Daily Archives: February 13, 2014
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Project “Bloody Badgers” 2014-02-13
As the big project during our Game development course we are to create a game from a chosen concept out of the 13 made concepts from last term. My group chose a concept called “Bloody Badgers”. It was a game about being chased by a hoard of badgers and you as a player had to dig your way through tunnels to safety.
“Bloody badgers” was all about being chased, and being chased isn’t really a pleasant feeling now is it? So […]
Project “Bloody Badgers” 2014-02-13
As the big project during our Game development course we are to create a game from a chosen concept out of the 13 made concepts from last term. My group chose a concept called “Bloody Badgers”. It was a game about being chased by a hoard of badgers and you as a player had to dig your way through tunnels to safety.
“Bloody badgers” was all about being chased, and being chased isn’t really a pleasant feeling now is it? So […]
Pre-Alpha done!
Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]
Pre-Alpha done!
Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]
Atrifact 1, gom
GameObjectManager! Not the prettiest! But I think it’s simple to understand.
Yeah.. Almost an hour left to the deadline for this blog entry. I almost forgot about it. Today I’ve been drawing concept art, made a pretty sprite, and now I’ve been on skype with my friend for a while working on an album. Oh I’ve been programming lots as well (that’s what this blog entry is supposed to be about).
I have done like… A game object hierarchy and a […]
Atrifact 1, gom
GameObjectManager! Not the prettiest! But I think it’s simple to understand.
Yeah.. Almost an hour left to the deadline for this blog entry. I almost forgot about it. Today I’ve been drawing concept art, made a pretty sprite, and now I’ve been on skype with my friend for a while working on an album. Oh I’ve been programming lots as well (that’s what this blog entry is supposed to be about).
I have done like… A game object hierarchy and a […]
Suit ‘Em Up: Week 3 (bring some suger, this post is bitter… Oh, and a pinch of salt.)
Hello! This week my focus has mainly been on making a “steampunk-esque house on wheels”. My group chose to go with an art style of pixel art with a top down view. This unfortunately put a lot of limitations and restrictions on what I could do. I found it extremely difficult to try and get the steampunk-esque house on wheels (which I will refer to as a truck from now on to save the reader from repetition), aspect of the […]
Suit ‘Em Up: Week 3 (bring some suger, this post is bitter… Oh, and a pinch of salt.)
Hello! This week my focus has mainly been on making a “steampunk-esque house on wheels”. My group chose to go with an art style of pixel art with a top down view. This unfortunately put a lot of limitations and restrictions on what I could do. I found it extremely difficult to try and get the steampunk-esque house on wheels (which I will refer to as a truck from now on to save the reader from repetition), aspect of the […]
First Animation
I am not unfamiliar with animation, in fact, I studied animation in highschool. While it might not have been as in depth as I wished it would have been, it has still given me an advantage. Consequently, I was tasked with tackling the animation of our project.
What I consider the most important aspect to keep in mind when animating a character, is to make them look alive. This becomes quite the challange, considering the top-down perspective that we’re using. […]
First Animation
I am not unfamiliar with animation, in fact, I studied animation in highschool. While it might not have been as in depth as I wished it would have been, it has still given me an advantage. Consequently, I was tasked with tackling the animation of our project.
What I consider the most important aspect to keep in mind when animating a character, is to make them look alive. This becomes quite the challange, considering the top-down perspective that we’re using. […]
2014-02-13
Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]
2014-02-13
Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]
Jag har denna vecka för det mesta suttit och pysslat med att få fiender till att fungera. Måttligt framgångsrikt hittills men det ska nog gå att lösas under helgen. Jag började med att skriva en fiende klass som håller koll på dom gemensamma sakerna för fiender. Fiende klassen ärver från våran spelobjekt klass som jag skrev förra veckan. Spelobjekt klassen håller koll på vad saker och ting är, vad dom har för sprite, vad dom har för collider och flaggor […]
Jag har denna vecka för det mesta suttit och pysslat med att få fiender till att fungera. Måttligt framgångsrikt hittills men det ska nog gå att lösas under helgen. Jag började med att skriva en fiende klass som håller koll på dom gemensamma sakerna för fiender. Fiende klassen ärver från våran spelobjekt klass som jag skrev förra veckan. Spelobjekt klassen håller koll på vad saker och ting är, vad dom har för sprite, vad dom har för collider och flaggor […]
Haunted Light – AnimatedSprite
Hello. Today I’ll be covering the AnimatedSprite class I’ve been creating for this project. It was a though one because of a lot of core changes in the program. Using SFML made it easier than I expected though because of its versatility. It also helped that I actually planned what the class was going to contain, and then build on from there. I even think that part saved me a lot of hassle since I first “sketched up” a first […]
Haunted Light – AnimatedSprite
Hello. Today I’ll be covering the AnimatedSprite class I’ve been creating for this project. It was a though one because of a lot of core changes in the program. Using SFML made it easier than I expected though because of its versatility. It also helped that I actually planned what the class was going to contain, and then build on from there. I even think that part saved me a lot of hassle since I first “sketched up” a first […]
An update long overdue
So, long time no write but now I am back and hopefully will keep this up with at least a post a week.
Right now, or since the start of this semester really, we valiant members of group 10 have been working on Escape, a top down stealth game set in an office building during ca 1950. Our Min character is named Tommy and he has killed a dude and he wears a duster coat and a fedora. Not a trillby. […]
An update long overdue
So, long time no write but now I am back and hopefully will keep this up with at least a post a week.
Right now, or since the start of this semester really, we valiant members of group 10 have been working on Escape, a top down stealth game set in an office building during ca 1950. Our Min character is named Tommy and he has killed a dude and he wears a duster coat and a fedora. Not a trillby. […]
An update long overdue
So, long time no write but now I am back and hopefully will keep this up with at least a post a week.
Right now, or since the start of this semester really, we valiant members of group 10 have been working on Escape, a top down stealth game set in an office building during ca 1950. Our Min character is named Tommy and he has killed a dude and he wears a duster coat and a fedora. Not a trillby. […]
An update long overdue
So, long time no write but now I am back and hopefully will keep this up with at least a post a week.
Right now, or since the start of this semester really, we valiant members of group 10 have been working on Escape, a top down stealth game set in an office building during ca 1950. Our Min character is named Tommy and he has killed a dude and he wears a duster coat and a fedora. Not a trillby. […]