Monthly Archives: February 2014

Weekly Blog Post

For this week’s blog assignment I thought I would tell you about the idle animation I created.

We decided that we wanted to have an idle animation before the Alpha-presentation tomorrow as it would look better than having her moving all the time.  Before starting I thought it would probably be really easy compared to the animations I have previously created but I had a really hard time getting started. I found that it is easier to move arms and […]

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Program: Graphics

Weekly Blog Post

For this week’s blog assignment I thought I would tell you about the idle animation I created.

We decided that we wanted to have an idle animation before the Alpha-presentation tomorrow as it would look better than having her moving all the time.  Before starting I thought it would probably be really easy compared to the animations I have previously created but I had a really hard time getting started. I found that it is easier to move arms and […]

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Program: Graphics

The Spy.

In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology.  The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]

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Program: Graphics

The Spy.

In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology.  The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]

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Program: Graphics

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

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Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

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Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

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Program: Programming

The project moves onward toward alpha

So, lately I have been working on the powerup code. It’s been quite interesting and has given me some insight in the workings of the code written by our more dedicated programmer, mostly because I copied his code to make it work in our game.
First I wrote a simple powerup class under the interactive object class(the interactive object class is basically everything that the player can interact with) holding the functions the different powerups might have in common, after that […]

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Program: Programming

The Moth Who Caused Trouble

It is all there in the title. One of the bosses is depicted as a moth, and he royally kicked my butt.
The Version That Came Before
So, I was tasked with the creation of one of the bosses in our game. What we had decided on was that he would be a dictating moth, thinking he was far above the player in status, just sitting on his throne sending minion to fight the player. A fun concept, who knew it would […]

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Program: Graphics

The Moth Who Caused Trouble

It is all there in the title. One of the bosses is depicted as a moth, and he royally kicked my butt.
The Version That Came Before
So, I was tasked with the creation of one of the bosses in our game. What we had decided on was that he would be a dictating moth, thinking he was far above the player in status, just sitting on his throne sending minion to fight the player. A fun concept, who knew it would […]

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Program: Graphics

The Wasp, the Warror, the Goon

The first Enemy you will face in our game, is the unit known only as ‘the Warrior’. He is your basic melee attacker, and will walk up to you and try to strike you down.
Since all our enemies are supposed to be bugs, we did not have too many different options to chose for the warrior role. In the end, it came down to either a moth, due to their habit of eating clothes, or a wasp, due to their […]

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Program: Graphics

The Wasp, the Warror, the Goon

The first Enemy you will face in our game, is the unit known only as ‘the Warrior’. He is your basic melee attacker, and will walk up to you and try to strike you down.
Since all our enemies are supposed to be bugs, we did not have too many different options to chose for the warrior role. In the end, it came down to either a moth, due to their habit of eating clothes, or a wasp, due to their […]

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Program: Graphics

Completing the GDD

In this 2nd post I will write about the final game design document, and the difference between the first one and the second one I wrote about in the previous post. Note that both are in english. Why I didn’t wrote (or write) anything in swedish when I have the choice to is because I can reach to more people if it is in english. Since working in the gaming industry can have international people as well, it might as […]

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Program: Programming

Completing the GDD

In this 2nd post I will write about the final game design document, and the difference between the first one and the second one I wrote about in the previous post. Note that both are in english. Why I didn’t wrote (or write) anything in swedish when I have the choice to is because I can reach to more people if it is in english. Since working in the gaming industry can have international people as well, it might as […]

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Program: Programming

Reflektion av veckans arbete Vecka 2

Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.

Efter att ha pratat vidare med […]

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Program: Graphics

Reflektion av veckans arbete Vecka 2

Den här veckan har jag jobbat med knappar till spelet (play, options, exit). Till och börja med tänkte jag på något som skulle matcha vårt tema, en undervatten värld. Det som jag kom och tänka på var bubblor som jag tecknade enkelt i Photoshop med Elipse tool och en mjuk pensel. De tre olika är hur knappen: 1. Ser ut vanligtvis. 2. När man håller muspekaren över den. 3. När man klickar på den.

Efter att ha pratat vidare med […]

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Program: Graphics

The Spy.

In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology.  The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]

/ Comments Off on The Spy.
Program: Graphics

The Spy.

In our game you play as a spy. This spy infiltrates the company to obtain the company’s data. The data contains plans and blueprints for technology that is much more superior to the rest of the worlds. The spy is like a modern Robin Hood in the setting of the 1940s with more technology.  The spy steal data from the superior company’s and give the data to less superior companies that make the technology accessible for the common man.
To succeed […]

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Program: Graphics

Suit Em’ Up – The random week

Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]

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Program: Graphics

Suit Em’ Up – The random week

Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]

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Program: Graphics

Suit Em’ Up – The random week

Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]

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Program: Graphics

Suit Em’ Up – The random week

Hello World!
This week I was supposed to help Andreas (which are designer of our game-world) with the graphical parts of our “rooms”. Our game-world/suit is cut into smaller “rooms” so the computer doesn’t need to have the entire world in its memory at once but only loads the room the player is in and the surrounding ones. So, as said, I was supposed to help Andreas with our rooms. But he wanted to go for graphics for our menu system instead so we […]

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Program: Graphics

University Projects: Escape Environmental Design

Hey everybody!

This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]

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Program: Graphics

University Projects: Escape Environmental Design

Hey everybody!

This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]

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Program: Graphics