Daily Archives: April 13, 2016

The Serious Issue

Since the last week was going so well, it wouldn’t be right without some issues showing up the this week. This monday while in a programming meeting with my teacher, he gave me a heads up about hard coding lines of dialogue in the game. I always knew this was a problem but since the engine was built for it to be hard coded, I didn’t think there would be an issue. Since we do want to reach as many […]

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Program: Programming

The Serious Issue

Since the last week was going so well, it wouldn’t be right without some issues showing up the this week. This monday while in a programming meeting with my teacher, he gave me a heads up about hard coding lines of dialogue in the game. I always knew this was a problem but since the engine was built for it to be hard coded, I didn’t think there would be an issue. Since we do want to reach as many […]

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Program: Programming

The Serious Game

Since the first week didn’t go very well with my own concept, I decided to go to a team with a nice concept and a great set of teammates. The team I joined was going to make the game concept Sam and Nicole. To sum up what the concept is really about:
“Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is supportive for young adults who are trying to figure out their sexuality, and educational […]

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Program: Programming

The Serious Game

Since the first week didn’t go very well with my own concept, I decided to go to a team with a nice concept and a great set of teammates. The team I joined was going to make the game concept Sam and Nicole. To sum up what the concept is really about:
“Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is supportive for young adults who are trying to figure out their sexuality, and educational […]

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Program: Programming

Welcome to BGP (Big Game Project)

It was some time since I posted anything at all and now it’s time And I wil make sure to try and post something every week. Also since the course is in it’s third week already, you’ll see my work from week 1-3 in 3 consecutive posts to keep you up to date.
On the firs week of BGP I already have a concept greenlit. On friday I was going to present my concept Fights in Flight (formerly known as Bungee Blitz). […]

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Program: Programming

Welcome to BGP (Big Game Project)

It was some time since I posted anything at all and now it’s time And I wil make sure to try and post something every week. Also since the course is in it’s third week already, you’ll see my work from week 1-3 in 3 consecutive posts to keep you up to date.
On the firs week of BGP I already have a concept greenlit. On friday I was going to present my concept Fights in Flight (formerly known as Bungee Blitz). […]

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Program: Programming

Big Game Project

I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

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Program: Graphics

Big Game Project

I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

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Program: Graphics

Basics of combat with a bear

Last week I promised to write about the combat system in our game, and as promised here it is. The player commands the settlers to attack an enemy and then the settlers and the enemy fight, similar to how it’s done in RTS games. In our case the enemy is a jungle bear.
Ingame picture of one of our enemies in our game. The jungle bear, modeled, textured and animated by Nisse Lindblom.
 
The bear has different two attacks, one bite attack […]

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Program: Programming

Basics of combat with a bear

Last week I promised to write about the combat system in our game, and as promised here it is. The player commands the settlers to attack an enemy and then the settlers and the enemy fight, similar to how it’s done in RTS games. In our case the enemy is a jungle bear.
Ingame picture of one of our enemies in our game. The jungle bear, modeled, textured and animated by Nisse Lindblom.
 
The bear has different two attacks, one bite attack […]

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Program: Programming

Symbiosis Week 2 – Planning and building

To say that it’s only the second week I work on this would be a lie. I have worked on the concept and idea for this game for about four months. But it is only two weeks of having a full team and beginning to build this game.
This is the last course of year two at Uppsala University and will span 8 weeks of development before the exhibition of Gotland Game Conference.
Symbiosis is a single player game where you control […]

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Program: Graphics

Symbiosis Week 2 – Planning and building

To say that it’s only the second week I work on this would be a lie. I have worked on the concept and idea for this game for about four months. But it is only two weeks of having a full team and beginning to build this game.
This is the last course of year two at Uppsala University and will span 8 weeks of development before the exhibition of Gotland Game Conference.
Symbiosis is a single player game where you control […]

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Program: Graphics

Big Game Project

I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

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Program: Graphics

Big Game Project

I am currently involved in a video game project in the course Big Game Project at Uppsala University – Campus Gotland. I am working in a team of seven members and we are creating a game called The Runes of Kalevala which is based on the Finnish folklore Kalevala. I am the producer in the team, which means that I (among other things) will be in charge of the project planning. Since the team is producing the game by using the […]

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Program: Graphics

Synapse – A Big Game Project – First Post

Well then, I’m back to my old blog again. I will be doing posts every week from this day forward, to the end of May. 

I’m now reading the last course of the second year of Game Design in Campus Gotland, the Big Game Project. This is the examination course of this year, where teams of between 5-9 members will be working on a two-month game project, similar to the previous year’s course during the same period, Theme Park. 

At the end […]

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Program: Graphics

Synapse – A Big Game Project – First Post

Well then, I’m back to my old blog again. I will be doing posts every week from this day forward, to the end of May. 

I’m now reading the last course of the second year of Game Design in Campus Gotland, the Big Game Project. This is the examination course of this year, where teams of between 5-9 members will be working on a two-month game project, similar to the previous year’s course during the same period, Theme Park. 

At the end […]

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Program: Graphics

Big Game: Week 2

For the second week, I started working on the base meshes of the enemies and traps. I also had to do some concept art, since we hadn’t completely decided what they should look like. I also put quite a lot of time into creating working prefabs for each mesh.
Here’s some concepts I did, which we decided to use:


Above is the flying enemy to the left and the shooting enemy to the right. The flying enemy won’t have a […]

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Program: Graphics

Big Game: Week 2

For the second week, I started working on the base meshes of the enemies and traps. I also had to do some concept art, since we hadn’t completely decided what they should look like. I also put quite a lot of time into creating working prefabs for each mesh.
Here’s some concepts I did, which we decided to use:


Above is the flying enemy to the left and the shooting enemy to the right. The flying enemy won’t have a […]

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Program: Graphics

Art Fusion

As the art director for our big game project The Runes Of Kalevala, I recently started working on an internal art direction document.
Before the course started I was approached by our game designer, and was asked to collaborate on a project with him. The designer wanted me to develop an art style that was representative for the project he was working on. The project was presented to me as a draft of a concept document which featured finish mythology.
I was […]

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Program: Graphics

Art Fusion

As the art director for our big game project The Runes Of Kalevala, I recently started working on an internal art direction document.
Before the course started I was approached by our game designer, and was asked to collaborate on a project with him. The designer wanted me to develop an art style that was representative for the project he was working on. The project was presented to me as a draft of a concept document which featured finish mythology.
I was […]

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Program: Graphics

Trust week 2

It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this: 
I did not make the logo (the Trust text) but I made everything else. My hope […]

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Program: Graphics

Trust week 2

It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this: 
I did not make the logo (the Trust text) but I made everything else. My hope […]

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Program: Graphics

Big Game Project: Week 1

Two weeks ago, the Big Game Project (Stora spelprojektet) course started. This course is the last one in my two years’ game design and programming education. It is also one of the landmarks of this study program since the games produced by students in this course will be presented at the GGC (Gotland Game Conference) where also the best games will be selected by voting.
In this eight-week period I’ll be working as a programmer for Nayomi’s group. Our game called “Kei” […]

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Program: Programming

Big Game Project: Week 1

Two weeks ago, the Big Game Project (Stora spelprojektet) course started. This course is the last one in my two years’ game design and programming education. It is also one of the landmarks of this study program since the games produced by students in this course will be presented at the GGC (Gotland Game Conference) where also the best games will be selected by voting.
In this eight-week period I’ll be working as a programmer for Nayomi’s group. Our game called “Kei” […]

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Program: Programming