Daily Archives: February 13, 2014
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Soon I am done with the Document
This week I have been working on the design document. It is going well and I have put down all my time to it. It will soon be done and my fellow team mates can look at it and give me some response. I have been dealing with the games details. Things that make a game work. A design document is a little like a rulebook. If you follow the document every part of the game from coding to art […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Suit Em’ up week 3 – Animation stuff
Hello!
This week I’ve focused on animation for our standard enemy’s. I think they turned out pretty good. There is still lots of details missing on these guys, but for pre-alpha and alpha it will do.
I’ve used Illustrator for drawing these characters (the same way as I drew Barney). The reason for using Illustrator is because of how I built our characters I can easy change the proportion, shape, color etc. of each part of the character which makes it easy […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Shoot ’em up Project 14-02-13
Last week was a busy week, as usual. One of our group members left us, leaving me and Anita as the only graphical artists. He was also our groups’ Lead Designer, so we had to decide on who would take over that role. It is a bit sad to have lost a group member, especially since we all get along very well and enjoy working together. But we have gotten back on track rather quickly – there is no time […]
Week 3: Game designing project.
As written before we were assigned titles to our so called “professions”. Being part of the graphics group, I got elected Lead Artist. Under the duration of this project well have to present the work that we have done! For now I also carry the title of “producer”, keeping track on the project and planning according our deadlines ahead.
I created a logo to add a bit more identity to the company that the player will have to infiltrate, and one that […]
Week 3: Game designing project.
As written before we were assigned titles to our so called “professions”. Being part of the graphics group, I got elected Lead Artist. Under the duration of this project well have to present the work that we have done! For now I also carry the title of “producer”, keeping track on the project and planning according our deadlines ahead.
I created a logo to add a bit more identity to the company that the player will have to infiltrate, and one that […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
Hopefully the last blog about collisions. Artifact blog
I have been updating my progress about the collisions and the most difficult part for me was to do the rectangle vs circle overlapping.
The things I have tried are to get the point on the line between two corners of the rectangle that is the closest to the circle using the dot product and a normalized vector and another method using different zones around the rectangle and check if the circle is inside of one of the zones to […]
The Guard.
In our game the enemy is guards that patrol the building that the spy infiltrate. The guards are equipped with batons and or a gun. They also carry keycards and noisemakers all of these things the spy can obtain by killing the guard. But its difficult to kill the guards since they can hear footsteps if the spy dose not sneak and they got a line of sight that is displayed by the light from the flashlight that they carry. […]
The Guard.
In our game the enemy is guards that patrol the building that the spy infiltrate. The guards are equipped with batons and or a gun. They also carry keycards and noisemakers all of these things the spy can obtain by killing the guard. But its difficult to kill the guards since they can hear footsteps if the spy dose not sneak and they got a line of sight that is displayed by the light from the flashlight that they carry. […]
Level design of suit em’ up
This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.
It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]
Level design of suit em’ up
This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.
It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]
It’s alive!! Or something…
So here we are, a blog, appearently… Have to write one says my teachers, good for reflection. I suppose. That it’s several months late in starting is of course a bit unfortunate.This blog will contain reflections on my studies in game programming. This will certainly be fun.
It’s alive!! Or something…
So here we are, a blog, appearently… Have to write one says my teachers, good for reflection. I suppose. That it’s several months late in starting is of course a bit unfortunate.This blog will contain reflections on my studies in game programming. This will certainly be fun.