244655&post=6&subd=matildanagy&ref=&feed=1)
An introduction
My name is Matilda and the past two weeks seemed to just fly by. So many new, lovely people, so many new places to see and so many new assignments. Game Design and Graphics at Uppsala University Campus Gotland: a good choice for me as I see it.
I will be updating this blog with everything I find especially interesting about the program or what I have learned from it over the week.
Stay creative,
Matilda
![](http://pixel.wp.com/b.gif?host=matildanagy.wordpress.com&blog=74244655&post=6&subd=matildanagy&ref=&feed=1)
An introduction
My name is Matilda and the past two weeks seemed to just fly by. So many new, lovely people, so many new places to see and so many new assignments. Game Design and Graphics at Uppsala University Campus Gotland: a good choice for me as I see it.
I will be updating this blog with everything I find especially interesting about the program or what I have learned from it over the week.
Stay creative,
Matilda