Daily Archives: April 22, 2016

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

/ Comments Off on Week Four in Production: Playtesting
Program: Graphics

University Projects: Synapse Week 3

This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations

I Cannot upload the animations due to limitations on wordpress and free users.

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Program: Graphics

University Projects: Synapse Week 3

This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations

I Cannot upload the animations due to limitations on wordpress and free users.

/ Comments Off on University Projects: Synapse Week 3
Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

/ Comments Off on Sam & Nicole Part 4
Program: Graphics