Monthly Archives: July 2015

Summer Portfolio Work Update (Still WIP)

Hey guys! Just wanted to throw together a quick update of the Bar scene that I have been working on. I have been feeling really well recently with Clouds Below kicking off tremendously with a bunch of views, downloads, donations and mentions on different websites. Even PCGamer! Crazy! 
Anyways so here are some screenshots of what I have been doing with the scene lately. (These are all rendered with lower settings that the previous update.)

[…]

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Program: Graphics

Summer Portfolio Work Update (Still WIP)

Hey guys! Just wanted to throw together a quick update of the Bar scene that I have been working on. I have been feeling really well recently with Clouds Below kicking off tremendously with a bunch of views, downloads, donations and mentions on different websites. Even PCGamer! Crazy! 
Anyways so here are some screenshots of what I have been doing with the scene lately. (These are all rendered with lower settings that the previous update.)

[…]

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Program: Graphics

A Summer Tale

It has been a while, thanks, no you too.
The summer gave us the a nudge, making us want to tell you guys so much about our game so far!
We are still finishing up on our art, I don’t want to give anything away of course (http://puu.sh/j5sjf/a8ed655175.png), it would not go well with the lead artist (http://puu.sh/j5spa/36536faf01.png) so that’s that.
We are currently on our way to implement our unique new system !
Combos.
Combos will provide the solution of […]

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Program: Programming

A Summer Tale

It has been a while, thanks, no you too.
The summer gave us the a nudge, making us want to tell you guys so much about our game so far!
We are still finishing up on our art, I don’t want to give anything away of course (http://puu.sh/j5sjf/a8ed655175.png), it would not go well with the lead artist (http://puu.sh/j5spa/36536faf01.png) so that’s that.
We are currently on our way to implement our unique new system !
Combos.
Combos will provide the solution of […]

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Program: Programming

Post BGP 2015 – What went wrong (part two)

Hello!
Continuing from the last post, here are the other things that went wrong with the BGP project (from my perspective at least). Note that I’ll be using the words ‘workplace’ and ‘office’ interchangeably when referring to the room that was set aside for my group to work on the project in.
Working hours & presence at the workplace
The working hours for the group were initially set, from 9:00 / 10:00 to 17:00 / 18:00 (some flextime was allowed). This would have […]

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Program: Programming

Post BGP 2015 – What went wrong (part two)

Hello!
Continuing from the last post, here are the other things that went wrong with the BGP project (from my perspective at least). Note that I’ll be using the words ‘workplace’ and ‘office’ interchangeably when referring to the room that was set aside for my group to work on the project in.
Working hours & presence at the workplace
The working hours for the group were initially set, from 9:00 / 10:00 to 17:00 / 18:00 (some flextime was allowed). This would have […]

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Program: Programming

Post BGP 2015 – What went wrong (part one)

Hello!
I think I’ve been pushing this in front of me long enough now. This will be a bit uncomfortable for me to write about, but it needs to be done. Hopefully I can help someone avoid at least some of the mistakes that I and my group made during this project.
Lone programmer
The first thing I’d like to bring up is the fact that I was the only programmer on the team for most of the project as the only other […]

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Program: Programming

Post BGP 2015 – What went wrong (part one)

Hello!
I think I’ve been pushing this in front of me long enough now. This will be a bit uncomfortable for me to write about, but it needs to be done. Hopefully I can help someone avoid at least some of the mistakes that I and my group made during this project.
Lone programmer
The first thing I’d like to bring up is the fact that I was the only programmer on the team for most of the project as the only other […]

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Program: Programming

Post BGP 2015 – What went wrong (prelude)

Hello all!
As you might have guessed by now the BGP project is over and it was, unfortunately, a failure. This is especially frustrating when considering the fact that it might well have been successful if we had one or two more weeks to complete it, but deadlines are deadlines. I will try to outline what I believe to be the main reasons the project was unsuccessful.
There is quite a lot to cover so I will divide this into several posts. The […]

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Program: Programming

Post BGP 2015 – What went wrong (prelude)

Hello all!
As you might have guessed by now the BGP project is over and it was, unfortunately, a failure. This is especially frustrating when considering the fact that it might well have been successful if we had one or two more weeks to complete it, but deadlines are deadlines. I will try to outline what I believe to be the main reasons the project was unsuccessful.
There is quite a lot to cover so I will divide this into several posts. The […]

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Program: Programming

Summer Portfolio Work (WIP)

I have way too much to do during the summer for it to be a relaxing break from this succesful year at univeristy. But every once in a while I have some small fragments of free time to work on my own projects and this is one of them; Old Bar (working title) 

Main view (ignore the empty walls in the background)
The work I did for Clouds Below consisted of more open areas, so I wanted to create something smaller and […]

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Program: Graphics

Summer Portfolio Work (WIP)

I have way too much to do during the summer for it to be a relaxing break from this succesful year at univeristy. But every once in a while I have some small fragments of free time to work on my own projects and this is one of them; Old Bar (working title) 

Main view (ignore the empty walls in the background)
The work I did for Clouds Below consisted of more open areas, so I wanted to create something smaller and […]

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Program: Graphics

A lot of stuff have happend.

So it’s been three weeks since my last blog post and a lot of things happened.
The first week where i planned on working on the web server i actually did work, and at a decent speed at that, however i began having issues connecting to my server. For some reason I was completely unable to connect to my web server from a browser. This went on into the next week as well where I reworked a lot of the server […]

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Program: Programming

A lot of stuff have happend.

So it’s been three weeks since my last blog post and a lot of things happened.
The first week where i planned on working on the web server i actually did work, and at a decent speed at that, however i began having issues connecting to my server. For some reason I was completely unable to connect to my web server from a browser. This went on into the next week as well where I reworked a lot of the server […]

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Program: Programming

Thoughts on AI programming

One course that I had during this spring semester was called Game Programming V, where the main focus was on AI theory and programming.
There was a lot of new theory during this course, but it was useful nonetheless. It covered both simpler for of AI like path-finding (using A* and similar techniques) and decision trees as well as more complex forms of AI like neural networks. This is a lot to talk about in just one blog post, but if […]

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Program: Programming

Thoughts on AI programming

One course that I had during this spring semester was called Game Programming V, where the main focus was on AI theory and programming.
There was a lot of new theory during this course, but it was useful nonetheless. It covered both simpler for of AI like path-finding (using A* and similar techniques) and decision trees as well as more complex forms of AI like neural networks. This is a lot to talk about in just one blog post, but if […]

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Program: Programming

Big Game Project, Final Post

So one month has past since the project ended. So what did we end up with?
We have a working level and I’m happy with what we accomplished in such a short time even though the game is lacking in certain areas like UI functionality and maybe some gameplay mechanics.I do however like the graphical style of the game and the feeling it gives when played.
The last week of the project I went back to working with the UI again with […]

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Program: Programming

Big Game Project, Final Post

So one month has past since the project ended. So what did we end up with?
We have a working level and I’m happy with what we accomplished in such a short time even though the game is lacking in certain areas like UI functionality and maybe some gameplay mechanics.I do however like the graphical style of the game and the feeling it gives when played.
The last week of the project I went back to working with the UI again with […]

/ Comments Off on Big Game Project, Final Post
Program: Programming