Browsing 'Graphics': Posts from Game Design and Graphics

Background: The Light Night
Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.
For the atmosphere of the background I inspired myself from the background that is inside the tree right here:
The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that […]

Background: The Light Night
Hello, today I’m going to talk about my aesthetic choices when making a background for our game. The environment in our game is depicted as made of stone with some rare trees here and there.
For the atmosphere of the background I inspired myself from the background that is inside the tree right here:
The background I made will be seen because there will be ”cracks/holes” in this inside background. As you can see the mood here is dark but also has that […]

Turtle Defender
Sideproject – A Game of Catch
This is another small game I created in Unity, once again with the main purpose of learning and because creating is fun! I’ve created all of the artwork and design, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. If you’d be interested in having a look at the game, the download link is found here.
You can click here to download!

Turtle Defender
Sideproject – A Game of Catch
This is another small game I created in Unity, once again with the main purpose of learning and because creating is fun! I’ve created all of the artwork and design, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. If you’d be interested in having a look at the game, the download link is found here.
You can click here to download!

Flappy Pig
Sideproject – Flappy Bird Clone
A game created in Unity, mostly to learn and for the fun of it! Of course, a flappy bird clone is a grateful candidate for practising. If you take a closer look you may be able to find some metaphors in the game itself… All of the artwork is mine, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. Feel free to download a copy of the finished […]

Flappy Pig
Sideproject – Flappy Bird Clone
A game created in Unity, mostly to learn and for the fun of it! Of course, a flappy bird clone is a grateful candidate for practising. If you take a closer look you may be able to find some metaphors in the game itself… All of the artwork is mine, I’ve had some mentoring assistance with the C# coding and the sounds are downloaded from Freesound.org and Soundbible. Feel free to download a copy of the finished […]

Zombie Crawler
Zombie Crawler – The Arcade Game
Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”
Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that […]

Zombie Crawler
Zombie Crawler – The Arcade Game
Over the past few years, zombies have served as gratified victims of target practice, embodiments of true horror and mindless stalking antagonists. In this game, I wanted to tell a different story. It is time we looked at things out of another perspective; Why does nobody ever ask: “How does the Zombie feel?”
Zombie Crawler is a first person zombie-crawling arcade game. As a starving zombie, your only chance of survival is grabbing a bite of that […]

Planet Suburbia
Planet Suburbia was our first real game developing project during our education at Uppsala University. The group was randomly put together, we had three student programmers and three student graphical artists. Three of these also took on roles of lead design, lead sound and producer. In my own opinion, it made for a really good learning experience and it’s healthy to learn how to cooporate with all kinds of people!
The original concept for Planet Suburbia was not our own, however we did adjust and change a […]

Planet Suburbia
Planet Suburbia was our first real game developing project during our education at Uppsala University. The group was randomly put together, we had three student programmers and three student graphical artists. Three of these also took on roles of lead design, lead sound and producer. In my own opinion, it made for a really good learning experience and it’s healthy to learn how to cooporate with all kinds of people!
The original concept for Planet Suburbia was not our own, however we did adjust and change a […]

Achievements and Medals
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
Many games include some sort of score to give the player a sense of progression. Draxl’s Journey is aimed mainly at new, 40+ gamers, and so we decided that the score should be easy to understand and encouraging. Our thinking was that receiving a low score could be discouraging, rather than inspiring, for players who are not yet converted.
The result was a simple system of achievements. Instead of receiving any punishment (other than the failure […]

Achievements and Medals
Author: Hanna Hagenmalm
Team: Leviathan
Concept: Draxl’s Journey
Many games include some sort of score to give the player a sense of progression. Draxl’s Journey is aimed mainly at new, 40+ gamers, and so we decided that the score should be easy to understand and encouraging. Our thinking was that receiving a low score could be discouraging, rather than inspiring, for players who are not yet converted.
The result was a simple system of achievements. Instead of receiving any punishment (other than the failure […]

Eye catching Menu Screens? I’ve heard of those.
Stella from Team Nazgul here!
This blog entry is going up DAYS too late. So sorry about that. I just completely forgot about the entire blog last thursday and have been busy all weekend until now. This won’t happen again, promise!
Anyway, this week I wanted to talk about the main menu background and buttons I designed for Burn Witch, Burn.
Finished design
I begun designing the main menu/start screen last week, but only got as far as some simple […]

Eye catching Menu Screens? I’ve heard of those.
Stella from Team Nazgul here!
This blog entry is going up DAYS too late. So sorry about that. I just completely forgot about the entire blog last thursday and have been busy all weekend until now. This won’t happen again, promise!
Anyway, this week I wanted to talk about the main menu background and buttons I designed for Burn Witch, Burn.
Finished design
I begun designing the main menu/start screen last week, but only got as far as some simple […]

Three Years Gone By – Speed Painting
I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:
I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Three Years Gone By – Speed Painting
Old Pics:

#Artwar Character Contest: Briannon | Part 2 – Sculpting
All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

#Artwar Character Contest: Briannon | Part 2 – Sculpting
All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]

Protected: stuff I’ve done
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Protected: stuff I’ve done
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Continuation on drawing a Demon enemy
Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]

Continuation on drawing a Demon enemy
Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]

Anglerfish Movement and Attack Animations
2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.
The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]

Anglerfish Movement and Attack Animations
2017-02-23
On their descent into the depths, the player, BLUP and the Helper Robot will meet some friendly fishies, but will also run into some quite unpleasant marine predators. One of the slightly more hostile creatures is the Anglerfish.
The Anglerfish will be one of the three main enemy types that we plan to include in the game. He will lie in wait around certain parts of the level, and will start to follow the player at a creepy pace should […]