Daily Archives: June 2, 2014

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 6

Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]

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Program: Graphics

Big Game Project – Week 6

Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]

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Program: Graphics

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 8

Week 22
There was not a lot of work left for me to do under the final two days before GGC. I mostly spent my time on fine tuning the GUI elements of the game, designing an icon that could be used on the pad and doing other odd jobs that showed up as the programers worked on getting our digital version ready to be shown at the conference.

 

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 7

Week 21
The first thing I did this week was redesigning the layout of our GUI from scratch. The reason that we had for wanting to redesign it was that we wanted too have our marketplace (where you buy your cards) separate from the main game board. This was for the sake of giving more room for the cards that are on the hand and in play.
Because of the radical change in the layout; buttons and other elements needed to be […]

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Program: Graphics

Big Game Project – Week 6

Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]

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Program: Graphics

Big Game Project – Week 6

Week 20
I started this week with Redesigning our card frames in order for them to fit the theme of our game better. The new frames have more angular elements that will tie in better with our logo and our GUI design. We tried to give all the different types of cards their own color in order to create a more visually diverse and clear representation for them. But we quickly noticed that having to many different colors made the game […]

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Program: Graphics

GGC – Big Game Project

This week a rushed to get a stable version of the digital game, which we showed during Gotland Game Conference (GGC). Even though I did as much as I could without crashing, the build still had some bugs during GGC which I had to fix each day after GGC. One of the changes we did the day before GGC was that instead of having a server computer, the server computer could act as a player. That way we didn’t extra […]

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Program: Programming

GGC – Big Game Project

This week a rushed to get a stable version of the digital game, which we showed during Gotland Game Conference (GGC). Even though I did as much as I could without crashing, the build still had some bugs during GGC which I had to fix each day after GGC. One of the changes we did the day before GGC was that instead of having a server computer, the server computer could act as a player. That way we didn’t extra […]

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Program: Programming