Daily Archives: February 26, 2014

Color and Lighting

So we went through lots of tutorials today about the way light works and different terms and phenomenons when it comes to lighting. Also, we quickly went through some camera effects which we can try to replicate in our artwork. I didn’t write everything down, but I took some notes. I’ll share them in this post in hope that it will be of help for somebody. Mind you, these are my quick, unedited notes.
 
Lighting
Rim light – the light, whitish edges […]

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Program: Graphics

Color and Lighting

So we went through lots of tutorials today about the way light works and different terms and phenomenons when it comes to lighting. Also, we quickly went through some camera effects which we can try to replicate in our artwork. I didn’t write everything down, but I took some notes. I’ll share them in this post in hope that it will be of help for somebody. Mind you, these are my quick, unedited notes.
 
Lighting
Rim light – the light, whitish edges […]

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Program: Graphics

Colour

Today we have studied light and colour theory, going through how light behaves and determines the colours. To study this we got to look at a lot of photographs of different environments, lighting and surfaces. This as well as getting to see an amazing artist create beautiful scenes and landscapes super fast was really interesting and I was inspired to try it for myself. After waiting all day we finally got to the practical part where we were asked to […]

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Program: Graphics

Colour

Today we have studied light and colour theory, going through how light behaves and determines the colours. To study this we got to look at a lot of photographs of different environments, lighting and surfaces. This as well as getting to see an amazing artist create beautiful scenes and landscapes super fast was really interesting and I was inspired to try it for myself. After waiting all day we finally got to the practical part where we were asked to […]

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Program: Graphics

Long post including artifact.

This post will be both my log of yesterday and today as well as my artifact post for this week so please excuse me if it’s a bit long.
First of all, the log. 
Tuesday i started by altering the interaction method slightly by making it run it’s own method including a relevant object and performing the necessary things depending on the object type.
I then started work on items for the game which is what I’ve been doing for most of these […]

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Program: Programming

Long post including artifact.

This post will be both my log of yesterday and today as well as my artifact post for this week so please excuse me if it’s a bit long.
First of all, the log. 
Tuesday i started by altering the interaction method slightly by making it run it’s own method including a relevant object and performing the necessary things depending on the object type.
I then started work on items for the game which is what I’ve been doing for most of these […]

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Program: Programming

Project Report 2014-02-26

Without a plan you won’t get anywhere, no matter how eager you are to get started. Chances are you’ll just misaim and be forced to revise in an unproductive manner. As you already spent many thoughtless hours on something that turns out didn’t work the way you thought it would. That has been my work these past few days: coming up with a plan of attack.
The coding department is almost done with the various components required to construct a level […]

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Program: Graphics

Project Report 2014-02-26

Without a plan you won’t get anywhere, no matter how eager you are to get started. Chances are you’ll just misaim and be forced to revise in an unproductive manner. As you already spent many thoughtless hours on something that turns out didn’t work the way you thought it would. That has been my work these past few days: coming up with a plan of attack.
The coding department is almost done with the various components required to construct a level […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics