Author Archives: Stefan Somo

GDD Complementary + Playtesting & Balancing

I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
 
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]

/ Comments Off on GDD Complementary + Playtesting & Balancing
Program: Programming

GDD Complementary + Playtesting & Balancing

I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
 
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]

/ Comments Off on GDD Complementary + Playtesting & Balancing
Program: Programming

GDD Complementary + Playtesting & Balancing

I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
 
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]

/ Comments Off on GDD Complementary + Playtesting & Balancing
Program: Programming

GDD Complementary + Playtesting & Balancing

I just realized that this is the last blog post under the tag “5SD033″ to be written mandatory, so I’ll include what I’ve done last week as well as this week’s artifact task.
 
Like every other group, we had to complement our game design document. Although our teacher said our GDD was one of the easier and better ones, doesn’t mean it was perfect. For instance, in our game we use two police enemies but only one protester, where the police […]

/ Comments Off on GDD Complementary + Playtesting & Balancing
Program: Programming

Code files and assistance

In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

/ Comments Off on Code files and assistance
Program: Programming

Code files and assistance

In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

/ Comments Off on Code files and assistance
Program: Programming

Code files and assistance

In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

/ Comments Off on Code files and assistance
Program: Programming

Code files and assistance

In the previous blog post I promised that I would update on what I did last week with the coding part, so I will get into that a bit further now. Note that I will write and do write about the last week’s work, and not the current one. Anyway as I’ve said I tried to code some sort of highscore list, but before doing that you’ll need to implement a way to write from file and read to file. […]

/ Comments Off on Code files and assistance
Program: Programming

Sprint planning + progression (?)

As usual I am going to write about the past week and what I’ve done as a coder in the group. So last week I had a bunch of things to, and the following picture showes what the assigned tasks were that I was expected to do:

 
As you can see there were a total of eight artifacts and the estimated work hours summed up to a total of whopping 52 hours in a week, so it isn’t hard to […]

/ Comments Off on Sprint planning + progression (?)
Program: Programming

Sprint planning + progression (?)

As usual I am going to write about the past week and what I’ve done as a coder in the group. So last week I had a bunch of things to, and the following picture showes what the assigned tasks were that I was expected to do:

 
As you can see there were a total of eight artifacts and the estimated work hours summed up to a total of whopping 52 hours in a week, so it isn’t hard to […]

/ Comments Off on Sprint planning + progression (?)
Program: Programming

Sprint planning + progression (?)

As usual I am going to write about the past week and what I’ve done as a coder in the group. So last week I had a bunch of things to, and the following picture showes what the assigned tasks were that I was expected to do:

 
As you can see there were a total of eight artifacts and the estimated work hours summed up to a total of whopping 52 hours in a week, so it isn’t hard to […]

/ Comments Off on Sprint planning + progression (?)
Program: Programming

Sprint planning + progression (?)

As usual I am going to write about the past week and what I’ve done as a coder in the group. So last week I had a bunch of things to, and the following picture showes what the assigned tasks were that I was expected to do:

 
As you can see there were a total of eight artifacts and the estimated work hours summed up to a total of whopping 52 hours in a week, so it isn’t hard to […]

/ Comments Off on Sprint planning + progression (?)
Program: Programming

Started with coding

So last week I started on the coding process as I completed the documentation part. The task I started with next was a score manager that would keep track of the points, and then being saved to a file; in this case a text file. Every time the program is run 100 points are added to the text file. This means that the score is saved in the text file and always being kept there until the next time the […]

/ Comments Off on Started with coding
Program: Programming

Started with coding

So last week I started on the coding process as I completed the documentation part. The task I started with next was a score manager that would keep track of the points, and then being saved to a file; in this case a text file. Every time the program is run 100 points are added to the text file. This means that the score is saved in the text file and always being kept there until the next time the […]

/ Comments Off on Started with coding
Program: Programming

Started with coding

So last week I started on the coding process as I completed the documentation part. The task I started with next was a score manager that would keep track of the points, and then being saved to a file; in this case a text file. Every time the program is run 100 points are added to the text file. This means that the score is saved in the text file and always being kept there until the next time the […]

/ Comments Off on Started with coding
Program: Programming

Started with coding

So last week I started on the coding process as I completed the documentation part. The task I started with next was a score manager that would keep track of the points, and then being saved to a file; in this case a text file. Every time the program is run 100 points are added to the text file. This means that the score is saved in the text file and always being kept there until the next time the […]

/ Comments Off on Started with coding
Program: Programming

Completing the GDD

In this 2nd post I will write about the final game design document, and the difference between the first one and the second one I wrote about in the previous post. Note that both are in english. Why I didn’t wrote (or write) anything in swedish when I have the choice to is because I can reach to more people if it is in english. Since working in the gaming industry can have international people as well, it might as […]

/ Comments Off on Completing the GDD
Program: Programming

Completing the GDD

In this 2nd post I will write about the final game design document, and the difference between the first one and the second one I wrote about in the previous post. Note that both are in english. Why I didn’t wrote (or write) anything in swedish when I have the choice to is because I can reach to more people if it is in english. Since working in the gaming industry can have international people as well, it might as […]

/ Comments Off on Completing the GDD
Program: Programming

Completing the GDD

In this 2nd post I will write about the final game design document, and the difference between the first one and the second one I wrote about in the previous post. Note that both are in english. Why I didn’t wrote (or write) anything in swedish when I have the choice to is because I can reach to more people if it is in english. Since working in the gaming industry can have international people as well, it might as […]

/ Comments Off on Completing the GDD
Program: Programming

Completing the GDD

In this 2nd post I will write about the final game design document, and the difference between the first one and the second one I wrote about in the previous post. Note that both are in english. Why I didn’t wrote (or write) anything in swedish when I have the choice to is because I can reach to more people if it is in english. Since working in the gaming industry can have international people as well, it might as […]

/ Comments Off on Completing the GDD
Program: Programming

My artifact, the Game Design Document

So in this new course we’re making another game and will be writing one of several artifacts that you’ve been working with. You should answer the questions what/how/why? and basically reflect on what you’ve worked with. It has to be 400 words minimum and deadlines are on thursdays and on top of that one member of another group will comment your blog post with at least 200 words. Anyway enough talk already let’s get started!
So what have I done and […]

/ Comments Off on My artifact, the Game Design Document
Program: Programming

My artifact, the Game Design Document

So in this new course we’re making another game and will be writing one of several artifacts that you’ve been working with. You should answer the questions what/how/why? and basically reflect on what you’ve worked with. It has to be 400 words minimum and deadlines are on thursdays and on top of that one member of another group will comment your blog post with at least 200 words. Anyway enough talk already let’s get started!
So what have I done and […]

/ Comments Off on My artifact, the Game Design Document
Program: Programming

My artifact, the Game Design Document

So in this new course we’re making another game and will be writing one of several artifacts that you’ve been working with. You should answer the questions what/how/why? and basically reflect on what you’ve worked with. It has to be 400 words minimum and deadlines are on thursdays and on top of that one member of another group will comment your blog post with at least 200 words. Anyway enough talk already let’s get started!
So what have I done and […]

/ Comments Off on My artifact, the Game Design Document
Program: Programming

My artifact, the Game Design Document

So in this new course we’re making another game and will be writing one of several artifacts that you’ve been working with. You should answer the questions what/how/why? and basically reflect on what you’ve worked with. It has to be 400 words minimum and deadlines are on thursdays and on top of that one member of another group will comment your blog post with at least 200 words. Anyway enough talk already let’s get started!
So what have I done and […]

/ Comments Off on My artifact, the Game Design Document
Program: Programming