Daily Archives: April 29, 2016

Symbiosis DevDiary #4

Lightmapping
This week have almost exclusively consisted of lightmapping. It is not something I have had to much experience with and I was a bit unsure how to approach it. What I knew when I started was to keep all the unwraps as straight as possible and that no faces could overlap. I also knew that the last time I did some lightmapping the result was not all too satisfying. What I have learn though is the importance of keeping the seams straight. […]

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Program: Graphics

Symbiosis DevDiary #4

Lightmapping
This week have almost exclusively consisted of lightmapping. It is not something I have had to much experience with and I was a bit unsure how to approach it. What I knew when I started was to keep all the unwraps as straight as possible and that no faces could overlap. I also knew that the last time I did some lightmapping the result was not all too satisfying. What I have learn though is the importance of keeping the seams straight. […]

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Program: Graphics

Build in Progress

Many, many blueprints later, Construction on the official Zombie Crawler controls have begun! The last couple of weeks we’ve sent our lead technician on a hunt for materials all around town (She did mention something about having to “saw by hand –on a bench made for giants- a 3.6 meter long wooden plank in order for it to fit in her car”), this thursday we’ve finally been able to get to work in the workshop in Fårösund.
Lead Tech Linda and […]

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Program: Graphics

Build in Progress

Many, many blueprints later, Construction on the official Zombie Crawler controls have begun! The last couple of weeks we’ve sent our lead technician on a hunt for materials all around town (She did mention something about having to “saw by hand –on a bench made for giants- a 3.6 meter long wooden plank in order for it to fit in her car”), this thursday we’ve finally been able to get to work in the workshop in Fårösund.
Lead Tech Linda and […]

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Program: Graphics

BGP Week 5: Coming out to a friend (or three)

This week I’ve been working on a larger event where Sam tells a friend about Nicole for the first time. This is one of the major stepping stones towards coming out to the parents, which is the endgame for the demo we’re making.
We decided that Sam’s friends would react to her relationship in a set way, which means their traits aren’t randomized like some of the other characters. This is mostly because it makes it easier to build a dramatic […]

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Program: Graphics

BGP Week 5: Coming out to a friend (or three)

This week I’ve been working on a larger event where Sam tells a friend about Nicole for the first time. This is one of the major stepping stones towards coming out to the parents, which is the endgame for the demo we’re making.
We decided that Sam’s friends would react to her relationship in a set way, which means their traits aren’t randomized like some of the other characters. This is mostly because it makes it easier to build a dramatic […]

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Program: Graphics

week 4

This work I’ve been working on a lot of bugfixing. We noticed that the cloud was really buggy during the testing last week. So for me the highest priority was trying to fix this.
One of the bugs i found was that we used a rigidbody so that the cloud could collide with diagonally alligned platforms. We decided to disable it to fix a lot of these bugs. The only bug after this was that the cloud didn’t collide with platforms. […]

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Program: Programming

week 4

This work I’ve been working on a lot of bugfixing. We noticed that the cloud was really buggy during the testing last week. So for me the highest priority was trying to fix this.
One of the bugs i found was that we used a rigidbody so that the cloud could collide with diagonally alligned platforms. We decided to disable it to fix a lot of these bugs. The only bug after this was that the cloud didn’t collide with platforms. […]

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Program: Programming

week 3

Hello
This week i’ve been working on animations for our lumi character. The specific animations i’ve been working on are the walking and running animations and idle animations. The first thing i was tasked to do was to blend the walking and running animations. For this i used the unity blend state in its animator window. I used the absolute value of the axis value of the left stick to decide the float value of the blend.
For the idle animations i […]

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Program: Programming

week 3

Hello
This week i’ve been working on animations for our lumi character. The specific animations i’ve been working on are the walking and running animations and idle animations. The first thing i was tasked to do was to blend the walking and running animations. For this i used the unity blend state in its animator window. I used the absolute value of the axis value of the left stick to decide the float value of the blend.
For the idle animations i […]

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Program: Programming

Week 5 – Alpha stress

This week have been the most stressful one thus far, this week we had the alpha deadline where a jury-staff visited the office and play-tested the game. As usual, a few hours before the deadline a game breaking never before seen bug was discovered and thus the entire game went down in a spiral of bug after bug attempting to fix it. And this happened despite us crunching to midnight nearly every day this week in order to avoid exactly […]

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Program: Graphics

Week 5 – Alpha stress

This week have been the most stressful one thus far, this week we had the alpha deadline where a jury-staff visited the office and play-tested the game. As usual, a few hours before the deadline a game breaking never before seen bug was discovered and thus the entire game went down in a spiral of bug after bug attempting to fix it. And this happened despite us crunching to midnight nearly every day this week in order to avoid exactly […]

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Program: Graphics

5. Close friends

Den här veckan har jag jobbat på karaktärerna som ska bli Sams vänner utanför skolan. Vi vill få med fler nära kompisar för att skapa mer djup i spelet genom fler karaktärer med en tydligare relation till Sam och en bredare bakgrund. Här försökte jag få in en del av de personer som vi känts saknats i spelet. Resultatet blev dessa tre personer:

John, Miryam och Linn
Alla karaktärer som var planerade att bli klara till spelet är nu färdiga och nästa […]

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Program: Graphics

5. Close friends

Den här veckan har jag jobbat på karaktärerna som ska bli Sams vänner utanför skolan. Vi vill få med fler nära kompisar för att skapa mer djup i spelet genom fler karaktärer med en tydligare relation till Sam och en bredare bakgrund. Här försökte jag få in en del av de personer som vi känts saknats i spelet. Resultatet blev dessa tre personer:

John, Miryam och Linn
Alla karaktärer som var planerade att bli klara till spelet är nu färdiga och nästa […]

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Program: Graphics