Daily Archives: January 31, 2014

Analyzing: Counter-Strike: Global Offensive’s Competetive mode.

Earlier this week, we had our first real lecture in our Level Design course. In the lecture, our teacher (Ernest Adams) mentioned a couple of principles that you need to take into consideration when you are designing a game and design the levels inside the game. During the lecture, I started to thinking that I should do an analysis of Counter-Strike: Global Offensive’s competitive mode after those principles.
But before I start talking about that, you will need to understand how […]

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Program: Programming

Analyzing: Counter-Strike: Global Offensive’s Competetive mode.

Earlier this week, we had our first real lecture in our Level Design course. In the lecture, our teacher (Ernest Adams) mentioned a couple of principles that you need to take into consideration when you are designing a game and design the levels inside the game. During the lecture, I started to thinking that I should do an analysis of Counter-Strike: Global Offensive’s competitive mode after those principles.
But before I start talking about that, you will need to understand how […]

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Program: Programming

Suit ‘em up – the first weeks

In this course we are going to make a game, we chose the concept “Suit’em up” which is a game where you are going to, as Barney the robot, cleanse a suit from bugs which has infested it.
The first task I got from my lead programmer was to fix the collision system for the walls. We have discussed different options; we discussed alpha collision, some sort of tile collision, square collision and line collision. With the alpha collision we were […]

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Program: Programming

Suit ‘em up – the first weeks

In this course we are going to make a game, we chose the concept “Suit’em up” which is a game where you are going to, as Barney the robot, cleanse a suit from bugs which has infested it.
The first task I got from my lead programmer was to fix the collision system for the walls. We have discussed different options; we discussed alpha collision, some sort of tile collision, square collision and line collision. With the alpha collision we were […]

/ Comments Off on Suit ‘em up – the first weeks
Program: Programming

Level Editor in C#

Yet another long day.
I have been working on a level editor in C# for our game ”Escape”.
Why a level editor? Because creating a level would be pretty hard without it. Because we will not use tiles, the level designer would have to manually type coordinates for each item on the map. Tables, chairs, guards, waypoints, exit, entrance, keys, etc. The editor will allow the designer to build the level by choosing an Entity (guard, furniture, etc.) and rotate and place […]

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Program: Programming

Level Editor in C#

Yet another long day.
I have been working on a level editor in C# for our game ”Escape”.
Why a level editor? Because creating a level would be pretty hard without it. Because we will not use tiles, the level designer would have to manually type coordinates for each item on the map. Tables, chairs, guards, waypoints, exit, entrance, keys, etc. The editor will allow the designer to build the level by choosing an Entity (guard, furniture, etc.) and rotate and place […]

/ Comments Off on Level Editor in C#
Program: Programming