Monthly Archives: February 2017
Implementing an enemy
What?
The first week of the project one of my main tasks was to create an enemy that would behave and travel in different movement-patterns. The enemy also had to be able to fire projectiles towards the player in order to create a challenge.
The functionality for the enemy is split over three different scripts, with each script giving the enemy certain properties.
For movement there are three different patterns that the enemy can travel in. The first of the three I created […]
Implementing an enemy
What?
The first week of the project one of my main tasks was to create an enemy that would behave and travel in different movement-patterns. The enemy also had to be able to fire projectiles towards the player in order to create a challenge.
The functionality for the enemy is split over three different scripts, with each script giving the enemy certain properties.
For movement there are three different patterns that the enemy can travel in. The first of the three I created […]
9/02 Review
Character attack Sfx
I have made an attack sound for our main characters camera attack which is used to scare off fish. I created the sound effect by looking for sounds of a camera and any sci-fi charging sound under the public domain. I then imported both audio files to audacity, matched the ending of the charging sound with the beginning of the sound of the camera shutter. To finish i modified the audio with a low pass filter to create […]
9/02 Review
Character attack Sfx
I have made an attack sound for our main characters camera attack which is used to scare off fish. I created the sound effect by looking for sounds of a camera and any sci-fi charging sound under the public domain. I then imported both audio files to audacity, matched the ending of the charging sound with the beginning of the sound of the camera shutter. To finish i modified the audio with a low pass filter to create […]
5sd064 Thomas Härdin Designing Level Difficulty
I’m Thomas Härdin. I study game design with more design specifically and currently i’m working on a space shooter game project with my group called Fenrir
For the past days I’ve been working on different difficulties for our game, difficulty as in different kinds of levels. Starting off we made sure that we had a base game to play and after we had a player ship that could move and shoot we added enemies who […]
5sd064 Thomas Härdin Designing Level Difficulty
I’m Thomas Härdin. I study game design with more design specifically and currently i’m working on a space shooter game project with my group called Fenrir
For the past days I’ve been working on different difficulties for our game, difficulty as in different kinds of levels. Starting off we made sure that we had a base game to play and after we had a player ship that could move and shoot we added enemies who […]
Revising the Backlog
Hello! I am Oskar Nolstedt and I am the project manager for Team Nazgul.
Seeing as we project managers do not have a ”creative” speciality all we can really do is help the artists and programmers best we canf or we can work on for example documentation. Except for making the team run smoothly and so on obviously. This last week I mostly spent revising the backlog from the first draft. We had some things that had to be changed, but […]
Revising the Backlog
Hello! I am Oskar Nolstedt and I am the project manager for Team Nazgul.
Seeing as we project managers do not have a ”creative” speciality all we can really do is help the artists and programmers best we canf or we can work on for example documentation. Except for making the team run smoothly and so on obviously. This last week I mostly spent revising the backlog from the first draft. We had some things that had to be changed, but […]
It’s a trap! – Week 1
My work today consisted in making a functioning trap for the moth. The trap represents a spider’s web, that can trap the moth until it is destroyed or the player gets “eaten” by a spider.
This is a visual representation of the web:
The octagone is a placeholder for the actual web, which will later be implemented in the project.
In order for the challenge to be more realistic, if the player does not see the web in time and gets caught in […]
It’s a trap! – Week 1
My work today consisted in making a functioning trap for the moth. The trap represents a spider’s web, that can trap the moth until it is destroyed or the player gets “eaten” by a spider.
This is a visual representation of the web:
The octagone is a placeholder for the actual web, which will later be implemented in the project.
In order for the challenge to be more realistic, if the player does not see the web in time and gets caught in […]
First post, fish game
Hi. I am the designer in team shadhavar. Today I will be talking about the enemy wave/spawn system that I both designed and coded.
The game that me and my group are making is wave based, that is to say enemies attack the player in waves. When designing the wave system there were three main principles I wanted to stick to; the enemies should not spawn on top of eachother, waves should be easy to design and the system should be […]
First post, fish game
Hi. I am the designer in team shadhavar. Today I will be talking about the enemy wave/spawn system that I both designed and coded.
The game that me and my group are making is wave based, that is to say enemies attack the player in waves. When designing the wave system there were three main principles I wanted to stick to; the enemies should not spawn on top of eachother, waves should be easy to design and the system should be […]
Week 1 – Making bubbles
I work in the group Quetzalcoatl and we picked the game concept Selfish. In that game, the player character is a fish in an aquarium with a gun. A “bubble gun” to be specific. I was tasked with making the concept for the bubbles for said gun.
The image above was made by me 2 weeks ago. The bubbles over the middle of the image were made in PaintTool SAI but it was hard for me to make them look good so I […]
Week 1 – Making bubbles
I work in the group Quetzalcoatl and we picked the game concept Selfish. In that game, the player character is a fish in an aquarium with a gun. A “bubble gun” to be specific. I was tasked with making the concept for the bubbles for said gun.
The image above was made by me 2 weeks ago. The bubbles over the middle of the image were made in PaintTool SAI but it was hard for me to make them look good so I […]
09-02-2017
This week I have been working on a few things, such as the background for the game which is what I am going to talk about this time.
Here is what it looks like at the moment:
I drew this in Photoshop and it took me about three hours. We had an idea about a flying temple in the sky for a level, so that is what I had in mind when I first sketched this up. I wanted something simple, so […]
09-02-2017
This week I have been working on a few things, such as the background for the game which is what I am going to talk about this time.
Here is what it looks like at the moment:
I drew this in Photoshop and it took me about three hours. We had an idea about a flying temple in the sky for a level, so that is what I had in mind when I first sketched this up. I wanted something simple, so […]
Proto-prototyping
I’m currently working on the 2d shoot ’em up game “Burn Witch, Burn!”, in a team of four members, using Unity. It’s a completely new experience for me which is both exciting and nerve-racking.
Beginning the project I felt that finding a way for us to be able to share our work was the number one priority. My first week was spent learning about repositories and trying to establish one for the group.
Meanwhile, the project had started taking shape through the […]
Proto-prototyping
I’m currently working on the 2d shoot ’em up game “Burn Witch, Burn!”, in a team of four members, using Unity. It’s a completely new experience for me which is both exciting and nerve-racking.
Beginning the project I felt that finding a way for us to be able to share our work was the number one priority. My first week was spent learning about repositories and trying to establish one for the group.
Meanwhile, the project had started taking shape through the […]
Constant slow falling
During the past few weeks, I have been working on a shoot em’ up game called “Revenge of Teddy” (name subjected to change) as a graphics artist. The game is about a young boy called Timothy who is falling through a nightmare, having to face his fears along the way. My first main task has been creating and animating the player avatar in its idle state, or in other words, drawing Timothy as he is falling straight down.
The avatar had […]
Constant slow falling
During the past few weeks, I have been working on a shoot em’ up game called “Revenge of Teddy” (name subjected to change) as a graphics artist. The game is about a young boy called Timothy who is falling through a nightmare, having to face his fears along the way. My first main task has been creating and animating the player avatar in its idle state, or in other words, drawing Timothy as he is falling straight down.
The avatar had […]
Week 1 : First Post – Enemy Concept
First of all, let me introduce myself. I am Axel, the lead artist of group Quetzalcoatl. I wasn’t originally plan to be Lead Artist but after a short discussion with the 2 others graphics student in my group, we named me Lead Artist.
My task was to draw several conceptual enemies. So, I did a bunch of drawing before getting to three specific enemies we could use. The Aquarius, the Sardine and the Spike Fish. After drawing them in a better […]
Week 1 : First Post – Enemy Concept
First of all, let me introduce myself. I am Axel, the lead artist of group Quetzalcoatl. I wasn’t originally plan to be Lead Artist but after a short discussion with the 2 others graphics student in my group, we named me Lead Artist.
My task was to draw several conceptual enemies. So, I did a bunch of drawing before getting to three specific enemies we could use. The Aquarius, the Sardine and the Spike Fish. After drawing them in a better […]
Making of the main character
My group Shadavar decided on making the game Selfish. I have been working on creating the main character for our game, Stephen, in Photoshop. It has been a bit of a struggle, with the early concepts not being to the liking of the team. The first version was very happy and cute, similar to Flounder from “The Little Mermaid”, but turned out to be a to be too bland and not really distinguished enough. In the next version I tried to […]
Making of the main character
My group Shadavar decided on making the game Selfish. I have been working on creating the main character for our game, Stephen, in Photoshop. It has been a bit of a struggle, with the early concepts not being to the liking of the team. The first version was very happy and cute, similar to Flounder from “The Little Mermaid”, but turned out to be a to be too bland and not really distinguished enough. In the next version I tried to […]