Daily Archives: January 17, 2014

Uni projects: cowboy construction

Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.

So this is what I winded up with:


Without Background:

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Program: Graphics

Uni projects: cowboy construction

Hello Everyone.
This month we had a final assignment for a course. It’s a combination of 2 different assignments and this is one of the halfs.
The work we had to do was take this sketch and make a clear construction for it.

So this is what I winded up with:


Without Background:

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Program: Graphics

Spelprogrammering – Assignment – 16 (Yesterday)

I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.  

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Program: Programming

Spelprogrammering – Assignment – 16 (Yesterday)

I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.  

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Program: Programming

Day 21

I have been working all day and all night. Its now 5 in the morning and I need to sleep some before school later today. 🙂Finally we have something that feels like a game!I added 10 levels to the game. I also added 3 more powerups with animation. So now you can get multiball, long pad, sticky pad and extra life. I polished the start screen little as well so it looks more “gamey” I added music and sound where […]

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Program: Programming

Day 21

I have been working all day and all night. Its now 5 in the morning and I need to sleep some before school later today. 🙂Finally we have something that feels like a game!I added 10 levels to the game. I also added 3 more powerups with animation. So now you can get multiball, long pad, sticky pad and extra life. I polished the start screen little as well so it looks more “gamey” I added music and sound where […]

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Program: Programming

Programming Assignment – Arkanoid

Today Anthon and I worked on a few more powerups as well as a bunch of levels. I will probably skip the Encryption because we really don’t have any need for it right now and I cant make it work without being very easy to crack. I think I know how to make something that kind of sort of works a little but it is too much work for something we dont need (I might finish it if we ever […]

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Program: Programming

Programming Assignment – Arkanoid

Today Anthon and I worked on a few more powerups as well as a bunch of levels. I will probably skip the Encryption because we really don’t have any need for it right now and I cant make it work without being very easy to crack. I think I know how to make something that kind of sort of works a little but it is too much work for something we dont need (I might finish it if we ever […]

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Program: Programming

KreakOut #9 – Text? Where we’re going, we don’t need text!

Seriously, SDL_TTF is frustrating when you don’t know 100% what is going on with the rendering. Most of the day went towards trying to get that to work, so we didn’t get as much as we wanted done today. Tomorrow (Friday) might be the last day we work on this, as we don’t want to rush with the report too much.
Things we did get to work had to do with the audio, though. Sound-effects are in place and so is […]

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Program: Programming

KreakOut #9 – Text? Where we’re going, we don’t need text!

Seriously, SDL_TTF is frustrating when you don’t know 100% what is going on with the rendering. Most of the day went towards trying to get that to work, so we didn’t get as much as we wanted done today. Tomorrow (Friday) might be the last day we work on this, as we don’t want to rush with the report too much.
Things we did get to work had to do with the audio, though. Sound-effects are in place and so is […]

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Program: Programming

Getting All The Objects to work in sync + Animations

I have to admit I was almost beaten but this was easily the most fun I had.
When you get to play with the objects and fiddle around with the values of sprite size, speed and correlations it was a delight to see everything working finally.
After finding trouble thinking how I should tackle things I only hope the next project will require me to ask less questions and help from people.
The animation is only working as intended with the avatar at […]

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Program: Programming

Getting All The Objects to work in sync + Animations

I have to admit I was almost beaten but this was easily the most fun I had.
When you get to play with the objects and fiddle around with the values of sprite size, speed and correlations it was a delight to see everything working finally.
After finding trouble thinking how I should tackle things I only hope the next project will require me to ask less questions and help from people.
The animation is only working as intended with the avatar at […]

/ Comments Off on Getting All The Objects to work in sync + Animations
Program: Programming

Getting All The Objects to work in sync + Animations

I have to admit I was almost beaten but this was easily the most fun I had.
When you get to play with the objects and fiddle around with the values of sprite size, speed and correlations it was a delight to see everything working finally.
After finding trouble thinking how I should tackle things I only hope the next project will require me to ask less questions and help from people.
The animation is only working as intended with the avatar at […]

/ Comments Off on Getting All The Objects to work in sync + Animations
Program: Programming

Getting All The Objects to work in sync + Animations

I have to admit I was almost beaten but this was easily the most fun I had.
When you get to play with the objects and fiddle around with the values of sprite size, speed and correlations it was a delight to see everything working finally.
After finding trouble thinking how I should tackle things I only hope the next project will require me to ask less questions and help from people.
The animation is only working as intended with the avatar at […]

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Program: Programming

Frogger Dev. Post 23

We have High Score! It was actually rather easy to make it so that you simply read and write to a text file. Though, right now it doesn’t actually write it out on the screen, it just shows in the debugger because I have yet to master TTF and considering the amount of time we have remaining I’m not sure if I will. The important part is that we can now read and write data with a text file. Not […]

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Program: Programming

Frogger Dev. Post 23

We have High Score! It was actually rather easy to make it so that you simply read and write to a text file. Though, right now it doesn’t actually write it out on the screen, it just shows in the debugger because I have yet to master TTF and considering the amount of time we have remaining I’m not sure if I will. The important part is that we can now read and write data with a text file. Not […]

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Program: Programming

Programming Project, day 27

I’ve gotten all collisions except pixel perfect to work. Circle vs Box was tricky, but it works now. I have an offset to the top left that i don’t want, but otherwise it works great!
The collision objects now fly around and collide across all menu states except the ones within the GameState, I need to add them there aswell.
I need to add an option to disable the menu collisionobject effect.

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Program: Programming

Programming Project, day 27

I’ve gotten all collisions except pixel perfect to work. Circle vs Box was tricky, but it works now. I have an offset to the top left that i don’t want, but otherwise it works great!
The collision objects now fly around and collide across all menu states except the ones within the GameState, I need to add them there aswell.
I need to add an option to disable the menu collisionobject effect.

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Program: Programming

Programming Project Part 7

Today saw the addition of a lose-condition and a quit-screen that added the TTF-library for adding text to the window. There was also a remake of the gameobjectmanager that made it much more efficient.
I also added some soundeffects again as they had juts been sitting unused in my old codestructure, so we now have a titlescreen-theme and soundeffects for explosions.
Some changes were made to the collisionmanager as well, i now send i nthe entire gameobjectmanager to more easily check collisions […]

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Program: Programming

Programming Project Part 7

Today saw the addition of a lose-condition and a quit-screen that added the TTF-library for adding text to the window. There was also a remake of the gameobjectmanager that made it much more efficient.
I also added some soundeffects again as they had juts been sitting unused in my old codestructure, so we now have a titlescreen-theme and soundeffects for explosions.
Some changes were made to the collisionmanager as well, i now send i nthe entire gameobjectmanager to more easily check collisions […]

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Program: Programming