Daily Archives: January 17, 2014

Course reflections & major assignments!

Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]

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Program: Graphics

Course reflections & major assignments!

Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]

/ Comments Off on Course reflections & major assignments!
Program: Graphics

Course reflections & major assignments!

Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]

/ Comments Off on Course reflections & major assignments!
Program: Graphics

Course reflections & major assignments!

Work flow
While working on the major assignments I decided to start with the lighting of the background. I made this decision as I figured that would be the assignment which would be the most time consuming of the two.
I started out with the horizon, light source and making the entire picture darker as a whole and proceeded to start darkening each individual surface. While working on the background I ended up re-lighting each building several times around, making it darker/lighter […]

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Program: Graphics

Spelprogrammering – Assignment – 17

Tic-tac-tic-tac. Time’s running out.
I’ve been hunkered down and working all day. I’ve realized that I’m pressed on time, so I’ve given up on some features in favor of others. For example I created the most basic GUI of all time in the bottom left corner that changes colour based on the amount of lives you have. I also added a “GAME OVER” screen, that shows up for three seconds until the game restarts itself.
Inadvertently, it’s causing memory leaks, which origin […]

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Program: Programming

Spelprogrammering – Assignment – 17

Tic-tac-tic-tac. Time’s running out.
I’ve been hunkered down and working all day. I’ve realized that I’m pressed on time, so I’ve given up on some features in favor of others. For example I created the most basic GUI of all time in the bottom left corner that changes colour based on the amount of lives you have. I also added a “GAME OVER” screen, that shows up for three seconds until the game restarts itself.
Inadvertently, it’s causing memory leaks, which origin […]

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Program: Programming

TD – Credits with some bouncing balls

 

Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.

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Program: Programming

TD – Credits with some bouncing balls

 

Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.

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Program: Programming

2D course Final assignments

The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]

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Program: Programming

2D course Final assignments

The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]

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Program: Programming

Final Assignment in 2D drawing!

These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:

I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]

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Program: Graphics

Final Assignment in 2D drawing!

These past weeks have consisted of making myself preemptive for osteoporosis and wearing out nubs. A.k.a finishing the final assignments for our 2D graphics course. One of the assignments consisted of lighting an oriental village. This was the original image we used:

I started of by coloring parts of the picture in a gray tone which will act as a standard hue. By doing this I just need to add a lighter or darker tone to each surface to act as shadows […]

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Program: Graphics

Game Programming I – Assignment day 23

More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.

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Program: Programming

Game Programming I – Assignment day 23

More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.

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Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

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Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

/ Comments Off on TTF is not my friend. Post #7
Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

/ Comments Off on TTF is not my friend. Post #7
Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

/ Comments Off on TTF is not my friend. Post #7
Program: Programming

SDL_ttf

I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..

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Program: Programming

SDL_ttf

I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..

/ Comments Off on SDL_ttf
Program: Programming

SDL_ttf

I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..

/ Comments Off on SDL_ttf
Program: Programming

SDL_ttf

I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..

/ Comments Off on SDL_ttf
Program: Programming

Uni projects: cowboy construction

Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.

So this is what I winded up with:


Without Background:

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Program: Graphics

Uni projects: cowboy construction

Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.

So this is what I winded up with:


Without Background:

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Program: Graphics