Monthly Archives: April 2016

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Start of BGP

Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]

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Program: Programming

Start of BGP

Big Game Project
Last week we started working on our game for the Big game project course and boy have I been waitin for this course all year long. I am really excited about the upcoming weeks and it feels good working full time on a game project again.
The game is a survival game with real time strategy like elements in it. You control a group of settlers that have decided to build their homes on an island floating above a […]

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Program: Programming

The beginning of Big Game Project

This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference.  We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named  Alva. She is tricked to accompany an evil wizard, […]

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Program: Graphics

The beginning of Big Game Project

This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference.  We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named  Alva. She is tricked to accompany an evil wizard, […]

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Program: Graphics

Sam & Nicole Part 1

For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.

Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

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Program: Graphics

Sam & Nicole Part 1

For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.

Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

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Program: Graphics

Less productive

Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

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Program: Programming

Less productive

Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

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Program: Programming

Back to Naar

Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

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Program: Programming

Back to Naar

Back to working on Naar properly now that the exam course has started.
I wrote this post as a note on what I did today but realized it worked great as a blogpost as well so i decided to get right back into the blog.
The game’s dialogue will be delivered using text boxes at the bottom of the screen with a profile picture of the character speaking. These boxes are changed to produce a chain of dialogue. This is a […]

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Program: Programming

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

New Course: Theme Park!

 
 
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

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Program: Graphics

Design Decisions

My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

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Program: Graphics

Design Decisions

My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

GDC: Overwatch animation talk summary

Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:

The first part of […]

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Program: Graphics

GDC: Overwatch animation talk summary

Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:

The first part of […]

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Program: Graphics

End of 3DIII and start of BGP!

I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!

She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]

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Program: Graphics

End of 3DIII and start of BGP!

I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!

She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]

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Program: Graphics

New project on the way!

Introduction
This post is the first of a weekly series that I’ll be updating during the big game project course leading up to the Gotland Game Conference in late May. I’ll be writing about features that I’ve worked on during the weeks.
This post will mostly describe the game concept and my role in the team, as this week mostly has been about pre-production.
The Concept
As of now we don’t have a name for the game, so the working title is Project Neiva. […]

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Program: Programming

New project on the way!

Introduction
This post is the first of a weekly series that I’ll be updating during the big game project course leading up to the Gotland Game Conference in late May. I’ll be writing about features that I’ve worked on during the weeks.
This post will mostly describe the game concept and my role in the team, as this week mostly has been about pre-production.
The Concept
As of now we don’t have a name for the game, so the working title is Project Neiva. […]

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Program: Programming