Daily Archives: April 8, 2016

Symbiosis DevDiary #1

The final course of the second year is finally here, Big Game Project, or BGP for short. I am working on the game Symbiosis, which I joined the week before production started. The concept had been worked on by the founding members of the team since around Christmas.
About Symbiosis
Symbiosis is a 2.5D single player co-op sidescroller. The player controls the spirits Lumi (spirit of fire and air) and Terra (spirit of water and earth) with one hand-controller. They are on […]

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Program: Graphics

Symbiosis DevDiary #1

The final course of the second year is finally here, Big Game Project, or BGP for short. I am working on the game Symbiosis, which I joined the week before production started. The concept had been worked on by the founding members of the team since around Christmas.
About Symbiosis
Symbiosis is a 2.5D single player co-op sidescroller. The player controls the spirits Lumi (spirit of fire and air) and Terra (spirit of water and earth) with one hand-controller. They are on […]

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Program: Graphics

New, year, new project

Just broke my record on longest period of inactivity on this blog – over one year!
 
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
 
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

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Program: Graphics

New, year, new project

Just broke my record on longest period of inactivity on this blog – over one year!
 
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
 
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

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Program: Graphics

Symbiosis week 1

This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.

This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

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Program: Programming

Symbiosis week 1

This is the first week in production on our game Symbiosis. In our first week i had the task of creating the movement for one of our two characters Lumi.

This is my first time working in Unity and i had a bit of a learning curve on the first day. But it didn’t take me long to understand how script worked with gameobjects in unity. And how you could make scripts interact with other scripts. The jump activated when it found an input […]

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Program: Programming

Rays for Days at the pool

New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

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Program: Programming

Rays for Days at the pool

New Project and new things to learn. Over all i will be keeping these bloggs short.
What i have been doing this week is to make movement script for a character in Unity(5.3.4f1). This Peculiar character will walk along walls and alls have the ability to pick up blocks and flip to a platform above it if it exist there. To make this happen i used ray casting in unity and in a total of five rays for this character. Two […]

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Program: Programming

BGP week 2: Dialogue writing

Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!

Personally, I have been focusing on writing dialogue. I have written both […]

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Program: Graphics

BGP week 2: Dialogue writing

Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!

Personally, I have been focusing on writing dialogue. I have written both […]

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Program: Graphics

Sam & Nicole part 2

Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

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Program: Graphics

Sam & Nicole part 2

Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics

Oh wow! Big Game!

Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!

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Program: Graphics