Monthly Archives: February 2014
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Rectangles, check.
2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]
Rectangles, check.
2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]
Guards and their different states
What will the guards be doing?
The guards will be idling, patrolling, investigating, searching, chasing and shooting.
Shooting they will be doing if the player are in their line-of-sight for too long.
They are chasing when they have seen the player but he/she is no longer in their line-of-sight.
They are searching if they know that the player is around, but not where.
They are investigating if they hear a sound but do not know about the player.
Patrolling and idling will be their standard behavior […]
Guards and their different states
What will the guards be doing?
The guards will be idling, patrolling, investigating, searching, chasing and shooting.
Shooting they will be doing if the player are in their line-of-sight for too long.
They are chasing when they have seen the player but he/she is no longer in their line-of-sight.
They are searching if they know that the player is around, but not where.
They are investigating if they hear a sound but do not know about the player.
Patrolling and idling will be their standard behavior […]
Player's Vision
Finally I’m done with all I need to do this week. There were some big changes from yesterday and I will try to explain it all here.
Yesterdays bugged FoV
I started today by fixing a bug. Yesterday I said the polygons had four points and if it covered a corner an additional point would be added. However, I did not implement the corner code yesterday but got an almost perfect result anyway. I would have […]
Player's Vision
Finally I’m done with all I need to do this week. There were some big changes from yesterday and I will try to explain it all here.
Yesterdays bugged FoV
I started today by fixing a bug. Yesterday I said the polygons had four points and if it covered a corner an additional point would be added. However, I did not implement the corner code yesterday but got an almost perfect result anyway. I would have […]
Walls and Player FoV
I’m soon done with my tasks for this week which are to draw out walls and make it so that the player can’t see behind the walls.
I started out with the walls and created a new object called Wall. A wall is simply a line which the player can’t cross nor see behind, nothing can interact with walls so the class was easy to make. Two Vector2f variables to keep track on start and end position of the lines, a […]
Walls and Player FoV
I’m soon done with my tasks for this week which are to draw out walls and make it so that the player can’t see behind the walls.
I started out with the walls and created a new object called Wall. A wall is simply a line which the player can’t cross nor see behind, nothing can interact with walls so the class was easy to make. Two Vector2f variables to keep track on start and end position of the lines, a […]
Project Aurora, post 2
So we have laid down some plans for the game which we based our SCRUM on but we haven’t finished the design document yet. This is causing some smaller problems. It’s been kind of hard to organize the programming of the game. Who will code what and when does it need to be finsihed and what does it need to have.
Result is that we have been doing some unnecessary things. I had to redo the whole GameObjectManager and the Sprite […]
Project Aurora, post 2
So we have laid down some plans for the game which we based our SCRUM on but we haven’t finished the design document yet. This is causing some smaller problems. It’s been kind of hard to organize the programming of the game. Who will code what and when does it need to be finsihed and what does it need to have.
Result is that we have been doing some unnecessary things. I had to redo the whole GameObjectManager and the Sprite […]
2014-02-07
Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]
2014-02-07
Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]
2014-02-07
Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]
2014-02-07
Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]
Colliding some more
Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]
Colliding some more
Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]
2D 2 course
Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]