Daily Archives: April 6, 2016

Less productive

Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

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Program: Programming

Less productive

Not as good day today. I spent the morning setting up the basics for the game’s Harakat mode where the player slows down time and enters a state preparing for a large Area of Effect attack. A full description will be posted when the details have been fixed.
For today I set up the basic triggers for activating the mode. First disabling the player’s movements as the character is to be stationary during the process. Luckily this does not disable input […]

/ Comments Off on Less productive
Program: Programming