Author Archives: Beatrice Kristina Franov Johansson

About Beatrice Kristina Franov Johansson

2015 Graphics

Week six of Eyes Align: The final post

In this post I will shortly discuss the thumbnail for eyes align, as well as the title page.
TITLE PAGE: ”NOT TOO FLASHY BUT ALSO NOT BORING.” ”MAKE IT RETRO.” ”NO, MAKE IT IN THE SAME STYLE AS THE REST OF THE GAME.”
As the subheader not so subtly alludes to the ideas were plentiful and nothing was decided. I made three basic concepts for the title page which were then intended to be adjusted to siut the preferance of the group.
Number […]

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Program: Graphics

Week six of Eyes Align: The final post

In this post I will shortly discuss the thumbnail for eyes align, as well as the title page.
TITLE PAGE: ”NOT TOO FLASHY BUT ALSO NOT BORING.” ”MAKE IT RETRO.” ”NO, MAKE IT IN THE SAME STYLE AS THE REST OF THE GAME.”
As the subheader not so subtly alludes to the ideas were plentiful and nothing was decided. I made three basic concepts for the title page which were then intended to be adjusted to siut the preferance of the group.
Number […]

/ Comments Off on Week six of Eyes Align: The final post
Program: Graphics

Week five of Eyes Align: Git gud

At this point, which was in fact not at all week five, I was actually starting to create some pretty decent backgrounds. I was more or less figuring out the lighting, texturing, composing.

I was using the texture brushes sparingly and in a far less obtrusive way. The spaces also seemed far less empty and soulless. I like these three paintings. I’m still no Da Vinci but in my own opinion the difference between these four and my earliest drawings is […]

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Program: Graphics

Week five of Eyes Align: Git gud

At this point, which was in fact not at all week five, I was actually starting to create some pretty decent backgrounds. I was more or less figuring out the lighting, texturing, composing.

I was using the texture brushes sparingly and in a far less obtrusive way. The spaces also seemed far less empty and soulless. I like these three paintings. I’m still no Da Vinci but in my own opinion the difference between these four and my earliest drawings is […]

/ Comments Off on Week five of Eyes Align: Git gud
Program: Graphics

Week four on Eyes Align: Logos OR eyeballs eyeballs eyeballs everywhere!

We were reminded that our game was in need of a logo and I, at this point fairly tired of drawing backgrounds and starting to worry about my mental state, volunteered to design it. We already had the title: Eyes Align and so I thought it only made sense to have a logo with an eye in it. I started out with a fairly unimaginative stylized eye:

then I made it a bit snazzier:

That didn’t really work as a logo though and we […]

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Program: Graphics

Week four on Eyes Align: Logos OR eyeballs eyeballs eyeballs everywhere!

We were reminded that our game was in need of a logo and I, at this point fairly tired of drawing backgrounds and starting to worry about my mental state, volunteered to design it. We already had the title: Eyes Align and so I thought it only made sense to have a logo with an eye in it. I started out with a fairly unimaginative stylized eye:

then I made it a bit snazzier:

That didn’t really work as a logo though and we […]

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Program: Graphics

Week three of Eyes Align: Not sure if actually week three, but I’m in too deep with the matching titles

Some of the backgrounds I created in the early stages are nowhere near as good as some of the latter ones. One of the less good backgrounds I made is this one:

It’s lacking in texture, depth and personality, but in my defense I was doing my best to learn and just figuring out the angles and layout was hell on its own. All pictures were made in pretty much the same way: digital painting in Krita, occasional use of texture […]

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Program: Graphics

Week three of Eyes Align: Not sure if actually week three, but I’m in too deep with the matching titles

Some of the backgrounds I created in the early stages are nowhere near as good as some of the latter ones. One of the less good backgrounds I made is this one:

It’s lacking in texture, depth and personality, but in my defense I was doing my best to learn and just figuring out the angles and layout was hell on its own. All pictures were made in pretty much the same way: digital painting in Krita, occasional use of texture […]

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Program: Graphics

Week two of Eyes Align: Jumping into the deep end without floaties

Joining the team was the easy part, now I had to actually produce backgrounds of the quality they expected ( and I expected of myself) quickly. About three backgrounds per week. The first thing I drew was the city street outside Celia Grey’s apartment.

As can be seen, I relied fairly heavily on texture brushes in the beginning, such as the brickwork and some of the metal details. Other than that it was fairly basic: I googled pictures of how a […]

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Program: Graphics

Week two of Eyes Align: Jumping into the deep end without floaties

Joining the team was the easy part, now I had to actually produce backgrounds of the quality they expected ( and I expected of myself) quickly. About three backgrounds per week. The first thing I drew was the city street outside Celia Grey’s apartment.

As can be seen, I relied fairly heavily on texture brushes in the beginning, such as the brickwork and some of the metal details. Other than that it was fairly basic: I googled pictures of how a […]

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Program: Graphics

week one of Eyes Align: Figuring out the look

Before I even officially joined a.r.c.o. I drew up some sketches and some cleaner pictures to figure out a middleground for the rest of the team and myself in regards to what kind of art I would be doing. At this point I am unaccostomed to drawing/ painting backgrounds as well as sci-fi, so it was a bit tricky. After a few days I sent them this picture as an example:

They liked the look for the most part but the […]

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Program: Graphics

week one of Eyes Align: Figuring out the look

Before I even officially joined a.r.c.o. I drew up some sketches and some cleaner pictures to figure out a middleground for the rest of the team and myself in regards to what kind of art I would be doing. At this point I am unaccostomed to drawing/ painting backgrounds as well as sci-fi, so it was a bit tricky. After a few days I sent them this picture as an example:

They liked the look for the most part but the […]

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Program: Graphics

A happy little missile, next up: Mighty explosions!

Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well.
I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there.
As you may guess or perhaps […]

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Program: Graphics

A happy little missile, next up: Mighty explosions!

Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well.
I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there.
As you may guess or perhaps […]

/ Comments Off on A happy little missile, next up: Mighty explosions!
Program: Graphics

I’m hot cause I’m fly(ing)

Hi there, neighbor and welcome to yet another post about big bugs in space caves. Writing about animating bugs is slowly but surely becoming my jam, though in this post I will focus foremost on the design choices.
Honestly, this week has been somewhat uneventful. In order to spare you from reading all about how I messed around with SFX and played weird arcade games (for research purposes… well, sort of) I will instead write about something which I did most […]

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Program: Graphics

I’m hot cause I’m fly(ing)

Hi there, neighbor and welcome to yet another post about big bugs in space caves. Writing about animating bugs is slowly but surely becoming my jam, though in this post I will focus foremost on the design choices.
Honestly, this week has been somewhat uneventful. In order to spare you from reading all about how I messed around with SFX and played weird arcade games (for research purposes… well, sort of) I will instead write about something which I did most […]

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Program: Graphics

Itsy Bitsy Spider 2: Eight legs, daisy dukes, makes an animator go whoo-whoo

As I mentioned in my last post I’ve been working on enemy design and animation during this project, I also mentioned that I was… unhappy with my creations. I have however started to figure things out (more or less) and while I’m still amateurish to say the least I’d like to think that the results of my efforts have somwhat improved in quality. It’s no longer abominations anymore, it’s just kind of bad.
Complaining and self criticism aside, I should explain […]

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Program: Graphics

Itsy Bitsy Spider 2: Eight legs, daisy dukes, makes an animator go whoo-whoo

As I mentioned in my last post I’ve been working on enemy design and animation during this project, I also mentioned that I was… unhappy with my creations. I have however started to figure things out (more or less) and while I’m still amateurish to say the least I’d like to think that the results of my efforts have somwhat improved in quality. It’s no longer abominations anymore, it’s just kind of bad.
Complaining and self criticism aside, I should explain […]

/ Comments Off on Itsy Bitsy Spider 2: Eight legs, daisy dukes, makes an animator go whoo-whoo
Program: Graphics

Itsy Bitsy Spider

Our current assignment is to create a game based on another group’s concept, in our case we are working on Colussus Core, originally put together by Group 15.
This particular week I’ve been working on animation of enemies (of which a still can be seen at the top of this post.) Seeing how animation is really not my forte and I haven’t actually worked with it in depth for years, it was, or perhaps I should say is since I have yet to […]

/ Comments Off on Itsy Bitsy Spider
Program: Graphics

Itsy Bitsy Spider

Our current assignment is to create a game based on another group’s concept, in our case we are working on Colussus Core, originally put together by Group 15.
This particular week I’ve been working on animation of enemies (of which a still can be seen at the top of this post.) Seeing how animation is really not my forte and I haven’t actually worked with it in depth for years, it was, or perhaps I should say is since I have yet to […]

/ Comments Off on Itsy Bitsy Spider
Program: Graphics