Daily Archives: April 17, 2016
Big Game Project – blog 2
Hej igen!
En till vecka i projektet har passerat och jag har jobbat men objekt som spelaren ska kunna trycka på i spelet. Målet för mig den här veckan var att få klart en grund för några scripts så jag kan applicera samma kod på så många objekt som möjligt utan att behöva ändra allt för mycket i själva koden när vi skapar nya objekt. Jag tycket att jag har uppnått det och är mycket nöjd mer resultatet, kommande veckan kommer […]
Big Game Project – blog 2
Hej igen!
En till vecka i projektet har passerat och jag har jobbat men objekt som spelaren ska kunna trycka på i spelet. Målet för mig den här veckan var att få klart en grund för några scripts så jag kan applicera samma kod på så många objekt som möjligt utan att behöva ändra allt för mycket i själva koden när vi skapar nya objekt. Jag tycket att jag har uppnått det och är mycket nöjd mer resultatet, kommande veckan kommer […]
Enemy 1
This week has been a little slow with the enemy creation. I made the base mesh for our first enemy.
The shapes of the enemy is very basic and this will work as a place holder for the Alpha.
Code and animations
I also made our player character Kei to move in the engine with animations. I used animations from a website called Mixamo which is a website Adobe owns. Here you can rig and skin your mesh and […]
Enemy 1
This week has been a little slow with the enemy creation. I made the base mesh for our first enemy.
The shapes of the enemy is very basic and this will work as a place holder for the Alpha.
Code and animations
I also made our player character Kei to move in the engine with animations. I used animations from a website called Mixamo which is a website Adobe owns. Here you can rig and skin your mesh and […]
First musical draft
Music for games is most often added in the later stages of the production and I can fully understand why that is. This early I haven’t been able to create any definite music that we want in the game since I need to see the game be played first to write really fitting tracks.
But that doesn’t mean that I can’t be proactive. Since I know that our aim is an environment with desert and canyon-like style I can try musical themes […]
First musical draft
Music for games is most often added in the later stages of the production and I can fully understand why that is. This early I haven’t been able to create any definite music that we want in the game since I need to see the game be played first to write really fitting tracks.
But that doesn’t mean that I can’t be proactive. Since I know that our aim is an environment with desert and canyon-like style I can try musical themes […]
Setting up ELIAS for Unity
First of I’ll do short description of ELIAS and then show how I implemented it in our project for easing the workflow in the later stages when the music is added. This week I’ve been converting it from working for 2D to 3D since we decided to do an overhaul of the physics in the game.
What is ELIAS?
It’s a software that is designed to trigger music on events in the game and create adaptive music. It’s very easy to use […]
Setting up ELIAS for Unity
First of I’ll do short description of ELIAS and then show how I implemented it in our project for easing the workflow in the later stages when the music is added. This week I’ve been converting it from working for 2D to 3D since we decided to do an overhaul of the physics in the game.
What is ELIAS?
It’s a software that is designed to trigger music on events in the game and create adaptive music. It’s very easy to use […]
BGP week 2
In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.
When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old […]
BGP week 2
In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.
When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old […]
BGP – Examination Course of the Second Year
So springtime is here once more and it it yet again time for our examination course for this year. Big Game Project or BGP as it is called is as mentioned in the title the last course for our second year and this is where we put all our knowledge of these two years to the test. The purpose of this course is to create a concept for a bigger game (shocker right) for which we could expand upon and […]
BGP – Examination Course of the Second Year
So springtime is here once more and it it yet again time for our examination course for this year. Big Game Project or BGP as it is called is as mentioned in the title the last course for our second year and this is where we put all our knowledge of these two years to the test. The purpose of this course is to create a concept for a bigger game (shocker right) for which we could expand upon and […]
Big Game Project – First Post
I’m working on a game called Synapse. Synapse is an educational game for museums mainly and eventually it could be useful in classrooms. With fun animations, memory and simple precision puzzles it should learn anyone some basic information about the brain and how it works differently in different people depending on different diagnoses.
We’re a team of 7 working on this project, where we have one programmer and the rest are graphical artists. The structure of the team migh seem a […]
Big Game Project – First Post
I’m working on a game called Synapse. Synapse is an educational game for museums mainly and eventually it could be useful in classrooms. With fun animations, memory and simple precision puzzles it should learn anyone some basic information about the brain and how it works differently in different people depending on different diagnoses.
We’re a team of 7 working on this project, where we have one programmer and the rest are graphical artists. The structure of the team migh seem a […]
BGP – Week 3
This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]
BGP – Week 3
This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]
Vecka 2
Förra veckan fortsatte jag på samma spår och ritade vidare på nya karaktärer. Den här gången fokuserade jag på klasskompisarna som jag valt att ge den gemensamma accentfärgen blå. Samtidigt som det är otroligt roligt att rita så olika karaktärer så är det alltid svårt att veta hur och om man lyckas representera alla rätt. Vi vill få med många olika personer från olika delar av samhället. Hur kan jag utan deras livserfarenheter representera dom rätt?
Klasskompisarna Johanna, Emily, Martin, Amanda […]
Vecka 2
Förra veckan fortsatte jag på samma spår och ritade vidare på nya karaktärer. Den här gången fokuserade jag på klasskompisarna som jag valt att ge den gemensamma accentfärgen blå. Samtidigt som det är otroligt roligt att rita så olika karaktärer så är det alltid svårt att veta hur och om man lyckas representera alla rätt. Vi vill få med många olika personer från olika delar av samhället. Hur kan jag utan deras livserfarenheter representera dom rätt?
Klasskompisarna Johanna, Emily, Martin, Amanda […]
Week 3 BGP
Måndag 11/04 Påbörjad rörelse för spelaren – Började arbeta med monitors. Monitors är rörelsen till spelet F.R.A.U.S, då man som spelar som AI och kommunicerar med fångarna genom teknologi.
Bild 1: Grön fyrkant = aktiverad monitor. Röd fyrkant = avaktiverad monitor.
Jag har gjort så man kan klicka på en monitor så byter den färg från röd till grön eller från grön till röd. Röd menar att den är avstängd och grön är att den är igång.
Gjorde en kollision som kollar efter fångar.
Tisdag 12/04 […]
Week 3 BGP
Måndag 11/04 Påbörjad rörelse för spelaren – Började arbeta med monitors. Monitors är rörelsen till spelet F.R.A.U.S, då man som spelar som AI och kommunicerar med fångarna genom teknologi.
Bild 1: Grön fyrkant = aktiverad monitor. Röd fyrkant = avaktiverad monitor.
Jag har gjort så man kan klicka på en monitor så byter den färg från röd till grön eller från grön till röd. Röd menar att den är avstängd och grön är att den är igång.
Gjorde en kollision som kollar efter fångar.
Tisdag 12/04 […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]