Daily Archives: January 1, 2014
KreakOut #2 – Woo, ball!
I’m more of a picture-guy, but this blog-plugin doesn’t like me nor my posts (trust me, I own more than one computer which automatically makes me an expert).
Anyhow, today I worked on getting the ball in there. At the moment I’ve mostly done the same as with the PlayerObject, but for the ball. There’s a currently a lack of movement on the ball, but that should go quick to fix using the Pong-project. The collisions are going to be interesting […]
KreakOut #2 – Woo, ball!
I’m more of a picture-guy, but this blog-plugin doesn’t like me nor my posts (trust me, I own more than one computer which automatically makes me an expert).
Anyhow, today I worked on getting the ball in there. At the moment I’ve mostly done the same as with the PlayerObject, but for the ball. There’s a currently a lack of movement on the ball, but that should go quick to fix using the Pong-project. The collisions are going to be interesting […]
Frogger Dev. Post 12
Both me and Herman was tired after New Year’s Eve so we didn’t get as much done as we’d hoped. I did, however add the Soundmanager and all the sound objects, though they’re not actually used yet. I also added a levelling system so now the game will move faster the more you play. The player is unaffected. Finally, I added a Pause function, this is dine inside the Gamestate since changing the state would take a bit more effort, […]
Frogger Dev. Post 12
Both me and Herman was tired after New Year’s Eve so we didn’t get as much done as we’d hoped. I did, however add the Soundmanager and all the sound objects, though they’re not actually used yet. I also added a levelling system so now the game will move faster the more you play. The player is unaffected. Finally, I added a Pause function, this is dine inside the Gamestate since changing the state would take a bit more effort, […]
Programming Project, day 15
The menu’s are a bit more flexible now and the buttons are always centered on the screen.
Programming Project, day 15
The menu’s are a bit more flexible now and the buttons are always centered on the screen.
Not as effective work.
Today we worked separately, Martin added a way to increase the object speeds when completing levels and started work on a soundmanager(which is now put on ice since we decided that the HUD is more important). I worked on getting text into the game and looked up tutorials online to see how that worked, i found two that really helped me understand how to do it, however i failed to adjust the code from that into our code. I put the […]
Not as effective work.
Today we worked separately, Martin added a way to increase the object speeds when completing levels and started work on a soundmanager(which is now put on ice since we decided that the HUD is more important). I worked on getting text into the game and looked up tutorials online to see how that worked, i found two that really helped me understand how to do it, however i failed to adjust the code from that into our code. I put the […]
Day 9, New Year, Box Collision solved!
New year and new thoughts. I solved the collision problem we had! Hurrah!When collision was checked it checked all the objects in the ObjectManager including checking collision against PlayerObject vs PlayerObject. The Player sprite and collider is is 27 x 6 pixels so the 6 pixels wrong came from that somehow. When I took that out of the equation it worked perfectly! PlayerObject shouldn’t be able to collide with itself anyway.
I then rebuilt the whole Ball class we had so […]
Day 9, New Year, Box Collision solved!
New year and new thoughts. I solved the collision problem we had! Hurrah!When collision was checked it checked all the objects in the ObjectManager including checking collision against PlayerObject vs PlayerObject. The Player sprite and collider is is 27 x 6 pixels so the 6 pixels wrong came from that somehow. When I took that out of the equation it worked perfectly! PlayerObject shouldn’t be able to collide with itself anyway.
I then rebuilt the whole Ball class we had so […]
Frogger – The analyzed part
David kinda understood what had to be done, the game needs to be analyzed before we can even begin writing the code for it.
I took the liberty of writing down the fundamental design of frogger in order to understand the game better and finding the objects needed for the game to be playable.
I’ll upload them maybe later but for now lets just say that the game itself doesn’t seem to be the problem. Collision is =)
I will try […]
Frogger – The analyzed part
David kinda understood what had to be done, the game needs to be analyzed before we can even begin writing the code for it.
I took the liberty of writing down the fundamental design of frogger in order to understand the game better and finding the objects needed for the game to be playable.
I’ll upload them maybe later but for now lets just say that the game itself doesn’t seem to be the problem. Collision is =)
I will try […]
Yesterday, the day before 2014 I updated the ball collision function with the bricks.But since I proceeded from our already finished collision which uses x and y as the center I couldnt not get it to work since we draw from the upper corner. I have added some more functions in to the Utils class. Not much more has been done that day.
Oh, I also helped out Laban with some configurations. I can’t believe hes been stuck that long time […]
Yesterday, the day before 2014 I updated the ball collision function with the bricks.But since I proceeded from our already finished collision which uses x and y as the center I couldnt not get it to work since we draw from the upper corner. I have added some more functions in to the Utils class. Not much more has been done that day.
Oh, I also helped out Laban with some configurations. I can’t believe hes been stuck that long time […]
Frogger Dev. Post 11
Got the menu and most of the gameplay done today, all that remains is the HUD, animations, sound, GameOver state and a winstate… okay maybe that’s not a little but we’re clearly getting done.
Happy new year! Even though I am late…
Frogger Dev. Post 11
Got the menu and most of the gameplay done today, all that remains is the HUD, animations, sound, GameOver state and a winstate… okay maybe that’s not a little but we’re clearly getting done.
Happy new year! Even though I am late…
New Year’s Eve!
Ok, so I’m really boring, I’m not having fun with the rest of the guys on new year. Instead, I’m programming… forever alone!
I’ve not progressed much in terms of the mechanics or content today. But I did find out a massive CPU leak, it’s literally making my computer turn the fan on (which is impressive on my Air, it’s generally cool to the touch).
It sits on about 35% CPU in LoadingState, which is obscenely high considering it’s only writing out […]
New Year’s Eve!
Ok, so I’m really boring, I’m not having fun with the rest of the guys on new year. Instead, I’m programming… forever alone!
I’ve not progressed much in terms of the mechanics or content today. But I did find out a massive CPU leak, it’s literally making my computer turn the fan on (which is impressive on my Air, it’s generally cool to the touch).
It sits on about 35% CPU in LoadingState, which is obscenely high considering it’s only writing out […]