Author Archives: Stella Crawford

About Stella Crawford

2016 Graphics

Baby steps in animation

Your pal Stella from Team Nazgul here once again to give you a peek into the radical world of making a video game happen.
This week we’ll take a look at my choppy first attempt at a walk loop for the Witch Hunter boss in Burn Witch, Burn.

Sprite sheet of the first key frames of the walk cycle 

I’m not a very experienced animator so from the very start I knew doing this project could be a mouthful […]

/ Comments Off on Baby steps in animation
Program: Graphics

Baby steps in animation

Your pal Stella from Team Nazgul here once again to give you a peek into the radical world of making a video game happen.
This week we’ll take a look at my choppy first attempt at a walk loop for the Witch Hunter boss in Burn Witch, Burn.

Sprite sheet of the first key frames of the walk cycle 

I’m not a very experienced animator so from the very start I knew doing this project could be a mouthful […]

/ Comments Off on Baby steps in animation
Program: Graphics

Pitchforks, Torches and Copy paste: How to Easily Create an Angry Mob

Stella from Team Nazgul here again.
Before I go into this week’s topic I’d just like to mention that I think I’ve finally fixed the comment problem! Only took me about… 3 weeks. So sorry about that.
Anyway, this week I’m gonna explain my work process behind the Angry mob in Burn Witch, Burn.

My fist sketch for the angry mob of medieval farmers who chase after the witch protagonist and slay her if she is caught. It is […]

/ Comments Off on Pitchforks, Torches and Copy paste: How to Easily Create an Angry Mob
Program: Graphics

Pitchforks, Torches and Copy paste: How to Easily Create an Angry Mob

Stella from Team Nazgul here again.
Before I go into this week’s topic I’d just like to mention that I think I’ve finally fixed the comment problem! Only took me about… 3 weeks. So sorry about that.
Anyway, this week I’m gonna explain my work process behind the Angry mob in Burn Witch, Burn.

My fist sketch for the angry mob of medieval farmers who chase after the witch protagonist and slay her if she is caught. It is […]

/ Comments Off on Pitchforks, Torches and Copy paste: How to Easily Create an Angry Mob
Program: Graphics

Eye catching Menu Screens? I’ve heard of those.

Stella from Team Nazgul here!
This blog entry is going up DAYS too late. So sorry about that. I just completely forgot about the entire blog last thursday and have been busy all weekend until now. This won’t happen again, promise!
Anyway, this week I wanted to talk about the main menu background and buttons I designed for Burn Witch, Burn.

Finished design

I begun designing the main menu/start screen last week, but only got as far as some simple […]

/ Comments Off on Eye catching Menu Screens? I’ve heard of those.
Program: Graphics

Eye catching Menu Screens? I’ve heard of those.

Stella from Team Nazgul here!
This blog entry is going up DAYS too late. So sorry about that. I just completely forgot about the entire blog last thursday and have been busy all weekend until now. This won’t happen again, promise!
Anyway, this week I wanted to talk about the main menu background and buttons I designed for Burn Witch, Burn.

Finished design

I begun designing the main menu/start screen last week, but only got as far as some simple […]

/ Comments Off on Eye catching Menu Screens? I’ve heard of those.
Program: Graphics

One boss becomes two

Stella Crawford from Team Nazgul here!
In this blog entry I’m going to continue on the topic of redesigning the bosses for Burn Witch, Burn. Last week I talked about the Witch Hunter and mentioned the final boss who ended up splitting into two halves and becoming a queen in our interpretation.
I made these designs last week but I haven’t done much else than cleaning up animation frames this week, which isn’t very interesting to write or read about so I […]

/ Comments Off on One boss becomes two
Program: Graphics

One boss becomes two

Stella Crawford from Team Nazgul here!
In this blog entry I’m going to continue on the topic of redesigning the bosses for Burn Witch, Burn. Last week I talked about the Witch Hunter and mentioned the final boss who ended up splitting into two halves and becoming a queen in our interpretation.
I made these designs last week but I haven’t done much else than cleaning up animation frames this week, which isn’t very interesting to write or read about so I […]

/ Comments Off on One boss becomes two
Program: Graphics

9.2 Blog Entry

I’m still getting used to this blog thing, so please bear with me!
This is Stella Crawford from team Nazgul. I’m the lead artist for our project Burn Witch, Burn.
This week I didn’t have as many things on my plate as previous weeks. The work I had to do feels like a rather comfortable amount so I don’t get overwhelmed.
Anyway, what I chose to talk about is this simple idle animation for the first boss of our game, the Witch Hunter.

February 09, 2017 / Comments Off on 9.2 Blog Entry
Program: Graphics

9.2 Blog Entry

I’m still getting used to this blog thing, so please bear with me!
This is Stella Crawford from team Nazgul. I’m the lead artist for our project Burn Witch, Burn.
This week I didn’t have as many things on my plate as previous weeks. The work I had to do feels like a rather comfortable amount so I don’t get overwhelmed.
Anyway, what I chose to talk about is this simple idle animation for the first boss of our game, the Witch Hunter.

February 09, 2017 / Comments Off on 9.2 Blog Entry
Program: Graphics