Monthly Archives: May 2014

Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)

Hello again!
This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)

Hello again!
This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)
Program: Programming

Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)

Hello again!
This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)
Program: Programming

Programming & Level Designing Tower Offensive, Pt 5 (Level 7-9)

Hello again!
This time it’s level 7-9, unfortunately Level 10 is cut off from our GGC plan (on my order), It needs some more work before I show it to the world and there are some other things that are going to require my time that are more important than a new level. Nine levels for a 10 week project with 8ish weeks of production before showcasing will simply have to do. But fear not, It’s going to show up later, […]

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Program: Programming

Gotland Game Conference 2014 – Day Two

I’m actually really tired so I’m not gonna drag on for too long.
Got to try a few new games today.
Outrageous Office (Anarchy Catfish Entertainment)This game is actually opposite ours… and not only that, it has an eerily similar idea for an input. Really fun game though, love th art style, music and the overall idea. A Knight’s Flail (Flying Turtles)The third Kinect game (the first one being ours and the second one being the entry above this one). This game […]

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Program: Programming

Gotland Game Conference 2014 – Day Two

I’m actually really tired so I’m not gonna drag on for too long.
Got to try a few new games today.
Outrageous Office (Anarchy Catfish Entertainment)This game is actually opposite ours… and not only that, it has an eerily similar idea for an input. Really fun game though, love th art style, music and the overall idea. A Knight’s Flail (Flying Turtles)The third Kinect game (the first one being ours and the second one being the entry above this one). This game […]

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Program: Programming

Gotland Game Conference 2014 – Day 1

Today was the first day of the conference, I arrived at 8 o’ clock with my team members and we got ready to set our game up and prepare for the days ahead. The first day is just a warmup however as there will only be students, teachers, staff, speakers (for the speeches on the following days) and the jury so the day was relatively calm and I had plenty of time to test some of the games on the […]

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Program: Programming

Gotland Game Conference 2014 – Day 1

Today was the first day of the conference, I arrived at 8 o’ clock with my team members and we got ready to set our game up and prepare for the days ahead. The first day is just a warmup however as there will only be students, teachers, staff, speakers (for the speeches on the following days) and the jury so the day was relatively calm and I had plenty of time to test some of the games on the […]

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Program: Programming

Big Game Project: Eight week

I thought I didn’t have so much to do as from the previous week I finished Everything but I did get some more tasks assigned to me, it was not a problem as there was not much of them. They were easily done and easily implemented.
 
GGC is nearing and the game is getting the last touches…

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Program: Graphics

Big Game Project: Eight week

I thought I didn’t have so much to do as from the previous week I finished Everything but I did get some more tasks assigned to me, it was not a problem as there was not much of them. They were easily done and easily implemented.
 
GGC is nearing and the game is getting the last touches…

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Program: Graphics

Big Game Project: Eight week

I thought I didn’t have so much to do as from the previous week I finished Everything but I did get some more tasks assigned to me, it was not a problem as there was not much of them. They were easily done and easily implemented.
 
GGC is nearing and the game is getting the last touches…

/ Comments Off on Big Game Project: Eight week
Program: Graphics

Big Game Project: Eight week

I thought I didn’t have so much to do as from the previous week I finished Everything but I did get some more tasks assigned to me, it was not a problem as there was not much of them. They were easily done and easily implemented.
 
GGC is nearing and the game is getting the last touches…

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Program: Graphics

Final week

So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]

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Program: Programming

Final week

So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

/ Comments Off on Mechropolis Trailer
Program: Graphics

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics

Last week before GGC

This is it, today we’re doing our final build for Gotland Game Conference! The past week has been very intense with hard work and long hours, but we’ve been able to finish up a lot of things. Apart from a few tweaks here and there, the graphical assets are almost completely done. That has also meant that we’ve been able to iterate on a few things that didn’t quite meet our standards, and some things that needed new textures. It’s […]

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Program: Graphics