Monthly Archives: June 2015

My latest concept art


Halloween Surprise

I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.

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Program: Graphics

My latest concept art


Halloween Surprise

I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.

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Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

/ Comments Off on 3D Challenge – Day 3
Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

/ Comments Off on 3D Challenge – Day 3
Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics

Big Game Project #2 – Using game development engines vs coding from scratch

During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game developers can upload assets in order to help others by sharing features and sometimes make money from it, having the assets cost a fee. Another fact that made Unity a good choice for our development team is that the engine has […]

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Program: Programming

Big Game Project #2 – Using game development engines vs coding from scratch

During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game developers can upload assets in order to help others by sharing features and sometimes make money from it, having the assets cost a fee. Another fact that made Unity a good choice for our development team is that the engine has […]

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Program: Programming

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

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Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

/ Comments Off on 3D Challenge – Day 1 & 2
Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

/ Comments Off on 3D Challenge – Day 1 & 2
Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

/ Comments Off on 3D Challenge – Day 1 & 2
Program: Graphics

Games Developed during the first year of Game Design- Programming

Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity 
Sticky Situation

A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins

A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]

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Program: Programming

Games Developed during the first year of Game Design- Programming

Here is a link to the drive containing the executable files for the following games that I have made and been part of teams creating, during the first year of Game Design- Programming.
https://drive.google.com/folderview?id=0B5kCdZdOyWYMfjJpbVpxV21BQnkyZ01MQ2tiZHpjMkF1MmdkQTdNNGNzU3ZTa210eFNpQVk&usp=sharing
Unity 
Sticky Situation

A 2 player platformer game where you have to rely on the other player as much as you to traverse the levels.
Controls: Explained ingame.
Save the Penguins

A 2-4 player oddball game where you want to protect the child from the other penguin mothers by […]

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Program: Programming

Frog Climbers

EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.

You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog […]

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Frog Climbers

EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.

You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog […]

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Summit Chasers


Summit Chasers is a competitive jumping platformer where two players compete in a chase towards the top of a mountain.
Brawl your opponent, collect rune stones, and smash through the environment all while avoiding the perils of the mountainside.
Jump, grab and explode your way to the summit while leaving your rival behind!

Tools used: Unity 5, Adobe Photoshop, Paint Tool Sai, Visual Studios.
Tony Högye – Producer
Marcus Litholm – Lead Design
Emma Fredriksson – Lead Art
Axel Versterlund – Lead Code
Love Åkerlund […]

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Summit Chasers


Summit Chasers is a competitive jumping platformer where two players compete in a chase towards the top of a mountain.
Brawl your opponent, collect rune stones, and smash through the environment all while avoiding the perils of the mountainside.
Jump, grab and explode your way to the summit while leaving your rival behind!

Tools used: Unity 5, Adobe Photoshop, Paint Tool Sai, Visual Studios.
Tony Högye – Producer
Marcus Litholm – Lead Design
Emma Fredriksson – Lead Art
Axel Versterlund – Lead Code
Love Åkerlund […]

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GGC 2015 Coverage

Gotland Game Conference 2015 – Winners
Gotland Game Conference: Day 1, by Vilya
Gotland Game Conference 2015, by KJ Interactive
The Japanese School of Media Science wrote about us, not once, but twice!
Kotaku wrote about student project Clouds Below; “It’s Kinda Like The Wind Waker, But With Flying

Posted in Publicity by Ulf Benjaminsson

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GGC 2015 Coverage

Gotland Game Conference 2015 – Winners
Gotland Game Conference: Day 1, by Vilya
Gotland Game Conference 2015, by KJ Interactive
The Japanese School of Media Science wrote about us, not once, but twice!
Kotaku wrote about student project Clouds Below; “It’s Kinda Like The Wind Waker, But With Flying

Posted in Publicity by Ulf Benjaminsson

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Prosopon

In Prosopon, the player takes control of an actor in ancient greece that has forgotten their lines. The player must determine the mood of the scene by watching the other actors, the decorations on the stage and the audience and then act out the right mood to satisfy the audience. At their disposal, the player has a Kinect camera and three physical masks which acts as input.
Determine the mood, pick a mask representing that mood and strike a pose […]

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Prosopon

In Prosopon, the player takes control of an actor in ancient greece that has forgotten their lines. The player must determine the mood of the scene by watching the other actors, the decorations on the stage and the audience and then act out the right mood to satisfy the audience. At their disposal, the player has a Kinect camera and three physical masks which acts as input.
Determine the mood, pick a mask representing that mood and strike a pose […]

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Warpers

Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.

You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.
The […]

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Warpers

Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.

You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.
The […]

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