Monthly Archives: February 2014
3rd blog post of 10 Week Project – The Game Menu’s Code
Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]
3rd blog post of 10 Week Project – The Game Menu’s Code
Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]
3rd blog post of 10 Week Project – The Game Menu’s Code
Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]
3rd blog post of 10 Week Project – The Game Menu’s Code
Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]
Alpha! And the work continues
The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]
Alpha! And the work continues
The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]
Alpha! And the work continues
The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]
Alpha! And the work continues
The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]
Week 6 into the project
For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]
Week 6 into the project
For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
The magic of Sound
Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]
The magic of Sound
Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
Weapon lvl 3 done
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein
Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]
The magic of Sound
Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]
The magic of Sound
Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]
Project Aurora, post 6, (Blog Assignment 3) Light / Fog of war around the player
So the feature I have been working on this week is the light effect for our light bulb/Fishing rod that light up an area around the player.
This was something I never done before so first I broke down the problem to the basics.I need a black filter to make everything on screen black and I need to be able to cut through it somehow to show what’s under it.
So I draw out the filter as a sprite that covers the […]
Project Aurora, post 6, (Blog Assignment 3) Light / Fog of war around the player
So the feature I have been working on this week is the light effect for our light bulb/Fishing rod that light up an area around the player.
This was something I never done before so first I broke down the problem to the basics.I need a black filter to make everything on screen black and I need to be able to cut through it somehow to show what’s under it.
So I draw out the filter as a sprite that covers the […]
Thank god for Sticky Notes
Without that app i would never had been able to keep track of what I’ve done that day.
Today we worked in the Game room most of the day and while i ran into several problems i still feel like i did pretty well. First of all i fixed an issue where guards would still cause the player to reset on contact even after being killed, due to them having their own bool to check whether they were removed or not […]
Thank god for Sticky Notes
Without that app i would never had been able to keep track of what I’ve done that day.
Today we worked in the Game room most of the day and while i ran into several problems i still feel like i did pretty well. First of all i fixed an issue where guards would still cause the player to reset on contact even after being killed, due to them having their own bool to check whether they were removed or not […]
Water Spirit – Death Animation
Another animation! Hope you’re not getting bored of these. I’m pretty much the main animator for the project that we are working on, so I’ll most likely be writing about animations until the end of the project.
This time I included a gif showing the process I use to create the animations, from sketch to finished.
I did happen to merge a couple of layers in the process of making the lineart it seems, as well as not separating the color-layers to […]
Water Spirit – Death Animation
Another animation! Hope you’re not getting bored of these. I’m pretty much the main animator for the project that we are working on, so I’ll most likely be writing about animations until the end of the project.
This time I included a gif showing the process I use to create the animations, from sketch to finished.
I did happen to merge a couple of layers in the process of making the lineart it seems, as well as not separating the color-layers to […]