Daily Archives: June 25, 2014

DirectX 11 – the 3D basics

Summer is here, and because of some unforeseen events I’m stuck inside while the sun is shining working on an assignment that we had earlier this year. I’m not going to bring up the why part here, that’s not relevant. What I’m going to do is to try and put up a blog post every time I get a revelation or as an attempt to reflect upon what I’m doing and to be able to do that, the best way […]

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Program: Programming

DirectX 11 – the 3D basics

Summer is here, and because of some unforeseen events I’m stuck inside while the sun is shining working on an assignment that we had earlier this year. I’m not going to bring up the why part here, that’s not relevant. What I’m going to do is to try and put up a blog post every time I get a revelation or as an attempt to reflect upon what I’m doing and to be able to do that, the best way […]

/ Comments Off on DirectX 11 – the 3D basics
Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

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Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

/ Comments Off on Shadowcasting
Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

/ Comments Off on Shadowcasting
Program: Programming

Shadowcasting

Hi! I’m going to make a post about how I solved my shadowcasting for a summer project that is a top down fighting game! First I made a wall object It’s just a simple square. I had a playerobject since earlier, let’s include that on the picture… Like that… This is how I wanted the shadows to be drawn:

So I thought of it as point perspective 3D sketch, like this…

This giganting square is an object I […]

/ Comments Off on Shadowcasting
Program: Programming

DirectX 11 – the 3D basics

Summer is here, and because of some unforeseen events I’m stuck inside while the sun is shining working on an assignment that we had earlier this year. I’m not going to bring up the why part here, that’s not relevant. What I’m going to do is to try and put up a blog post every time I get a revelation or as an attempt to reflect upon what I’m doing and to be able to do that, the best way […]

/ Comments Off on DirectX 11 – the 3D basics
Program: Programming

DirectX 11 – the 3D basics

Summer is here, and because of some unforeseen events I’m stuck inside while the sun is shining working on an assignment that we had earlier this year. I’m not going to bring up the why part here, that’s not relevant. What I’m going to do is to try and put up a blog post every time I get a revelation or as an attempt to reflect upon what I’m doing and to be able to do that, the best way […]

/ Comments Off on DirectX 11 – the 3D basics
Program: Programming

Summer Programming 2014 – Dev. Post 4

I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]

/ Comments Off on Summer Programming 2014 – Dev. Post 4
Program: Programming

Summer Programming 2014 – Dev. Post 4

I discovered some problems with my new Game Object management today, appearently the Parent-Child logic does not work correctly and forces the program to access non-existing objects which causes it to crash. I am still looking into the problem and will put all of my efforts behind fixing it tomorrow.
While I’m at it I might as well report what I’ve done these days that I’ve forgot to write in the blog.
I’ve created the enemies and finished the Sprite and Draw […]

/ Comments Off on Summer Programming 2014 – Dev. Post 4
Program: Programming