Author Archives: Tara Sundström

About Tara Sundström

2014  Graphics

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

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Program: Graphics

BGP week 6

Our game is starting to look play ready now!  For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

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Program: Graphics

Getting closer

There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]

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Program: Graphics

Getting closer

There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]

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Program: Graphics

BGP progress

I worked on two monsters this week. Firstl I finished the wolf enemy and after that I designed and finished the frog minions. The frog minions will inhabitant a ship and the player must kill all frog minions in order to board the ship.
When doing the frog minions I looked on alot of reference pictures to get the anatomy about right and after that I designed after own choice. I tried to keep it simple and soft in the coulouring […]

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Program: Graphics

BGP progress

I worked on two monsters this week. Firstl I finished the wolf enemy and after that I designed and finished the frog minions. The frog minions will inhabitant a ship and the player must kill all frog minions in order to board the ship.
When doing the frog minions I looked on alot of reference pictures to get the anatomy about right and after that I designed after own choice. I tried to keep it simple and soft in the coulouring […]

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Program: Graphics

Week 3

The weeks fly by very fast now, and we are slowly getting closer to GGC and the end of the course.At the third week of the course I have finished Ilimarinen, done some rough sketches on the wedding guests that will appear in the game, worked on some frog concepts and started to finalize the wolf monster.
I have tried to keep a consistency in the art style with a soft shading and a hard outline.Ilmarinen is the master blacksmith and […]

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Program: Graphics

Week 3

The weeks fly by very fast now, and we are slowly getting closer to GGC and the end of the course.At the third week of the course I have finished Ilimarinen, done some rough sketches on the wedding guests that will appear in the game, worked on some frog concepts and started to finalize the wolf monster.
I have tried to keep a consistency in the art style with a soft shading and a hard outline.Ilmarinen is the master blacksmith and […]

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Program: Graphics

BGP week 2

In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.
When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old […]

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Program: Graphics

BGP week 2

In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.
When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old […]

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Program: Graphics

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.
Here are some of the concept sketches and early 2d characters I made 🙂

April 10, 2016 / Comments Off on BGP week 1
Program: Graphics

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.
Here are some of the concept sketches and early 2d characters I made 🙂

April 10, 2016 / Comments Off on BGP week 1
Program: Graphics

Artifact 6

Artifact 6

So our game project is coming to an end and most of the graphical part is finished for our final version. Even though it feels like we could have done so much more if we would have the time, I feel happy and very proud about of own and first made game for the game designer education.

So this week I am going to write about my work on the menu screen. For the beta I did a menu […]

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Program: Graphics

Artifact 6

Artifact 6

So our game project is coming to an end and most of the graphical part is finished for our final version. Even though it feels like we could have done so much more if we would have the time, I feel happy and very proud about of own and first made game for the game designer education.

So this week I am going to write about my work on the menu screen. For the beta I did a menu […]

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Program: Graphics

Artifact 5

Artifact 5

This week I have been working on the final power up animations for the bat. As I showed in a previous blog post my different versions of the sketches for the power up four of them got chosen, a light blue, a green, a golden and a white one that had a lot of different colors. 

The light blue is a power up for when the bat is ready for shooting a projectile, the green one is for the […]

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Program: Graphics

Artifact 5

Artifact 5

This week I have been working on the final power up animations for the bat. As I showed in a previous blog post my different versions of the sketches for the power up four of them got chosen, a light blue, a green, a golden and a white one that had a lot of different colors. 

The light blue is a power up for when the bat is ready for shooting a projectile, the green one is for the […]

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Program: Graphics

Artifact 4

Artifact 4- Heartbeat Bat

Our game project is slowly coming to an end and most of our assignments are getting finished. This week I am going to write about my work on the dash effect that our bat is going to use in the game to get to different places faster. The dash effect will be available to use downwards, upwards and forward by double clicking the keyboard buttons “d”, “w” and “s”. Our group got inspiration from the game […]

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Program: Graphics

Artifact 4

Artifact 4- Heartbeat Bat

Our game project is slowly coming to an end and most of our assignments are getting finished. This week I am going to write about my work on the dash effect that our bat is going to use in the game to get to different places faster. The dash effect will be available to use downwards, upwards and forward by double clicking the keyboard buttons “d”, “w” and “s”. Our group got inspiration from the game […]

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Program: Graphics

Artifact 3, Heartbeat bat

Artifact 3

So this week I am going to write about my work with the bats power up effects.
I started my work with experimenting with some different lightning effects and my first visual thought about the power up. Since the power up literally would give the bat energy and make the bat empowered, my first thought was to make the bat look like he got empowered with lightning and that the lightning would crackle out from the bat wings. I […]

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Program: Graphics

Artifact 3, Heartbeat bat

Artifact 3

So this week I am going to write about my work with the bats power up effects.
I started my work with experimenting with some different lightning effects and my first visual thought about the power up. Since the power up literally would give the bat energy and make the bat empowered, my first thought was to make the bat look like he got empowered with lightning and that the lightning would crackle out from the bat wings. I […]

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Program: Graphics

Artifact 2, Heartbeat bat

Artifact 2, Heartbeat bat

So this is week two of my blogging about the group 12 game project “heartbeat bat” and this week I am going to write about the construction about the bat character that you play as. In heartbeat bat you play as a bat that is trying to fly as fast as possible without getting hit by any obstacles that slows down your speed or get caught and slowed by enemies. By gathering speed boosts the bat […]

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Program: Graphics

Artifact 2, Heartbeat bat

Artifact 2, Heartbeat bat

So this is week two of my blogging about the group 12 game project “heartbeat bat” and this week I am going to write about the construction about the bat character that you play as. In heartbeat bat you play as a bat that is trying to fly as fast as possible without getting hit by any obstacles that slows down your speed or get caught and slowed by enemies. By gathering speed boosts the bat […]

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Program: Graphics

Artifact 1, Concept Bat

Avatar Bat- concept

I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is […]

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Program: Graphics

Artifact 1, Concept Bat

Avatar Bat- concept

I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is […]

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Program: Graphics