Daily Archives: February 3, 2014
Even more collision!
Today I worked some more on the collision-checks for the game. I got the line-circle collision to work with SFML. The code had been working for a while before I realized I had forgotten to update the players collider position when the player moved. Now it has been implemented and I will put it to the test tomorrow.
I have also added a check between two circles. Most of the objects (I believe all the objects but the projectiles) will have […]
Even more collision!
Today I worked some more on the collision-checks for the game. I got the line-circle collision to work with SFML. The code had been working for a while before I realized I had forgotten to update the players collider position when the player moved. Now it has been implemented and I will put it to the test tomorrow.
I have also added a check between two circles. Most of the objects (I believe all the objects but the projectiles) will have […]
“Terminal” Production Start
We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]
“Terminal” Production Start
We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]
Ballerina
30 minute spitpaint I did yesterday of a ballerina. I wanted to paint the dark side of the ballet world. I loved painting this and might put more time on it sometime.
Welcome
Hey! May I say, you look good today!Welcome, to my blog!I’ll catch you around, okey?
Welcome
Hey! May I say, you look good today!Welcome, to my blog!I’ll catch you around, okey?
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
Weekly Report 2014-02-03
Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]
Weekly Report 2014-02-03
Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Escape week 2 day one
Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]
Morning post to make up for Thu -Fre.
Forgot to make a blog post about Thursday and Friday so here’s a short summary.
Thursday we had two lectures and then went to F15 to work on our Scrum, Friday we had a short lecture in the morning and then went to finish our scrum planning, we had forgot to add deadlines to our backlog so we had to get that done before we could send it in. During the afternoon i was going to work with some SFML practice […]
Morning post to make up for Thu -Fre.
Forgot to make a blog post about Thursday and Friday so here’s a short summary.
Thursday we had two lectures and then went to F15 to work on our Scrum, Friday we had a short lecture in the morning and then went to finish our scrum planning, we had forgot to add deadlines to our backlog so we had to get that done before we could send it in. During the afternoon i was going to work with some SFML practice […]
Developing the game using SCRUM
This Post was created -2014 02 02
Last wednesday, we thought we’d try to get some basic stuff to our Project up and running by the Sprint Review/planning on (last) friday.
We initiated the Game states StartState, the first screen containing quit, play and options button, GameState, in which the acctual gameplay is, optionState, change volume and such.
By “initiated” I mean just made the hpp and cpp files with some empty methods. We also made a StateManager to go with that […]
Developing the game using SCRUM
This Post was created -2014 02 02
Last wednesday, we thought we’d try to get some basic stuff to our Project up and running by the Sprint Review/planning on (last) friday.
We initiated the Game states StartState, the first screen containing quit, play and options button, GameState, in which the acctual gameplay is, optionState, change volume and such.
By “initiated” I mean just made the hpp and cpp files with some empty methods. We also made a StateManager to go with that […]