Monthly Archives: February 2018

ScrumPost

Welcome to week three of the blog adventure! This time, tune in for a reflection about scrum.
In team Qilin we have practiced scrum, as it is one of the course requirements. I have never used scrum before, nor has (I think) anyone else on the team, which has made this something of an experiment. It’s worked out decently for us, some weeks have been better than others, but generally it’s been fine.
The daily standups have been helpful, I personally need to […]

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Program: Graphics

ScrumPost

Welcome to week three of the blog adventure! This time, tune in for a reflection about scrum.
In team Qilin we have practiced scrum, as it is one of the course requirements. I have never used scrum before, nor has (I think) anyone else on the team, which has made this something of an experiment. It’s worked out decently for us, some weeks have been better than others, but generally it’s been fine.
The daily standups have been helpful, I personally need to […]

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Program: Graphics

Week #3 – Working in SCRUM

This week I want to write about how the agile methodology Scrum. As a short introduction, Scrum is an agile framework mostly used in software development. Unlike more “traditional” project methodologies like the common “Waterfall” method in which the whole project is planned out, executed and closed. In Scrum focus lies on working iteratively in “sprints” (usually 2-4 week long periods of work) and staying flexible to changing requirements in the project over time. A big part of this is […]

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Week #3 – Working in SCRUM

This week I want to write about how the agile methodology Scrum. As a short introduction, Scrum is an agile framework mostly used in software development. Unlike more “traditional” project methodologies like the common “Waterfall” method in which the whole project is planned out, executed and closed. In Scrum focus lies on working iteratively in “sprints” (usually 2-4 week long periods of work) and staying flexible to changing requirements in the project over time. A big part of this is […]

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Scrum within team Ithaqua

Welcome to my third blogg.
This time, my blogg is about scrum in my team. When I was first introduced to scrum, I didn’t know too much about it, but I had seen it being used before. A good scrum board is where the team has good overview of what needs to be done, what is being worked on and what is done.
In my group, scrum was no new thing as our programmers had already used it multiple times […]

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Scrum within team Ithaqua

Welcome to my third blogg.
This time, my blogg is about scrum in my team. When I was first introduced to scrum, I didn’t know too much about it, but I had seen it being used before. A good scrum board is where the team has good overview of what needs to be done, what is being worked on and what is done.
In my group, scrum was no new thing as our programmers had already used it multiple times […]

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Blog Post #3 The fantastic remedy of Scrum… is it?

On can say that scrum was born as the solution to a problem that occurs in almost every traditional project: Miscommunication. Scrum is often defined as a tool, process and continues on in that flow however, Scrum is more than that. For scrum to work it is not enough that you go through the motions but it requires an understanding of why it is done as Scrum in its essence is a philosophy.
When we started the project we did not […]

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Blog Post #3 The fantastic remedy of Scrum… is it?

On can say that scrum was born as the solution to a problem that occurs in almost every traditional project: Miscommunication. Scrum is often defined as a tool, process and continues on in that flow however, Scrum is more than that. For scrum to work it is not enough that you go through the motions but it requires an understanding of why it is done as Scrum in its essence is a philosophy.
When we started the project we did not […]

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Game Design Blog #3

This week I’ll will be going over the managing tool we call “Scrum” and how it affected our development. I believe the usage of scrum has helped us tremendously in coordinating what we were supposed to do in sprint planning weeks. It has helped us organize our development by breaking it into parts in every level. This levels containing what every minor is going to do, what will be done before alpha and who will check the progress of that […]

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Program: Game Design

Game Design Blog #3

This week I’ll will be going over the managing tool we call “Scrum” and how it affected our development. I believe the usage of scrum has helped us tremendously in coordinating what we were supposed to do in sprint planning weeks. It has helped us organize our development by breaking it into parts in every level. This levels containing what every minor is going to do, what will be done before alpha and who will check the progress of that […]

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Program: Game Design

Scrum + Grumpy = Scrumpy, A Coincidence I’m Sure…

Applying the scrum methodology during development of ‘Aetherial,’ reminds me of a quote from the composer Leonard Bernstein: “To achieve great things, two things are needed; a plan, and not quite enough time.” In theory, scrum seems quite suitable at creating these conditions. In practice though, our group has yet to get there. However, I’m getting ahead of myself.
Scrum, a term taken from rugby, is a development framework where a team creates a “product backlog” (which is a fancy term […]

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Program: Graphics

Scrum + Grumpy = Scrumpy, A Coincidence I’m Sure…

Applying the scrum methodology during development of ‘Aetherial,’ reminds me of a quote from the composer Leonard Bernstein: “To achieve great things, two things are needed; a plan, and not quite enough time.” In theory, scrum seems quite suitable at creating these conditions. In practice though, our group has yet to get there. However, I’m getting ahead of myself.
Scrum, a term taken from rugby, is a development framework where a team creates a “product backlog” (which is a fancy term […]

/ Comments Off on Scrum + Grumpy = Scrumpy, A Coincidence I’m Sure…
Program: Graphics

3. Scrum

What?
We have used scrum, a method used for development of a product, for some weeks now and are getting more and more used to it every week. It have been very useful for planning weeks ahead and for giving us an understanding what needs to be done for making the game. It also give us an understanding on what we should prioritise next in the process as well as what the other in the team are doing.
How?
The first week of […]

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Program: Graphics

3. Scrum

What?
We have used scrum, a method used for development of a product, for some weeks now and are getting more and more used to it every week. It have been very useful for planning weeks ahead and for giving us an understanding what needs to be done for making the game. It also give us an understanding on what we should prioritise next in the process as well as what the other in the team are doing.
How?
The first week of […]

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Program: Graphics

Nothing to see here

Today I am going to touch upon the framework that has helped us successfully progress in creating our game, Aetherial. The thing that has our backs all the time and keeps us all organized and continuously engaged with the game is Scrum.
Scrum is an agile framework used in product development, where teams make use of sprint goals in order to achieve a common goal. Each product is divided into user stories, which are a representation of what the team expects from […]

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Program: Graphics

Nothing to see here

Today I am going to touch upon the framework that has helped us successfully progress in creating our game, Aetherial. The thing that has our backs all the time and keeps us all organized and continuously engaged with the game is Scrum.
Scrum is an agile framework used in product development, where teams make use of sprint goals in order to achieve a common goal. Each product is divided into user stories, which are a representation of what the team expects from […]

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Program: Graphics

Post #3 – Scrum – How it has affected the project so far

Group Siren (the group I am a member of) has been working together since early last semester, though without applying a specific framework to our work-process. As we started working on Behemoth, which we are currently doing, we also started using Scrum as the framework for our project.

 
Scrum for dummies
Scrum is an agile framework, based on the agile manifesto and can be summarised as an itterative development process, best applied when you have a rough idea of where you want […]

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Post #3 – Scrum – How it has affected the project so far

Group Siren (the group I am a member of) has been working together since early last semester, though without applying a specific framework to our work-process. As we started working on Behemoth, which we are currently doing, we also started using Scrum as the framework for our project.

 
Scrum for dummies
Scrum is an agile framework, based on the agile manifesto and can be summarised as an itterative development process, best applied when you have a rough idea of where you want […]

/ Comments Off on Post #3 – Scrum – How it has affected the project so far

5SD064 – Game Design Blog 22/02

Working with Scrum
Hello again! In this weeks blog post I will discuss my experiences as a team member from working with the Scrum toolkit during the development of our game. I will explain what Scrum is and how our team has implemented and used it, as well as my own experiences as an individual team member.
Scrum is a working toolkit that was first introduced to our groups Project Manager in his minor and then from our Project Manager to the […]

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Program: Game Design

5SD064 – Game Design Blog 22/02

Working with Scrum
Hello again! In this weeks blog post I will discuss my experiences as a team member from working with the Scrum toolkit during the development of our game. I will explain what Scrum is and how our team has implemented and used it, as well as my own experiences as an individual team member.
Scrum is a working toolkit that was first introduced to our groups Project Manager in his minor and then from our Project Manager to the […]

/ Comments Off on 5SD064 – Game Design Blog 22/02
Program: Game Design

Scrum

During this project that we’re working on we have been using “scrum” as a tool for our workflow, and in this post I will reflect on how the usage of it has been.
Scrum is a method used when working in software development teams and its purpose is to make the process more effective. At the start of the project a backlog is filled out containing all the features and artefacts needed for the product to be finished. The period between […]

/ Comments Off on Scrum
Program: Game Design

Scrum

During this project that we’re working on we have been using “scrum” as a tool for our workflow, and in this post I will reflect on how the usage of it has been.
Scrum is a method used when working in software development teams and its purpose is to make the process more effective. At the start of the project a backlog is filled out containing all the features and artefacts needed for the product to be finished. The period between […]

/ Comments Off on Scrum
Program: Game Design

Scrum Development

One of the less apparent requirements of our Project is the framework we work in, namely Scrum. Scrum is an Agile Project Framework that is prominently used within the video game industry. For me personally, Scrum has always been slightly mysterious. That may sound a bit strange to say when you consider the fact that I am studying Project Management, but there are some reasons for this. I just finished up a whole semester of studying traditional Project Management, in […]

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Scrum Development

One of the less apparent requirements of our Project is the framework we work in, namely Scrum. Scrum is an Agile Project Framework that is prominently used within the video game industry. For me personally, Scrum has always been slightly mysterious. That may sound a bit strange to say when you consider the fact that I am studying Project Management, but there are some reasons for this. I just finished up a whole semester of studying traditional Project Management, in […]

/ Comments Off on Scrum Development