Daily Archives: June 10, 2015

Big Game Project – Week 7 & 8

So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8

/ Comments Off on Big Game Project – Week 7 & 8
Program: Graphics

Big Game Project – Week 7 & 8

So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8

/ Comments Off on Big Game Project – Week 7 & 8
Program: Graphics

Scrap Pirates – GGC-results, kind of

So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!

/ Comments Off on Scrap Pirates – GGC-results, kind of
Program: Programming

Scrap Pirates – GGC-results, kind of

So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!

/ Comments Off on Scrap Pirates – GGC-results, kind of
Program: Programming

Big Game Project #3 – Game feature challenge focus

When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to be easy to use.
Me and a group of six other people presented a game at the Gotland Game Conference 2015, Tamarrion, a hardcore action role playing game. During development of this game we designed features such as our player skill/spell system. This […]

/ Comments Off on Big Game Project #3 – Game feature challenge focus
Program: Programming

Big Game Project #3 – Game feature challenge focus

When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to be easy to use.
Me and a group of six other people presented a game at the Gotland Game Conference 2015, Tamarrion, a hardcore action role playing game. During development of this game we designed features such as our player skill/spell system. This […]

/ Comments Off on Big Game Project #3 – Game feature challenge focus
Program: Programming