Monthly Archives: June 2014

DirectX 11 – the 3D basics

Summer is here, and because of some unforeseen events I’m stuck inside while the sun is shining working on an assignment that we had earlier this year. I’m not going to bring up the why part here, that’s not relevant. What I’m going to do is to try and put up a blog post every time I get a revelation or as an attempt to reflect upon what I’m doing and to be able to do that, the best way […]

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Program: Programming

DirectX 11 – the 3D basics

Summer is here, and because of some unforeseen events I’m stuck inside while the sun is shining working on an assignment that we had earlier this year. I’m not going to bring up the why part here, that’s not relevant. What I’m going to do is to try and put up a blog post every time I get a revelation or as an attempt to reflect upon what I’m doing and to be able to do that, the best way […]

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Program: Programming

Summer Programming 2014 – Dev. Post 4

I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]

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Program: Programming

Summer Programming 2014 – Dev. Post 4

I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

Nemesis – Level Generating

So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

A look back at the GGC version cards part 1.

While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
 
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]

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Program: Programming

A look back at the GGC version cards part 1.

While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
 
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Programming 2014 – Dev. Post 3

Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

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Program: Programming

Summer Programming 2014 – Dev. Post 3

Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

/ Comments Off on Summer Programming 2014 – Dev. Post 3
Program: Programming

Grass!

So!A lot has happened since the last update!We displayed our game at the Gotland Game Conference, GGC in short, (http://gotlandgameconference.com/2014/) and won in three different categories which was more than I had ever dared to dream off considering …

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Program: Graphics

Grass!

So!A lot has happened since the last update!We displayed our game at the Gotland Game Conference, GGC in short, (http://gotlandgameconference.com/2014/) and won in three different categories which was more than I had ever dared to dream off considering …

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Program: Graphics

Awarded! Finally

So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

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Program: Programming

Awarded! Finally

So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

/ Comments Off on Awarded! Finally
Program: Programming