Monthly Archives: February 2014
Reflektion av veckans arbete kapitel 2
Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.
Efter att ha pratat vidare med […]
Reflektion av veckans arbete kapitel 2
Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.
Efter att ha pratat vidare med […]
10 Week Project – Post 2 – Camera Pans and Objectives
Ok, so in the last post I wrote about my reflections on using the tutorial part of the level to introduce the player to the game world. I will now focus on how to introduce the player to the objectives in the levels.
Last week I hadn’t really started with the level designing officially, but I had written down a few ideas of what I wanted to do. This time, I’m armed with some feedback from our pre-alpha, I’ve gathered some […]
10 Week Project – Post 2 – Camera Pans and Objectives
Ok, so in the last post I wrote about my reflections on using the tutorial part of the level to introduce the player to the game world. I will now focus on how to introduce the player to the objectives in the levels.
Last week I hadn’t really started with the level designing officially, but I had written down a few ideas of what I wanted to do. This time, I’m armed with some feedback from our pre-alpha, I’ve gathered some […]
Hello, week 3 blog coming through! This week started out a little weird. We ended up going for the truck that I made first, which got denied at the start. I turned up late for our Monday meeting, and apparently in my absence the group decided to go with my first truck, for some reason they thought that I had copied the truck from GTA2 and that is why it didn’t get approved right away. Laban made it clear that […]
Hello, week 3 blog coming through! This week started out a little weird. We ended up going for the truck that I made first, which got denied at the start. I turned up late for our Monday meeting, and apparently in my absence the group decided to go with my first truck, for some reason they thought that I had copied the truck from GTA2 and that is why it didn’t get approved right away. Laban made it clear that […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
Project Report 2014-02-20
This week I’ve been working mainly on the Alpha presentation due Friday. It’ll be a short endeavour with an introduction speech and a subsequent showing of the game in this early phase. The shorter the presentation the more time required to prepare, as you need to figure out a way to cram as much information as simply as possible that can be relayed under the span of a handful of minutes. A most time consuming process as every sentence I […]
Project Report 2014-02-20
This week I’ve been working mainly on the Alpha presentation due Friday. It’ll be a short endeavour with an introduction speech and a subsequent showing of the game in this early phase. The shorter the presentation the more time required to prepare, as you need to figure out a way to cram as much information as simply as possible that can be relayed under the span of a handful of minutes. A most time consuming process as every sentence I […]
Treshhold overcomed
This week has been a series of half-assed opinions and motivations boosts for our group. We’ve been working on getting our orientation between our states better handled, getting sound into our game, customizing our character and getting a score to show up on the screen.
Our producer have been tackled with the presentation assignment and working out the documentation for our group while I took a leave of absent from being a lead designer(when it came to documentation) and focused more […]
Treshhold overcomed
This week has been a series of half-assed opinions and motivations boosts for our group. We’ve been working on getting our orientation between our states better handled, getting sound into our game, customizing our character and getting a score to show up on the screen.
Our producer have been tackled with the presentation assignment and working out the documentation for our group while I took a leave of absent from being a lead designer(when it came to documentation) and focused more […]
Treshhold overcomed
This week has been a series of half-assed opinions and motivations boosts for our group. We’ve been working on getting our orientation between our states better handled, getting sound into our game, customizing our character and getting a score to show up on the screen. Our producer have been tackled with the presentation assignment and working out the documentation for our group while I took a leave of absent from being a lead designer(when it came to documentation) and focused […]
Treshhold overcomed
This week has been a series of half-assed opinions and motivations boosts for our group. We’ve been working on getting our orientation between our states better handled, getting sound into our game, customizing our character and getting a score to show up on the screen. Our producer have been tackled with the presentation assignment and working out the documentation for our group while I took a leave of absent from being a lead designer(when it came to documentation) and focused […]
Bad day(sort of)
It got a bit late last night so i decided to write the blog post today instead.
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it.
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]
Bad day(sort of)
It got a bit late last night so i decided to write the blog post today instead.
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it.
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]
Project Aurora, post 5, (Blog Assignment 2)
This is my second blog post as part of the blog assignment we have in our class.Today I will go deeper into animations. Earlier we had it so animations could be loaded and played but only one type of animation and animations couldn’t be switched.
The player animations is loaded from a .png file then a sprite/picture is cut out using a rectangle in this case sf::intrect. This rectangle is then stored in a vector. So then I had a vector […]
Project Aurora, post 5, (Blog Assignment 2)
This is my second blog post as part of the blog assignment we have in our class.Today I will go deeper into animations. Earlier we had it so animations could be loaded and played but only one type of animation and animations couldn’t be switched.
The player animations is loaded from a .png file then a sprite/picture is cut out using a rectangle in this case sf::intrect. This rectangle is then stored in a vector. So then I had a vector […]
Soundripples
Prepare for a long blog post. Go get some coffee or something becuase here we go (:
Since we make a stealth action game we needed to handle light and sound in a smart way since guards will see or hear you.Since I already made a blogpost about the light I wont bring it up except small parts of it. This post will focus on the hearing detection of the guards.
What did I need?Our main character and the guards will emit […]
Soundripples
Prepare for a long blog post. Go get some coffee or something becuase here we go (:
Since we make a stealth action game we needed to handle light and sound in a smart way since guards will see or hear you.Since I already made a blogpost about the light I wont bring it up except small parts of it. This post will focus on the hearing detection of the guards.
What did I need?Our main character and the guards will emit […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]