Daily Archives: June 7, 2014

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

First Year: Done!

Participating in this game design course at Campus Gotland, University of Uppsala, made me evolve artistically and as a designer. I had come to realize a lot of things, gained experience in new areas, and finally but not least: Taking up drawing again. And this Blog will be the proof for me to recognize my own development.

Three projects where made:
1- Project minetrain: This was to learn how to build and create game concepts, design documents and how to pitch our […]

/ Comments Off on First Year: Done!
Program: Programming

First Year: Done!

Participating in this game design course at Campus Gotland, University of Uppsala, made me evolve artistically and as a designer. I had come to realize a lot of things, gained experience in new areas, and finally but not least: Taking up drawing again. And this Blog will be the proof for me to recognize my own development.

Three projects where made:
1- Project minetrain: This was to learn how to build and create game concepts, design documents and how to pitch our […]

/ Comments Off on First Year: Done!
Program: Programming

Sneaky Ninja – Stealth based level design

This is a short blog post with some of my general thoughts and ideas that I got while designing the levels for Sneaky Ninja. This was the first time I designed levels for a stealth game so I thought I would write down some of the problems I encountered and how I solved them.
When I fist started designing the first level for Sneaky Ninja I was thinking about it like a puzzle game, but I quickly realized this was not […]

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Program: Programming

Sneaky Ninja – Stealth based level design

This is a short blog post with some of my general thoughts and ideas that I got while designing the levels for Sneaky Ninja. This was the first time I designed levels for a stealth game so I thought I would write down some of the problems I encountered and how I solved them.
When I fist started designing the first level for Sneaky Ninja I was thinking about it like a puzzle game, but I quickly realized this was not […]

/ Comments Off on Sneaky Ninja – Stealth based level design
Program: Programming