Daily Archives: March 3, 2017
Crown of Creation, The Struggle-Tile!
Hello!
This week, I’ve been working on the background tile for our game. It will be the base for the entire game, so the most important part was to make it connect well when looped.
I’d never done this before, so it was a bit of a challenge, and I had to repeat progress quite often since I had trouble implementing it. I wished for there to be a tile add-on to Photoshop, but alas! I had to do it myself. An […]
Crown of Creation, The Struggle-Tile!
Hello!
This week, I’ve been working on the background tile for our game. It will be the base for the entire game, so the most important part was to make it connect well when looped.
I’d never done this before, so it was a bit of a challenge, and I had to repeat progress quite often since I had trouble implementing it. I wished for there to be a tile add-on to Photoshop, but alas! I had to do it myself. An […]
Sounds, Week 4
So this week has been long, A long week means we have had a lot of things to do, which is good.
We started the week of by having a playtesting with the class again. This time it was really good compared to last time. We got a lot of good feedback and we had fixed a lot from the last time we got feedback. However we had not added sound!
What?
So this week my assignment, except from calling to meetings […]
Sounds, Week 4
So this week has been long, A long week means we have had a lot of things to do, which is good.
We started the week of by having a playtesting with the class again. This time it was really good compared to last time. We got a lot of good feedback and we had fixed a lot from the last time we got feedback. However we had not added sound!
What?
So this week my assignment, except from calling to meetings […]
Collecting feedback
Prior to each of our biggest milestones, the Alpha and the Beta, we have been hosting playtesting sessions. During these sessions, we as students have the opportunity to test our classmate’s games, and even more importantly, have them testing our games. This is a golden opportunity to gather feedback from our target audience, so that we can set the scope for the next milestone.
With both playtesting sessions being underway, I thought it would be a good idea to dedicate this […]
Collecting feedback
Prior to each of our biggest milestones, the Alpha and the Beta, we have been hosting playtesting sessions. During these sessions, we as students have the opportunity to test our classmate’s games, and even more importantly, have them testing our games. This is a golden opportunity to gather feedback from our target audience, so that we can set the scope for the next milestone.
With both playtesting sessions being underway, I thought it would be a good idea to dedicate this […]