Yearly Archives: 2017
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BGP – Day 7
The growth of the tree
Today I have continued my work on the animation tree, finished it and also written the complete shoot-list for the motion capture shoot that we will have to schedule. All this from the comfort of my apartment. I for some unknown reason managed to hurt my foot and to let it rest I chose to work from home.
I won’t go into details about animation trees in this post as that can be read in my previous post […]
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BGP – Day 7
The growth of the tree
Today I have continued my work on the animation tree, finished it and also written the complete shoot-list for the motion capture shoot that we will have to schedule. All this from the comfort of my apartment. I for some unknown reason managed to hurt my foot and to let it rest I chose to work from home.
I won’t go into details about animation trees in this post as that can be read in my previous post […]
Blogging again!
Test post to check my feed is working.
Welcome back!
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New course! Amenti Game!
A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]
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New course! Amenti Game!
A year has passed since the creation of Trust and more than a year and a half since I was part of the development of Potato Pirates. Since then I have learned tons! I have started using 3D assets, modeling, texturing and animating them. It will come as no surprise then that the new game that I am part of making is a 3D game with a lot more ambition.
I am the lead designer and only concept artist on the […]
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Next step
Ok so I have the first BT. To remind you: Check the agent’s arrived at base status. if false the node SUCCEEDS. Yes, simply because if it would return failure or running, the sequence would fail. Then check to see if the base is on a tile which is walkable. Next node in the sequence is finding the closest path to the base AND makes the tank go there.
I do not know if I should split that up, it is […]
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Next step
Ok so I have the first BT. To remind you: Check the agent’s arrived at base status. if false the node SUCCEEDS. Yes, simply because if it would return failure or running, the sequence would fail. Then check to see if the base is on a tile which is walkable. Next node in the sequence is finding the closest path to the base AND makes the tank go there.
I do not know if I should split that up, it is […]
It’s been a while..
Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]
It’s been a while..
Hello again everyone!
During the development of Trust I took some time off writing this blog and focused more on the actual game development.
It will take me too long to describe the entire workflow of Trust and it was also a year since it was created so my memory is a bit hazy. Trust was a huge success however for us with second place on five different prize categories on GGC. If you want to know more about Trust go to […]
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BGP – Day 6
A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]
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BGP – Day 6
A tree of animation
Welcome back! I haven’t started doing gardening (even though the weather is a lot better) the headline is referring to a Animation tree. Its purpose is to capture all the possible animations for an specific character within the game. And since we only have one, we only need to create one. But It might sound easier than it is.
The reason it can get complicated, is because it is done through a flow chart connecting the different animations […]
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Announcing the jury!
The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.
Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor […]
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Announcing the jury!
The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.
Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor […]
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BIG GAME PROJECT 2017
BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]
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BIG GAME PROJECT 2017
BGP
My name is Erik Levin and I am in the second year of the Game Design, Graphics, program at Uppsala University, Campus Gotland.
Last week, we started our final course this semester, namely Big Game Project (BGP). It is a group project course in which we apply all that we have learned during the last two years. The course span a ten week long development process where we are tested to our full extent in a sharp environment. At the […]
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Random stuff: white boxes and Black Mirror
So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
Whiteboxing
Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]
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Random stuff: white boxes and Black Mirror
So, this is my first blog post outside of any specific assignment. In order to practise my writing, I will simply spew out some nonsense about the stuff that has been on my mind lately.
Whiteboxing
Recently, my first team finished our first real project. It didn’t turn out as well as I wanted it to be, but I learned a lot of things. One of those things was the realisation that whiteboxing isn’t something that comes naturally to everyone.
What is whiteboxing? […]
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#include from hell ( BTSK )
Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]
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#include from hell ( BTSK )
Update:
I have come back from a few days (5-8 h/day) of chasing the root #include of the infamous circular dependency loop. I am shaken but my morale is high.
I had a wonderful idea; I was going to make a “BlackBoard” class. It was supposed to have the ability to collect data and enable the path finding alghoritm…
Before I dig into the idea I need to give you a little backstory; I have a class made up in a hurry only […]
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Neon Skies – Week 1
First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.
It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]
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Neon Skies – Week 1
First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.
It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]
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BGP – Day 5
A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]
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BGP – Day 5
A discussion about design
During this Friday I’ve been trying to evolve the original fire but haven’t finished anything yet. Also we had a really interesting discussion within the group about the design of the game and from what perspective we wanted to design the game from. Where I explained that I viewed it from the perspective of trying to find out what the big picture is and work from there. I think this is a result of the concept we […]