Monthly Archives: February 2016
Week 1 – Introduction and GUI
My name is Fabian, together with me team (group #3) I’m working on a concept called datepocalypse. It will be about two people whose love keeps them from turning crazy during an apocalypse and together they tries to escape the city using their new powers.
This week I have worked on both the design document which should be handed in tomorrow and on a new GUI for the game. From the beginning our game graphics were supposed to be more towards […]
Week 1 – Introduction and GUI
My name is Fabian, together with me team (group #3) I’m working on a concept called datepocalypse. It will be about two people whose love keeps them from turning crazy during an apocalypse and together they tries to escape the city using their new powers.
This week I have worked on both the design document which should be handed in tomorrow and on a new GUI for the game. From the beginning our game graphics were supposed to be more towards […]
Mermaid River grupp4 Menu State
Under förra veckan arbetade jag en del med bakomliggande programmering, exempelvis göra ett Game State och en State Manager. Det gick relativt bra, men jag insåg rätt fort efter att det blev klart att jag kunde nog ha planerat in mer under förra veckans sprint planning.
Vi gjorde även en grundläggande ändring på vårt spel, och gjorde om det från ett top down-scroller till ett side-scroller. Detta beslut tog vi efter ett möte med Marcus och alla var positivt inställda till detta […]
Mermaid River grupp4 Menu State
Under förra veckan arbetade jag en del med bakomliggande programmering, exempelvis göra ett Game State och en State Manager. Det gick relativt bra, men jag insåg rätt fort efter att det blev klart att jag kunde nog ha planerat in mer under förra veckans sprint planning.
Vi gjorde även en grundläggande ändring på vårt spel, och gjorde om det från ett top down-scroller till ett side-scroller. Detta beslut tog vi efter ett möte med Marcus och alla var positivt inställda till detta […]
Week 1 – Game Background
My group and I have chosen to make a game of the Datepocalype concept. During this week I have been working on the background that will scroll down during our game. It will give the sensation of moving forward while the game is running. We had decided on a Mediterranean theme for the city which is why the buildings have an unusual nuance to what we are used to. Another reason to the nuance of the buildings and street is the light […]
Week 1 – Game Background
My group and I have chosen to make a game of the Datepocalype concept. During this week I have been working on the background that will scroll down during our game. It will give the sensation of moving forward while the game is running. We had decided on a Mediterranean theme for the city which is why the buildings have an unusual nuance to what we are used to. Another reason to the nuance of the buildings and street is the light […]
Veckoreflektion – BLOG 1- 11/2
Hej! Mitt namn är Fabian, jag är en programmerare och Lead Sound Designer i grupp 19. Det koncept dokument vi valde att göra ett spel av var ”Mermaid River”. Mermaid river är en endless-runner- side scroller, vilket innebär att spelaren har som mål att klara sig så långt som möjligt i spelet samt att få så hög poäng som möjligt. Mermaid river handlar om en piratkapten som har fastnat nere på botten av havet efter att sjöjungfrur har förstört hans skepp och […]
Veckoreflektion – BLOG 1- 11/2
Hej! Mitt namn är Fabian, jag är en programmerare och Lead Sound Designer i grupp 19. Det koncept dokument vi valde att göra ett spel av var ”Mermaid River”. Mermaid river är en endless-runner- side scroller, vilket innebär att spelaren har som mål att klara sig så långt som möjligt i spelet samt att få så hög poäng som möjligt. Mermaid river handlar om en piratkapten som har fastnat nere på botten av havet efter att sjöjungfrur har förstört hans skepp och […]
Inlägg nr 1
Projekt Trowl.
Om bakgrunden och parallax.
Denna vecka har jag jobbat på Bakgrunds klassen och hur jag skulle implementera parallax i vårat projekt.
Jag började med att skapa en klass för bakgrunden som skulle kunna användas för alla lager av bakgrund vi skulle skapa.
Jag började med att göra så att klassen tar en sprite, storlek på spriten, position i X och Y axel samt vilken bakgrunds Enitity typ det är.
Sedan skapade jag en funktion för rörelse av bakgrunden för vårat spel är en autoscroller […]
Inlägg nr 1
Projekt Trowl.
Om bakgrunden och parallax.
Denna vecka har jag jobbat på Bakgrunds klassen och hur jag skulle implementera parallax i vårat projekt.
Jag började med att skapa en klass för bakgrunden som skulle kunna användas för alla lager av bakgrund vi skulle skapa.
Jag började med att göra så att klassen tar en sprite, storlek på spriten, position i X och Y axel samt vilken bakgrunds Enitity typ det är.
Sedan skapade jag en funktion för rörelse av bakgrunden för vårat spel är en autoscroller […]
Week 1, GameDev Player Shooting
In the making of my team’s space shooter project Datepocalypse I did a simple prototype of the two avatar’s shooting function. The reason for this specific artifact was mainly because it was a huge necessity for the main game play and probably also needed some time to “grow” as the game itself start to develop over time.
Starting off it was merely a matter of creating the projectiles at the avatar’s location and make them move in the desired direction. However, this resulted […]
Week 1, GameDev Player Shooting
In the making of my team’s space shooter project Datepocalypse I did a simple prototype of the two avatar’s shooting function. The reason for this specific artifact was mainly because it was a huge necessity for the main game play and probably also needed some time to “grow” as the game itself start to develop over time.
Starting off it was merely a matter of creating the projectiles at the avatar’s location and make them move in the desired direction. However, this resulted […]
Vecka 1 – Avatar
Mitt namn är Daniella Thomasson och jag är grafiker i grupp 13. Jag och min grupp arbetar på ett spel som heter Trowl. Det handlar om en magisk ugglemamma som ska räddda sina borttappade ungar.
Min största uppgift de första veckorna har varit att designa, rita och till sist animera spelaren (ugglemamman). Avataren är en viktig del av spelet så gruppen ansåg att detta var en bra uppgift att ta itu med så fort som möjligt. Jag har aldrig tidigare ritat […]
Vecka 1 – Avatar
Mitt namn är Daniella Thomasson och jag är grafiker i grupp 13. Jag och min grupp arbetar på ett spel som heter Trowl. Det handlar om en magisk ugglemamma som ska räddda sina borttappade ungar.
Min största uppgift de första veckorna har varit att designa, rita och till sist animera spelaren (ugglemamman). Avataren är en viktig del av spelet så gruppen ansåg att detta var en bra uppgift att ta itu med så fort som möjligt. Jag har aldrig tidigare ritat […]
Basic “Coin Collection”
So, we got tasked to make blog posts during our course and since I’ve never made a propper blog post before here goes nothing.
I’m going to be honest and say that I haven’t gotten much done this week due to the fact that I’ve been laying in bed with a fever, however this doesn’t mean I haven’t gotten something done.
The artefact I’ve created and decided to write about this week is what I’d like to call “Basic Coin Collection”, a […]
Basic “Coin Collection”
So, we got tasked to make blog posts during our course and since I’ve never made a propper blog post before here goes nothing.
I’m going to be honest and say that I haven’t gotten much done this week due to the fact that I’ve been laying in bed with a fever, however this doesn’t mean I haven’t gotten something done.
The artefact I’ve created and decided to write about this week is what I’d like to call “Basic Coin Collection”, a […]
Itsy Bitsy Spider
Our current assignment is to create a game based on another group’s concept, in our case we are working on Colussus Core, originally put together by Group 15.
This particular week I’ve been working on animation of enemies (of which a still can be seen at the top of this post.) Seeing how animation is really not my forte and I haven’t actually worked with it in depth for years, it was, or perhaps I should say is since I have yet to […]
Itsy Bitsy Spider
Our current assignment is to create a game based on another group’s concept, in our case we are working on Colussus Core, originally put together by Group 15.
This particular week I’ve been working on animation of enemies (of which a still can be seen at the top of this post.) Seeing how animation is really not my forte and I haven’t actually worked with it in depth for years, it was, or perhaps I should say is since I have yet to […]
Love2D Lighting Demo
What
This week I have worked on a playable demo of our game as to test efficient and good looking methods for lighting in out game. The demo is written by me ground up in the Love2D framework. I chose Love2D because of how many of the modules it shared with SFML and the similarities of the features provided in the framework.
How
The first problem I wanted to solve was “how can we make lighting without mask shaders” as I have had […]
Love2D Lighting Demo
What
This week I have worked on a playable demo of our game as to test efficient and good looking methods for lighting in out game. The demo is written by me ground up in the Love2D framework. I chose Love2D because of how many of the modules it shared with SFML and the similarities of the features provided in the framework.
How
The first problem I wanted to solve was “how can we make lighting without mask shaders” as I have had […]
First Post!
Gustav here, with my first post about the Potato Pirates project!
I’m part of team 7 and we’re studying game design, first year, on Gotland. We are currently doing a game called Potato Pirates, a topdown spaceshooter about smuggling potatoes!
Early in the making of our game, we felt like we needed a clear visual representation of when you lose or “game over”, if you will. The alpha needs only the bare essential visuals and we felt that the death animation of […]
First Post!
Gustav here, with my first post about the Potato Pirates project!
I’m part of team 7 and we’re studying game design, first year, on Gotland. We are currently doing a game called Potato Pirates, a topdown spaceshooter about smuggling potatoes!
Early in the making of our game, we felt like we needed a clear visual representation of when you lose or “game over”, if you will. The alpha needs only the bare essential visuals and we felt that the death animation of […]
Geneva Lost Weekly Reflection – Week 6, 2016
Artifact: Camera
In our game we wanted the camera to be more than just a static viewport. For us, the camera is an important element to convey information to the player.
Firstly, we wanted the camera to gravitate towards the reticle, giving more vision towards the direction you’re looking at. This in itself is simple enough to implement. A simple mathematical formula for the camera position would be
a + b × f
where a is the position of the player, b is the position of the […]
Geneva Lost Weekly Reflection – Week 6, 2016
Artifact: Camera
In our game we wanted the camera to be more than just a static viewport. For us, the camera is an important element to convey information to the player.
Firstly, we wanted the camera to gravitate towards the reticle, giving more vision towards the direction you’re looking at. This in itself is simple enough to implement. A simple mathematical formula for the camera position would be
a + b × f
where a is the position of the player, b is the position of the […]