Daily Archives: January 2, 2014

Sound…. Sound…

Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager.
I managed to get it running but its not yet implemented into the States.
Short post today ^^

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Program: Programming

Sound…. Sound…

Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager.
I managed to get it running but its not yet implemented into the States.
Short post today ^^

/ Comments Off on Sound…. Sound…
Program: Programming

Plenty of work but little progress.

We worked the entire day on separate tasks but in a skype call.
Martin worked on writing out text on the screen while i worked with adding animations to some of the cars. In the end we both ended up having very limited success, I failed to adjust the code from the platformer to our code completely  and somehow ended up with invisible cars with larger collides so i eventually  decided to save the project and transfer the work over to […]

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Program: Programming

Plenty of work but little progress.

We worked the entire day on separate tasks but in a skype call.
Martin worked on writing out text on the screen while i worked with adding animations to some of the cars. In the end we both ended up having very limited success, I failed to adjust the code from the platformer to our code completely  and somehow ended up with invisible cars with larger collides so i eventually  decided to save the project and transfer the work over to […]

/ Comments Off on Plenty of work but little progress.
Program: Programming

Programming Project, day 16

The sound volumes (master, sound, music) are now saved in the config file and I finally moved the Inputs from PlayerObject to the InputManager.
I also started adding stuff to the GameEndState.

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Program: Programming

Programming Project, day 16

The sound volumes (master, sound, music) are now saved in the config file and I finally moved the Inputs from PlayerObject to the InputManager.
I also started adding stuff to the GameEndState.

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Program: Programming

Game Programming I – Assignment day 11

Added the soundclasses I’ve made to the main game project.
Overall they work, but some things will probably need to be fixed. For example, while there is no problem with the music, the sound to be played when pressing space get’s played several times simultaneously.
Probably the key input is being read several times so I tried adding the isDOWNonce function to the input, however that only helped slightly, perhaps I need to add a delay to the play function in soundclip…
 
 
 
 
 
 
 
[…]

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Program: Programming

Game Programming I – Assignment day 11

Added the soundclasses I’ve made to the main game project.
Overall they work, but some things will probably need to be fixed. For example, while there is no problem with the music, the sound to be played when pressing space get’s played several times simultaneously.
Probably the key input is being read several times so I tried adding the isDOWNonce function to the input, however that only helped slightly, perhaps I need to add a delay to the play function in soundclip…
 
 
 
 
 
 
 
[…]

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Program: Programming

Visuall Progress


Today, I’ve worked with printing the Level, inside the State. Also Created a new class for the Background using the same system as for the Level, that can be edited from a text file.
The point of having two different levels is that they can easily be drawn on top of each other causing overlapping (shown in picture), While not sure how the movement and collision will work, it felt easier to make a separate class that handles the background.
Getting this […]

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Program: Programming

Visuall Progress


Today, I’ve worked with printing the Level, inside the State. Also Created a new class for the Background using the same system as for the Level, that can be edited from a text file.
The point of having two different levels is that they can easily be drawn on top of each other causing overlapping (shown in picture), While not sure how the movement and collision will work, it felt easier to make a separate class that handles the background.
Getting this […]

/ Comments Off on Visuall Progress
Program: Programming